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https://github.com/simon987/Much-Assembly-Required.git
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TileMap now uses Tile instances instead of ints. No changes in the way it is stored in the database
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@@ -1,6 +1,7 @@
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package net.simon987.biomassplugin;
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import net.simon987.server.game.world.TileMap;
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import net.simon987.server.game.world.TilePlain;
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import net.simon987.server.game.world.World;
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import org.bson.types.ObjectId;
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@@ -21,12 +22,12 @@ public class WorldUtils {
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//Count number of plain tiles. If there is less plain tiles than desired amount of blobs,
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//set the desired amount of blobs to the plain tile count
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int[][] tiles = world.getTileMap().getTiles();
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TileMap m = world.getTileMap();
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int plainCount = 0;
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for (int y = 0; y < world.getWorldSize(); y++) {
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for (int x = 0; x < world.getWorldSize(); x++) {
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if (tiles[x][y] == TileMap.PLAIN_TILE) {
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if (m.getTileIdAt(x, y) == TilePlain.ID) {
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plainCount++;
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}
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}
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@@ -39,14 +40,14 @@ public class WorldUtils {
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outerLoop:
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for (int i = 0; i < blobCount; i++) {
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Point p = world.getTileMap().getRandomTile(TileMap.PLAIN_TILE);
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Point p = m.getRandomTile(TilePlain.ID);
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if (p != null) {
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//Don't block worlds
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int counter = 0;
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while (p.x == 0 || p.y == 0 || p.x == world.getWorldSize() - 1 || p.y == world.getWorldSize() - 1 ||
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world.getGameObjectsAt(p.x, p.y).size() != 0) {
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p = world.getTileMap().getRandomTile(TileMap.PLAIN_TILE);
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p = m.getRandomTile(TilePlain.ID);
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counter++;
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if (counter > 25) {
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