Added structure class #145 and moved many constants to config.properties

This commit is contained in:
simon
2018-05-12 20:32:10 -04:00
parent be8dd14d36
commit 4b67798180
18 changed files with 136 additions and 113 deletions

View File

@@ -1,7 +1,7 @@
package net.simon987.npcplugin;
import net.simon987.server.GameServer;
import net.simon987.server.game.objects.GameObject;
import net.simon987.server.game.objects.Structure;
import net.simon987.server.game.objects.Updatable;
import org.bson.Document;
@@ -12,7 +12,7 @@ import java.util.List;
/**
* Game objects that regularly creates NonPlayerCharacters
*/
public class Factory extends GameObject implements Updatable {
public class Factory extends Structure implements Updatable {
private static final int MAP_INFO = 0x0200;
@@ -48,10 +48,11 @@ public class Factory extends GameObject implements Updatable {
private boolean initialised = false;
public Factory() {
super(2, 2);
}
public Factory(Document document) {
super(document);
super(document, 2, 2);
tmpNpcArray = ((ArrayList) document.get("npcs")).toArray();
}
@@ -112,18 +113,6 @@ public class Factory extends GameObject implements Updatable {
}
}
@Override
public boolean isAt(int x, int y) {
/*
* Object is 2x2 tiles, the (x,y) coordinates of the object being
* at top-left.
* # .
* . .
*/
return (x == getX() + 1 || x == getX()) && (y == getY() + 1 || y == getY());
}
@Override
public Document mongoSerialise() {
Document dbObject = super.mongoSerialise();
@@ -139,54 +128,6 @@ public class Factory extends GameObject implements Updatable {
return dbObject;
}
/**
* Get the first non-blocked tile that is directly adjacent to the factory, starting from the north-east corner
* going clockwise.
*
* @return The coordinates of the first non-blocked tile, null otherwise.
*/
public Point getAdjacentTile() {
/*
* (2,0)
* (2,1)
* (1,2)
* (0,2)
* (-1,1)
* (-1,0)
* (0,-1)
* (1,-1)
*/
if (!getWorld().isTileBlocked(getX() + 2, getY())) {
return new Point(getX() + 2, getY());
} else if (!getWorld().isTileBlocked(getX() + 2, getY() + 1)) {
return new Point(getX() + 2, getY() + 1);
} else if (!getWorld().isTileBlocked(getX() + 1, getY() + 2)) {
return new Point(getX() + 1, getY() + 2);
} else if (!getWorld().isTileBlocked(getX(), getY() + 2)) {
return new Point(getX(), getY() + 2);
} else if (!getWorld().isTileBlocked(getX() + -1, getY() + 1)) {
return new Point(getX() + -1, getY() + 1);
} else if (!getWorld().isTileBlocked(getX() + -1, getY())) {
return new Point(getX() + -1, getY());
} else if (!getWorld().isTileBlocked(getX(), getY() + -1)) {
return new Point(getX(), getY() + -1);
} else if (!getWorld().isTileBlocked(getX() + 1, getY() + -1)) {
return new Point(getX() + 1, getY() + -1);
} else {
return null;
}
}
ArrayList<NonPlayerCharacter> getNpcs() {
return npcs;

View File

@@ -20,7 +20,7 @@ public class NpcPlugin extends ServerPlugin {
@Override
public void init(ServerConfiguration configuration, GameRegistry registry) {
listeners.add(new WorldCreationListener());
listeners.add(new WorldCreationListener(configuration.getInt("factory_spawn_rate")));
listeners.add(new CpuInitialisationListener());
listeners.add(new VaultWorldUpdateListener(configuration));

View File

@@ -33,6 +33,7 @@ public class Obstacle extends GameObject implements Attackable {
}
public Obstacle(Document document) {
super(document);
style = document.getInteger("style");
}

View File

@@ -3,13 +3,14 @@ package net.simon987.npcplugin;
import net.simon987.server.GameServer;
import net.simon987.server.game.objects.Enterable;
import net.simon987.server.game.objects.GameObject;
import net.simon987.server.game.objects.Structure;
import net.simon987.server.game.objects.Updatable;
import net.simon987.server.game.world.Location;
import net.simon987.server.game.world.World;
import org.bson.Document;
public class Portal extends GameObject implements Enterable {
public class Portal extends Structure implements Enterable {
/**
* Destination location
@@ -19,11 +20,11 @@ public class Portal extends GameObject implements Enterable {
public static final int MAP_INFO = 0x0020;
public Portal() {
super(1, 1);
}
public Portal(Document document) {
super(document);
super(document, 1, 1);
destination = new Location(
document.getInteger("dstWorldX"),

