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Updates for #66: reorganize and relocate some methods and calls
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@ -3,7 +3,6 @@ package net.simon987.npcplugin;
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import net.simon987.server.GameServer;
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import net.simon987.server.event.ObjectDeathEvent;
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import net.simon987.server.game.Direction;
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import net.simon987.biomassplugin.BiomassBlob;
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import net.simon987.server.logging.LogManager;
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import org.json.simple.JSONObject;
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@ -41,36 +40,12 @@ public class HarvesterNPC extends NonPlayerCharacter {
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}
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}
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@Override
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public void setDead(boolean dead) {
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super.setDead(dead);
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// GameServer.INSTANCE.getEventDispatcher().dispatch(
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// new ObjectDeathEvent((Object)this, ID));
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}
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@Override
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public void onDeadCallback() {
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GameServer.INSTANCE.getEventDispatcher().dispatch(
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new ObjectDeathEvent((Object)this, ID));
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}
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public BiomassBlob createBiomassBlobInPlace() {
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Random random = new Random();
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// random integer in range [2, 4]
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int yield = random.nextInt(2) + 2;
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BiomassBlob biomassBlob = new BiomassBlob();
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biomassBlob.setObjectId(GameServer.INSTANCE.getGameUniverse().getNextObjectId());
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// biomassBlob.setStyle(0); //TODO: set style depending on difficulty level? or random? from config?
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biomassBlob.setBiomassCount(yield);
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biomassBlob.setX(getX());
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biomassBlob.setY(getY());
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biomassBlob.setWorld(getWorld());
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LogManager.LOGGER.info("HarvesterNPC spawned biomass in its place");
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return biomassBlob;
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}
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@Override
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public JSONObject serialise() {
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JSONObject json = super.serialise();
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@ -1,10 +1,19 @@
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package net.simon987.biomassplugin.event;
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import net.simon987.server.GameServer;
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import net.simon987.server.event.GameEvent;
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import net.simon987.server.event.GameEventListener;
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import net.simon987.server.event.ObjectDeathEvent;
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import net.simon987.npcplugin.HarvesterNPC;
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import net.simon987.biomassplugin.BiomassBlob;
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import net.simon987.server.game.World;
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import net.simon987.server.logging.LogManager;
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import java.lang.Random;
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/**
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* Handles ObjectDeathEvent events
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*/
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public class ObjectDeathListener implements GameEventListener {
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@Override
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public Class getListenedEventType() {
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@ -16,7 +25,37 @@ public class ObjectDeathListener implements GameEventListener {
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// a HarvesterNPC ObjectDeathEvent is received
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if (((ObjectDeathEvent)event).getSourceObjectId().equals(HarvesterNPC.ID)) {
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HarvesterNPC dyingHarvesterNPC = (HarvesterNPC)event.getSource();
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dyingHarvesterNPC.getWorld().getGameObjects.add(dyingHarvesterNPC.createBiomassBlobInPlace());
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// create a new biomass
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BiomassBlob newBiomassBlob = createBiomassBlobAt(
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dyingHarvesterNPC.getX(), dyingHarvesterNPC.getY(), dyingHarvesterNPC.getWorld());
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// add it to the world game objects
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dyingHarvesterNPC.getWorld().getGameObjects.add(newBiomassBlob);
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LogManager.LOGGER.fine("Spawned biomass at (%d, %d)".format(
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newBiomassBlob.getX(),newBiomassBlob.getY()));
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}
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}
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/**
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* Create and return a biomass at the given x, y coordinates and in the world
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* @param x x coord of biomass location
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* @param y y coord of biomass location
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* @param world world in which the biomass will be created in
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* @return the new BiomassBlob created
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*/
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private BiomassBlob createBiomassBlobAt(int x, int y, World world) {
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Random random = new Random();
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// random integer in range [2, 4]
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int yield = random.nextInt(2) + 2;
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BiomassBlob biomassBlob = new BiomassBlob();
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biomassBlob.setObjectId(GameServer.INSTANCE.getGameUniverse().getNextObjectId());
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// biomassBlob.setStyle(0); //TODO: set style depending on difficulty level? or random? from config?
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biomassBlob.setBiomassCount(yield);
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biomassBlob.setX(x);
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biomassBlob.setY(y);
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biomassBlob.setWorld(world);
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return biomassBlob;
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}
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}
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@ -102,8 +102,8 @@ public class World implements JSONSerialisable {
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for (GameObject object : gameObjects_) {
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//Clean up dead objects
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if (object.isDead()) {
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gameObjects.remove(object);
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object.onDeadCallback();
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gameObjects.remove(object);
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//LogManager.LOGGER.fine("Removed object " + object + " id: " + object.getObjectId());
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} else if (object instanceof Updatable) {
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((Updatable) object).update();
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