mirror of
https://github.com/simon987/Much-Assembly-Required.git
synced 2025-04-10 14:26:45 +00:00
Cubot implements Attackable (untested)
This commit is contained in:
parent
d1a3cf9307
commit
8ed192f8d0
@ -10,13 +10,11 @@ import org.json.simple.JSONObject;
|
||||
|
||||
import java.util.ArrayList;
|
||||
|
||||
public class Cubot extends GameObject implements Updatable, ControllableUnit, Programmable {
|
||||
public class Cubot extends GameObject implements Updatable, ControllableUnit, Programmable, Attackable {
|
||||
|
||||
private static final char MAP_INFO = 0x0080;
|
||||
public static final int ID = 1;
|
||||
|
||||
public static int TYPE_ID = 2;
|
||||
|
||||
private int hologram = 0;
|
||||
private String hologramString = "";
|
||||
private HologramMode hologramMode = HologramMode.CLEARED;
|
||||
@ -34,6 +32,9 @@ public class Cubot extends GameObject implements Updatable, ControllableUnit, Pr
|
||||
private Action currentAction = Action.IDLE;
|
||||
private Action lastAction = Action.IDLE;
|
||||
|
||||
private char currentStatus;
|
||||
private char lastStatus;
|
||||
|
||||
private ArrayList<Integer> keyboardBuffer = new ArrayList<>();
|
||||
|
||||
private ArrayList<char[]> consoleMessagesBuffer = new ArrayList<>(CONSOLE_BUFFER_MAX_SIZE);
|
||||
@ -92,6 +93,10 @@ public class Cubot extends GameObject implements Updatable, ControllableUnit, Pr
|
||||
|
||||
lastConsoleMessagesBuffer = new ArrayList<>(consoleMessagesBuffer);
|
||||
consoleMessagesBuffer.clear();
|
||||
|
||||
//And the status..
|
||||
lastStatus = currentStatus;
|
||||
currentStatus = 0;
|
||||
}
|
||||
|
||||
@Override
|
||||
@ -152,8 +157,8 @@ public class Cubot extends GameObject implements Updatable, ControllableUnit, Pr
|
||||
cubot.setX((int) obj.get("x"));
|
||||
cubot.setY((int) obj.get("y"));
|
||||
cubot.hp = (int) obj.get("hp");
|
||||
cubot.shield = (int) obj.get("shield");
|
||||
cubot.maxShield = GameServer.INSTANCE.getConfig().getInt("max_shield");
|
||||
// cubot.shield = (int) obj.get("shield");
|
||||
// cubot.maxShield = GameServer.INSTANCE.getConfig().getInt("max_shield");
|
||||
cubot.setDirection(Direction.getDirection((int) obj.get("direction")));
|
||||
cubot.heldItem = (int) obj.get("heldItem");
|
||||
cubot.energy = (int) obj.get("energy");
|
||||
@ -246,7 +251,6 @@ public class Cubot extends GameObject implements Updatable, ControllableUnit, Pr
|
||||
return maxEnergy;
|
||||
}
|
||||
|
||||
// shield methods are modeled after energy methods
|
||||
public int getShield() {
|
||||
return shield;
|
||||
}
|
||||
@ -347,4 +351,58 @@ public class Cubot extends GameObject implements Updatable, ControllableUnit, Pr
|
||||
public void setHologramColor(int hologramColor) {
|
||||
this.hologramColor = hologramColor;
|
||||
}
|
||||
|
||||
public void addStatus(CubotStatus status) {
|
||||
|
||||
currentStatus |= status.val;
|
||||
}
|
||||
|
||||
public void removeStatus(CubotStatus status) {
|
||||
|
||||
currentStatus &= (~status.val);
|
||||
}
|
||||
|
||||
public char getStatus() {
|
||||
return lastStatus;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void setHealRate(int hp) {
|
||||
|
||||
}
|
||||
|
||||
@Override
|
||||
public int getHp() {
|
||||
return 0;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void setHp(int hp) {
|
||||
|
||||
}
|
||||
|
||||
@Override
|
||||
public int getMaxHp() {
|
||||
return 0;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void setMaxHp(int hp) {
|
||||
|
||||
}
|
||||
|
||||
@Override
|
||||
public void heal(int amount) {
|
||||
|
||||
}
|
||||
|
||||
@Override
|
||||
public void damage(int amount) {
|
||||
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean onDeadCallback() {
|
||||
return true; //always cancelled
|
||||
}
|
||||
}
|
||||
|
@ -0,0 +1,59 @@
|
||||
package net.simon987.cubotplugin;
|
||||
|
||||
import com.mongodb.BasicDBObject;
|
||||
import com.mongodb.DBObject;
|
||||
import net.simon987.server.GameServer;
|
||||
import net.simon987.server.assembly.CpuHardware;
|
||||
import net.simon987.server.assembly.Status;
|
||||
|
||||
public class CubotCore extends CpuHardware {
|
||||
|
||||