View File

@@ -1,26 +1,27 @@
package net.simon987.npcplugin;
import net.simon987.server.game.objects.GameObject;
import net.simon987.server.GameServer;
import net.simon987.server.game.objects.Programmable;
import net.simon987.server.game.objects.Structure;
import net.simon987.server.game.objects.Updatable;
import org.bson.Document;
import java.util.ArrayList;
public class RadioTower extends GameObject implements Programmable, Updatable {
public class RadioTower extends Structure implements Programmable, Updatable {
private static final int MAP_INFO = 0x1000;
public static final int MAX_RANGE = 3; //todo load from config
public static final int MAX_RANGE = GameServer.INSTANCE.getConfig().getInt("radio_tower_range");
private static final int MAX_MESSAGES = 16;
public RadioTower() {
super(1, 1);
}
public RadioTower(Document document) {
super(document);
super(document, 1, 1);
NpcPlugin.getRadioTowers().add(this);
}

View File

@@ -1,6 +1,7 @@
package net.simon987.npcplugin;
import net.simon987.server.GameServer;
import net.simon987.server.ServerConfiguration;
import net.simon987.server.game.objects.Direction;
import net.simon987.server.game.world.Location;
import net.simon987.server.game.world.TileMap;
@@ -43,16 +44,18 @@ public class VaultDimension {
* 4. Choose a random world from the last layer and create the vault box there (objective)
* 5. Create an exit portal in the home world
*
* This process is actually done in 2 passes, in the first pass, worlds are defined
* This process is done in 2 passes, in the first pass, worlds are defined
* as a set of coordinates + a list of opening directions, then they are actually generated
*/
int minLayerCount = 4;
int maxLayerCount = 6;
int minAttachedWorld = 0;
int maxAttachedWorld = 4; //todo cap at 4 to avoid infinite loop
int minElectricBoxCount = 2;
int maxElectricBoxCount = 4;
ServerConfiguration config = GameServer.INSTANCE.getConfig();
int minLayerCount = config.getInt("vault_wg_min_layer_count");
int maxLayerCount = config.getInt("vault_wg_max_layer_count");
int minAttachedWorld = config.getInt("vault_wg_min_attached_world");
int maxAttachedWorld = Math.min(config.getInt("vault_wg_max_attached_world"), 4);
int minElectricBoxCount = config.getInt("vault_wg_min_electric_box_count");
int maxElectricBoxCount = config.getInt("vault_wg_max_electric_box_count");
HashMap<Integer, ArrayList<WorldBluePrint>> worldLayers = new HashMap<>();
VaultWorldGenerator generator = new VaultWorldGenerator();

View File

@@ -2,10 +2,7 @@ package net.simon987.npcplugin;
import net.simon987.server.GameServer;
import net.simon987.server.crypto.RandomStringGenerator;
import net.simon987.server.game.objects.Enterable;
import net.simon987.server.game.objects.GameObject;
import net.simon987.server.game.objects.Programmable;
import net.simon987.server.game.objects.Updatable;
import net.simon987.server.game.objects.*;
import net.simon987.server.game.world.World;
import net.simon987.server.logging.LogManager;
import org.bson.Document;
@@ -13,7 +10,7 @@ import org.bson.Document;
import java.util.Arrays;
public class VaultDoor extends GameObject implements Programmable, Enterable, Updatable {
public class VaultDoor extends Structure implements Programmable, Enterable, Updatable {
private static final int MAP_INFO = 0x0800;
@@ -43,6 +40,8 @@ public class VaultDoor extends GameObject implements Programmable, Enterable, Up
private int cypherId;
public VaultDoor(int cypherId) {
super(1, 1);
this.cypherId = cypherId;
this.randomStringGenerator = new RandomStringGenerator();
@@ -51,7 +50,7 @@ public class VaultDoor extends GameObject implements Programmable, Enterable, Up
}
public VaultDoor(Document document) {
super(document);
super(document, 1, 1);
setX(document.getInteger("x"));
setY(document.getInteger("y"));

View File

@@ -8,6 +8,7 @@ import net.simon987.server.GameServer;
import net.simon987.server.event.GameEvent;
import net.simon987.server.event.GameEventListener;
import net.simon987.server.event.WorldGenerationEvent;
import net.simon987.server.game.world.TileMap;
import net.simon987.server.game.world.World;
import net.simon987.server.logging.LogManager;
@@ -18,12 +19,15 @@ public class WorldCreationListener implements GameEventListener {
/**
* Spawn rate. Higher = rarer: A factory will be spawn about every FACTORY_SPAWN_RATE generated Worlds
* <br>TODO: Get from config.properties
*/
private static final int FACTORY_SPAWN_RATE = 35;
private static int FACTORY_SPAWN_RATE = 0;
private Random random = new Random();
public WorldCreationListener(int factorySpawnRate) {
FACTORY_SPAWN_RATE = factorySpawnRate;
}
@Override
public Class getListenedEventType() {
return WorldGenerationEvent.class;
@@ -66,7 +70,7 @@ public class WorldCreationListener implements GameEventListener {
}
//Also spawn a radio tower in the same World
Point p = world.getRandomPassableTile();
Point p = world.getRandomTileWithAdjacent(8, TileMap.PLAIN_TILE);
if (p != null) {
while (p.x == 0 || p.x == world.getWorldSize() - 1 || p.y == world.getWorldSize() - 1 || p.y == 0) {
p = world.getRandomPassableTile();