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Biomass count on NPC death is loaded from config
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@ -5,10 +5,8 @@ import com.mongodb.DBObject;
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import net.simon987.server.GameServer;
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import net.simon987.server.event.ObjectDeathEvent;
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import net.simon987.server.game.Direction;
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import net.simon987.server.logging.LogManager;
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import org.json.simple.JSONObject;
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import java.lang.util.Random;
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public class HarvesterNPC extends NonPlayerCharacter {
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@ -1,6 +1,7 @@
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package net.simon987.biomassplugin;
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import com.mongodb.DBObject;
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import net.simon987.biomassplugin.event.ObjectDeathListener;
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import net.simon987.biomassplugin.event.WorldCreationListener;
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import net.simon987.biomassplugin.event.WorldUpdateListener;
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import net.simon987.server.ServerConfiguration;
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@ -16,6 +17,7 @@ public class BiomassPlugin extends ServerPlugin implements GameObjectDeserialize
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public void init(ServerConfiguration config) {
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listeners.add(new WorldCreationListener());
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listeners.add(new WorldUpdateListener(config));
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listeners.add(new ObjectDeathListener(config));
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LogManager.LOGGER.info("Initialised Biomass plugin");
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}
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@ -1,39 +1,46 @@
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package net.simon987.biomassplugin.event;
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import net.simon987.biomassplugin.BiomassBlob;
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import net.simon987.server.GameServer;
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import net.simon987.server.ServerConfiguration;
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import net.simon987.server.event.GameEvent;
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import net.simon987.server.event.GameEventListener;
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import net.simon987.server.event.ObjectDeathEvent;
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import net.simon987.biomassplugin.BiomassBlob;
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import net.simon987.server.game.GameObject;
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import net.simon987.server.game.World;
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import net.simon987.server.logging.LogManager;
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import java.lang.Random;
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/**
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* Handles ObjectDeathEvent events
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*/
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public class ObjectDeathListener implements GameEventListener {
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private int biomassDropCount;
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public ObjectDeathListener(ServerConfiguration config) {
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biomassDropCount = config.getInt("harvester_biomass_drop_count");
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}
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@Override
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public Class getListenedEventType() {
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return ObjectDeathEvent.getClass();
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return ObjectDeathEvent.class;
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}
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@Override
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public void handle(GameEvent event) {
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// a HarvesterNPC ObjectDeathEvent is received
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// TODO: setup enum with all GameObject type IDs
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if (((ObjectDeathEvent)event).getSourceObjectId().equals(10)) {
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if (((ObjectDeathEvent) event).getSourceObjectId() == 10) {
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GameObject dyingHarvesterNPC = (GameObject)event.getSource();
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// create a new biomass
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BiomassBlob newBiomassBlob = createBiomassBlobAt(
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dyingHarvesterNPC.getX(), dyingHarvesterNPC.getY(), dyingHarvesterNPC.getWorld());
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// add it to the world game objects
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dyingHarvesterNPC.getWorld().getGameObjects.add(newBiomassBlob);
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LogManager.LOGGER.fine("Spawned biomass at (%d, %d)".format(
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newBiomassBlob.getX(),newBiomassBlob.getY()));
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dyingHarvesterNPC.getWorld().getGameObjects().add(newBiomassBlob);
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LogManager.LOGGER.fine("Spawned biomass at (" + newBiomassBlob.getX() +
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", " + newBiomassBlob.getY() + ")");
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}
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}
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@ -45,14 +52,11 @@ public class ObjectDeathListener implements GameEventListener {
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* @return the new BiomassBlob created
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*/
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private BiomassBlob createBiomassBlobAt(int x, int y, World world) {
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Random random = new Random();
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// random integer in range [2, 4]
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int yield = random.nextInt(2) + 2;
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BiomassBlob biomassBlob = new BiomassBlob();
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biomassBlob.setObjectId(GameServer.INSTANCE.getGameUniverse().getNextObjectId());
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// biomassBlob.setStyle(0); //TODO: set style depending on difficulty level? or random? from config?
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biomassBlob.setBiomassCount(yield);
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biomassBlob.setBiomassCount(biomassDropCount);
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biomassBlob.setX(x);
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biomassBlob.setY(y);
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biomassBlob.setWorld(world);
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@ -62,6 +62,8 @@ factory_max_npc_count=16
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harvester_hp_max=100
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# Harvester hp regeneration per tick
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harvester_regen=5
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# Number of biomass units dropped on death
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harvester_biomass_drop_count=8
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# ----------------------------------------------
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# Minimum center point count for the WorldGenerator
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wg_centerPointCountMin=5
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