184 Commits

Author SHA1 Message Date
simon
8ed192f8d0 Cubot implements Attackable (untested) 2018-03-10 09:49:34 -05:00
Simon Fortier
d1a3cf9307
Merge pull request #110 from djsheehy/shield-hardware
Added Shield hardware
2018-03-05 22:18:44 -05:00
simon
156deb8f4e NPCs decrement World.updatable on death. Fixes problem making Worlds stay loaded forever in RAM 2018-02-27 16:51:18 -05:00
simon
a7d1a00ae8 Fixes #27 v1.4a 2018-02-25 08:51:03 -05:00
simon
8d961ce572 Added JA and JNA Instructions 2018-01-20 14:18:44 -05:00
simon
c772abe0bf Fixed opcode clash for PUSHF instruction 2018-01-20 12:33:01 -05:00
simon
210e579995 Number of assembly errors is also sent on code upload 2018-01-17 19:02:36 -05:00
simon
33955d9639 Merge remote-tracking branch 'origin/master' 2018-01-14 11:01:23 -05:00
simon
6b91251b4e Should fix #125 2018-01-14 11:01:13 -05:00
Simon Fortier
695341428a
Merge pull request #126 from mlaga97/patch-2
Fix maven build error
2018-01-11 22:09:51 -05:00
Luc Lagarde
c610929809
Fix maven build error
Removes a reference to com.sun.istack.internal.Nullable and an associated annotation, which causes the maven build to fail.
2018-01-11 21:00:26 -06:00
simon
54b72e89b3 Fixes #121 + Saner thread safety 2018-01-09 22:10:55 -05:00
Simon Fortier
59fd620e4a
Merge pull request #118 from sg495/master
Implemented selective loading/unloading of worlds.
2018-01-09 20:35:41 -05:00
simon
2fbc55d0dd Fixed potential NullPointerException on server loading 2018-01-09 20:09:46 -05:00
Simon Fortier
e1dfb08635
Merge pull request #123 from Jaggernaut555/feature/logging
Only severe are directed to stderr
2018-01-09 19:25:30 -05:00
Jaggernaut555
7cbfb822b8 Updated LogManager 2018-01-09 14:00:36 -08:00
simon
6fc583d6f0 Registers are cleared on code upload 2018-01-08 19:12:39 -05:00
sg495
d65660b5e9 Merge branch 'master' of https://github.com/simon987/Much-Assembly-Required
# Conflicts:
#	Server/src/main/java/net/simon987/server/GameServer.java
2018-01-08 18:28:37 +01:00
sg495
593be7624e Implemented selective loading/unloading of worlds. Summary of changes:
1. Database is now iteratively updated, rather than dropped and recreated every time the universe is saved.
2. A single connection to the database is opened at server creation time, and used throughout.
3. Worlds, users and server information are now stored with appropriate IDs, so that they can be suitably updated. The world ID can be computed from world coordinates alone.
4. After saving, a world is unloaded from memory if it doesn't contain any updatable objects, and if all of its neighbours are either:  (i) uncharted; (ii) not loaded in memory; (iii) without any updatable objects. This ensures that world unloading/reloading cannot be spammed by a single bot repeatedly transitioning in/out of an otherwise empty world.
5. The instance method GameUniverse.getWorld(int,int,boolean) first checks the world with given coordinates is in memory, then tries to load it from database, and only then creates a new one (if required by the boolean flag).
6. Worlds are now stored in a Hashtable indexed by world ID, for faster retrieval.
2018-01-08 18:23:10 +01:00
simon
a14853b12c Changed working directory for tests (temporary fix?) 2018-01-07 14:04:24 -05:00
simon
735a231767 Moved tests to appropriate directory 2018-01-07 13:55:42 -05:00
simon
1131e4d512 Fixes #112 (Part two) 2018-01-07 13:29:42 -05:00
simon
cfb02869bb Fixes #112 2018-01-07 13:02:49 -05:00
simon
cde03af8af Fixes #113 2018-01-07 12:57:06 -05:00
Simon Fortier
ff9370fed5
Merge pull request #117 from ChartreuseK/feature-26
Added Inc and Dec Instructions
2018-01-07 12:44:27 -05:00
Hayden Kroepfl
eaef30eb49 Added Inc and Dec instructions based off Add code 2018-01-06 18:53:35 -07:00
simon
f68027bb4d Fixes tabs problem with equ 2018-01-06 14:04:31 -05:00
simon
24d81d194e Fixes #107 2018-01-05 22:08:53 -05:00
simon
c7b9df0690 Fixes #91 2018-01-05 21:51:47 -05:00
simon
a8beb8c3e2 Fixes #115 2018-01-05 21:38:07 -05:00
simon
0bd25df977 Fixes #114 2018-01-05 21:35:35 -05:00
simon
8b0460f5f1 Fixed typos and code cleanup 2018-01-05 20:14:38 -05:00
simon
ce0584a49f Merge remote-tracking branch 'origin/master' 2018-01-05 19:46:01 -05:00
simon
0dc4ddca0f Fixes de-syncing problem with Factory and their NPCs 2018-01-05 19:45:51 -05:00
Dylan Sheehy
1da894959e fixed serialization code for CubotShield 2018-01-05 11:20:52 -06:00
Dylan Sheehy
7e773699b6 Created Shield hardware 2018-01-05 11:04:05 -06:00
Dylan Sheehy
bc29c36204 Merge remote-tracking branch 'upstream/master' 2018-01-05 09:14:18 -06:00
Simon Fortier
811a443a4e
Merge pull request #106 from meet-mrmaker/master
Removed gather_slow. Fixes #10
2018-01-04 17:17:10 -05:00
Josh
17359161fd
Update for issue #10
Removes slow and fast gather and retains gather for 1 tick.
2018-01-04 17:49:02 +11:00
Josh
afbbce215e
Merge pull request #2 from simon987/master
Update
2018-01-04 12:14:03 +11:00
Simon Fortier
1a39cf8454
Create CONTRIBUTING.md 2018-01-03 20:07:48 -05:00
simon
9bc3cbf4ce Remove NPC reference to Factory on death 2018-01-03 19:22:45 -05:00
simon
9b908a5310 Biomass count on NPC death is loaded from config 2018-01-03 19:19:19 -05:00
Simon Fortier
8ceeca564a
Merge pull request #66 from jtara1/master
HarvesterNPC should spawn a biomass in-place after they die. Fixes #33
2018-01-03 19:00:55 -05:00
Simon Fortier
d4fcf22550
Merge pull request #105 from sg495/master
Windows instructions added
2018-01-03 17:09:23 -05:00
Simon Fortier
d25d42534a
Merge pull request #104 from meet-mrmaker/meet-mrmaker-patch-1
Update to address issue #101
2018-01-03 17:08:10 -05:00
sg495
58a378d77f Updated instructions for Windows installation and running. 2018-01-03 20:14:31 +01:00
sg495
cfaf46ad52 Added installation instructions for Windows (tested on Windows 10). 2018-01-03 17:59:46 +01:00
Dylan Sheehy
eb3deba544 Merge branch 'master' of https://github.com/simon987/Much-Assembly-Required 2018-01-03 07:03:56 -06:00
sg495
ba53212986
Merge pull request #1 from simon987/master
getting up to date
2018-01-03 13:04:59 +01:00