public static final int DEFAULT_ADDRESS = 0x000E;
|
||||
|
||||
/**
|
||||
* Hardware ID (Should be unique)
|
||||
*/
|
||||
public static final char HWID = 0x000E;
|
||||
|
||||
private static final int CORE_STATUS_POLL = 1;
|
||||
private static final int CORE_HULL_POLL = 2;
|
||||
|
||||
private Cubot cubot;
|
||||
|
||||
public CubotCore(Cubot cubot) {
|
||||
this.cubot = cubot;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void handleInterrupt(Status status) {
|
||||
|
||||
int a = getCpu().getRegisterSet().getRegister("A").getValue();
|
||||
|
||||
if (a == CORE_STATUS_POLL) {
|
||||
getCpu().getRegisterSet().getRegister("B").setValue(cubot.getStatus());
|
||||
} else if (a == CORE_HULL_POLL) {
|
||||
getCpu().getRegisterSet().getRegister("B").setValue(cubot.getHp());
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public char getId() {
|
||||
return HWID;
|
||||
}
|
||||
|
||||
@Override
|
||||
public BasicDBObject mongoSerialise() {
|
||||
|
||||
BasicDBObject dbObject = new BasicDBObject();
|
||||
|
||||
dbObject.put("hwid", (int) HWID);
|
||||
dbObject.put("cubot", cubot.getObjectId());
|
||||
|
||||
return dbObject;
|
||||
}
|
||||
|
||||
|
||||
public static CubotCore deserialize(DBObject obj) {
|
||||
return new CubotCore((Cubot) GameServer.INSTANCE.getGameUniverse().getObject((long) obj.get("cubot")));
|
||||
}
|
||||
}
|
@ -7,10 +7,10 @@ import net.simon987.server.assembly.CpuHardware;
|
||||
import net.simon987.server.assembly.Status;
|
||||
|
||||
public class CubotShield extends CpuHardware {
|
||||
static final char HWID = 0x000E;
|
||||
static final char HWID = 0x000F;
|
||||
|
||||
private static final int SHIELD_CHARGE = 1;
|
||||
private static final int SHIELD_QUERY = 2;
|
||||
private static final int SHIELD_POLL = 2;
|
||||
private Cubot cubot;
|
||||
|
||||
public CubotShield(Cubot cubot) {
|
||||
@ -39,7 +39,7 @@ public class CubotShield extends CpuHardware {
|
||||
if(a == SHIELD_CHARGE) {
|
||||
int b = getCpu().getRegisterSet().getRegister("B").getValue();
|
||||
cubot.chargeShield(b);
|
||||
} else if(a == SHIELD_QUERY) {
|
||||
} else if (a == SHIELD_POLL) {
|
||||
int shield = cubot.getShield();
|
||||
getCpu().getRegisterSet().getRegister("B").setValue(shield);
|
||||
}
|
||||
|
@ -0,0 +1,18 @@
|
||||
package net.simon987.cubotplugin;
|
||||
|
||||
/**
|
||||
* Status of a Cubot (Special buff or debuff)
|
||||
*/
|
||||
public enum CubotStatus {
|
||||
|
||||
DEFAULT(0),
|
||||
RADIATED(1),
|
||||
DAMAGED(2);
|
||||
|
||||
public char val;
|
||||
|
||||
CubotStatus(int val) {
|
||||
this.val = (char) val;
|
||||
}
|
||||
|
||||
}
|
@ -46,7 +46,7 @@ public class HarvesterNPC extends NonPlayerCharacter {
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onDeadCallback() {
|
||||
public boolean onDeadCallback() {
|
||||
|
||||
getWorld().decUpdatable();
|
||||
|
||||
@ -56,6 +56,8 @@ public class HarvesterNPC extends NonPlayerCharacter {
|
||||
|
||||
GameServer.INSTANCE.getEventDispatcher().dispatch(
|
||||
new ObjectDeathEvent(this, ID));
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
@Override
|
||||
|
@ -257,6 +257,9 @@ public abstract class GameObject implements JSONSerialisable, MongoSerialisable
|
||||
|
||||
/**
|
||||
* Called before this GameObject is removed from the world - defaults to doing nothing
|
||||
* @return true if cancelled
|
||||
*/
|
||||
public void onDeadCallback() { }
|
||||
public boolean onDeadCallback() {
|
||||
return false;
|
||||
}
|
||||
}
|
@ -147,9 +147,12 @@ public class World implements MongoSerialisable {
|
||||
for (GameObject object : gameObjects.values()) {
|
||||
//Clean up dead objects
|
||||
if (object.isDead()) {
|
||||
object.onDeadCallback();
|
||||
removeObject(object);
|
||||
//LogManager.LOGGER.fine("Removed object " + object + " id: " + object.getObjectId());
|
||||
|
||||
if (!object.onDeadCallback()) {
|
||||
removeObject(object);
|
||||
//LogManager.LOGGER.fine("Removed object " + object + " id: " + object.getObjectId());
|
||||
}
|
||||
|
||||
} else if (object instanceof Updatable) {
|
||||
((Updatable) object).update();
|
||||
}
|
||||
|
Loading…
x
Reference in New Issue
Block a user