unifying coding style with the documented snippets

Arthur Paulino 2018-01-05 19:28:25 -03:00
parent 12ad21a993
commit 2e70adae41

@ -1,56 +1,56 @@
```assembly
; Displaying the hexadecimal 0x000A
HWID_HOLO EQU 0x9 ;; setup constants
HWID_HOLO EQU 0x9 ; setup constants
HOLO_DISPLAY_HEX EQU 1
.data
DISPLAYED_HEX EQU 0X000A ;; create a word in memory called DISPLAYED_HEX and set its value to 0x000A
DISPLAYED_HEX EQU 0X000A ; create a word in memory called DISPLAYED_HEX and set its value to 0x000A
.text
MOV A, HOLO_DISPLAY_HEX ;; MOV the constant HOLO_DISPLAY_HEX into register A
MOV B, [DISPLAYED_HEX] ;; MOV the value inside the memory spot DISPLAYED_HEX into register B
HWI HWID_HOLO ;; create an hardware interrupt which will do the magic of displaying
BRK ;; halt execution for the rest of this tick
MOV A, HOLO_DISPLAY_HEX ; MOV the constant HOLO_DISPLAY_HEX into register A
MOV B, [DISPLAYED_HEX] ; MOV the value inside the memory spot DISPLAYED_HEX into register B
HWI HWID_HOLO ; create an hardware interrupt which will do the magic of displaying
BRK ; halt execution for the rest of this tick
```
```assembly
; Displaying the string "hello!"
HWID_HOLO EQU 0x9 ;; setup constants
HWID_HOLO EQU 0x9 ; setup constants
HOLO_DISPLAY_STRING EQU 2
.data
DISPLAYED_STRING: DW "hello!", 0 ;; create a string in memory and point to it by DISPLAYED_STRING
;; the ',0' is a null word. This represents the end of the string
DISPLAYED_STRING: DW "hello!", 0 ; create a string in memory and point to it by DISPLAYED_STRING
; the ',0' is a null word. This represents the end of the string
.text
MOV A, HOLO_DISPLAY_STRING ;; MOV the constant HOLO_DISPLAY_STRING into register A
MOV X, DISPLAYED_STRING ;; MOV the pointer of DISPLAYED_STRING into register B
HWI HWID_HOLO ;; do the magic
BRK ;; halt execution until the next tick
MOV A, HOLO_DISPLAY_STRING ; MOV the constant HOLO_DISPLAY_STRING into register A
MOV X, DISPLAYED_STRING ; MOV the pointer of DISPLAYED_STRING into register B
HWI HWID_HOLO ; do the magic
BRK ; halt execution until the next tick
```
```assembly
; Displaying the decimal 42
HWID_HOLO EQU 0x9 ;; setup constants
HWID_HOLO EQU 0x9 ; setup constants
HOLO_DISPLAY_DEC EQU 3
.data
DISPLAYED_DECIMAL EQU 42 ;; create a word in memory called DISPLAYED_DECIMAL and set its value
;; to 42
DISPLAYED_DECIMAL EQU 42 ; create a word in memory called DISPLAYED_DECIMAL and set its value
; to 42
.text
MOV A, HOLO_DISPLAY_DEC ;; MOV the constant HOLO_DISPLAY_DEC into register A
MOV B, DISPLAYED_DECIMAL ;; MOV the value inside the memory spot DISPLAYED_HEX into register B
HWI HWID_HOLO ;; more magic
BRK ;; halt execution until next tick
MOV A, HOLO_DISPLAY_DEC ; MOV the constant HOLO_DISPLAY_DEC into register A
MOV B, DISPLAYED_DECIMAL ; MOV the value inside the memory spot DISPLAYED_HEX into register B
HWI HWID_HOLO ; more magic
BRK ; halt execution until next tick
```
```assembly
; Displaying the decimal 42 in red
HWID_HOLO EQU 0x9 ;; setup constants
HWID_HOLO EQU 0x9 ; setup constants
HOLO_DISPLAY_DEC EQU 3
HOLO_DISPLAY_COLOR EQU 4
.data
DISPLAYED_DECIMAL EQU 42 ;; create a word in memory called DISPLAYED_DECIMAL and set its value
;; to 42
DISPLAYED_DECIMAL EQU 42 ; create a word in memory called DISPLAYED_DECIMAL and set its value
; to 42
.text
MOV A, HOLO_DISPLAY_COLOR ;; MOV the constant HOLO_DISPLAY_COLOR into register A
MOV B, 0x00FF ;; MOV the (immediate) value 0x00FF into register B
MOV C, 0x0000 ;; clear register C
HWI HWID_HOLO ;; this interrupt will set the color to: #0000FF [C:B] also know as red
MOV A, HOLO_DISPLAY_DEC ;; MOV the constant HOLO_DISPLAY_DEC into register A
MOV B, DISPLAYED_DECIMAL ;; MOV the value that DISPLAYED_DECIMAL is pointing at into register B
HWI HWID_HOLO ;; ...
BRK ;; halt execution until next tick
MOV A, HOLO_DISPLAY_COLOR ; MOV the constant HOLO_DISPLAY_COLOR into register A
MOV B, 0x00FF ; MOV the (immediate) value 0x00FF into register B
MOV C, 0x0000 ; clear register C: no green and no blue
HWI HWID_HOLO ; this interrupt will set the color to: #0000FF [C:B] also know as red
MOV A, HOLO_DISPLAY_DEC ; MOV the constant HOLO_DISPLAY_DEC into register A
MOV B, DISPLAYED_DECIMAL ; MOV the value that DISPLAYED_DECIMAL is pointing at into register B
HWI HWID_HOLO ; ...
BRK ; halt execution until next tick
```