mirror of
https://github.com/simon987/Much-Assembly-Required.git
synced 2025-04-10 14:26:45 +00:00
Added structure class #145 and moved many constants to config.properties
This commit is contained in:
parent
be8dd14d36
commit
4b67798180
@ -1,7 +1,7 @@
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package net.simon987.npcplugin;
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import net.simon987.server.GameServer;
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import net.simon987.server.game.objects.GameObject;
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import net.simon987.server.game.objects.Structure;
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import net.simon987.server.game.objects.Updatable;
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import org.bson.Document;
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@ -12,7 +12,7 @@ import java.util.List;
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/**
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* Game objects that regularly creates NonPlayerCharacters
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*/
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public class Factory extends GameObject implements Updatable {
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public class Factory extends Structure implements Updatable {
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private static final int MAP_INFO = 0x0200;
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@ -48,10 +48,11 @@ public class Factory extends GameObject implements Updatable {
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private boolean initialised = false;
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public Factory() {
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super(2, 2);
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}
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public Factory(Document document) {
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super(document);
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super(document, 2, 2);
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tmpNpcArray = ((ArrayList) document.get("npcs")).toArray();
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}
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@ -112,18 +113,6 @@ public class Factory extends GameObject implements Updatable {
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}
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}
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@Override
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public boolean isAt(int x, int y) {
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/*
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* Object is 2x2 tiles, the (x,y) coordinates of the object being
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* at top-left.
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* # .
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* . .
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*/
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return (x == getX() + 1 || x == getX()) && (y == getY() + 1 || y == getY());
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}
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@Override
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public Document mongoSerialise() {
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Document dbObject = super.mongoSerialise();
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@ -139,54 +128,6 @@ public class Factory extends GameObject implements Updatable {
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return dbObject;
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}
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/**
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* Get the first non-blocked tile that is directly adjacent to the factory, starting from the north-east corner
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* going clockwise.
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*
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* @return The coordinates of the first non-blocked tile, null otherwise.
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*/
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public Point getAdjacentTile() {
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/*
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* (2,0)
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* (2,1)
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* (1,2)
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* (0,2)
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* (-1,1)
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* (-1,0)
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* (0,-1)
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* (1,-1)
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*/
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if (!getWorld().isTileBlocked(getX() + 2, getY())) {
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return new Point(getX() + 2, getY());
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} else if (!getWorld().isTileBlocked(getX() + 2, getY() + 1)) {
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return new Point(getX() + 2, getY() + 1);
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} else if (!getWorld().isTileBlocked(getX() + 1, getY() + 2)) {
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return new Point(getX() + 1, getY() + 2);
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} else if (!getWorld().isTileBlocked(getX(), getY() + 2)) {
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return new Point(getX(), getY() + 2);
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} else if (!getWorld().isTileBlocked(getX() + -1, getY() + 1)) {
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return new Point(getX() + -1, getY() + 1);
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} else if (!getWorld().isTileBlocked(getX() + -1, getY())) {
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return new Point(getX() + -1, getY());
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} else if (!getWorld().isTileBlocked(getX(), getY() + -1)) {
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return new Point(getX(), getY() + -1);
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} else if (!getWorld().isTileBlocked(getX() + 1, getY() + -1)) {
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return new Point(getX() + 1, getY() + -1);
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} else {
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return null;
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}
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}
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ArrayList<NonPlayerCharacter> getNpcs() {
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return npcs;
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@ -20,7 +20,7 @@ public class NpcPlugin extends ServerPlugin {
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@Override
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public void init(ServerConfiguration configuration, GameRegistry registry) {
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listeners.add(new WorldCreationListener());
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listeners.add(new WorldCreationListener(configuration.getInt("factory_spawn_rate")));
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listeners.add(new CpuInitialisationListener());
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listeners.add(new VaultWorldUpdateListener(configuration));
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@ -33,6 +33,7 @@ public class Obstacle extends GameObject implements Attackable {
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}
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public Obstacle(Document document) {
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super(document);
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style = document.getInteger("style");
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}
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@ -3,13 +3,14 @@ package net.simon987.npcplugin;
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import net.simon987.server.GameServer;
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import net.simon987.server.game.objects.Enterable;
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import net.simon987.server.game.objects.GameObject;
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import net.simon987.server.game.objects.Structure;
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import net.simon987.server.game.objects.Updatable;
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import net.simon987.server.game.world.Location;
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import net.simon987.server.game.world.World;
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import org.bson.Document;
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public class Portal extends GameObject implements Enterable {
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public class Portal extends Structure implements Enterable {
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/**
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* Destination location
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@ -19,11 +20,11 @@ public class Portal extends GameObject implements Enterable {
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public static final int MAP_INFO = 0x0020;
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public Portal() {
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super(1, 1);
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}
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public Portal(Document document) {
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super(document);
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super(document, 1, 1);
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destination = new Location(
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document.getInteger("dstWorldX"),
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@ -1,26 +1,27 @@
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package net.simon987.npcplugin;
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import net.simon987.server.game.objects.GameObject;
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import net.simon987.server.GameServer;
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import net.simon987.server.game.objects.Programmable;
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import net.simon987.server.game.objects.Structure;
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import net.simon987.server.game.objects.Updatable;
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import org.bson.Document;
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import java.util.ArrayList;
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public class RadioTower extends GameObject implements Programmable, Updatable {
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public class RadioTower extends Structure implements Programmable, Updatable {
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private static final int MAP_INFO = 0x1000;
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public static final int MAX_RANGE = 3; //todo load from config
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public static final int MAX_RANGE = GameServer.INSTANCE.getConfig().getInt("radio_tower_range");
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private static final int MAX_MESSAGES = 16;
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public RadioTower() {
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super(1, 1);
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}
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public RadioTower(Document document) {
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super(document);
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super(document, 1, 1);
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NpcPlugin.getRadioTowers().add(this);
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}
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@ -1,6 +1,7 @@
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package net.simon987.npcplugin;
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import net.simon987.server.GameServer;
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import net.simon987.server.ServerConfiguration;
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import net.simon987.server.game.objects.Direction;
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import net.simon987.server.game.world.Location;
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import net.simon987.server.game.world.TileMap;
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@ -43,16 +44,18 @@ public class VaultDimension {
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* 4. Choose a random world from the last layer and create the vault box there (objective)
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* 5. Create an exit portal in the home world
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*
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* This process is actually done in 2 passes, in the first pass, worlds are defined
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* This process is done in 2 passes, in the first pass, worlds are defined
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* as a set of coordinates + a list of opening directions, then they are actually generated
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*/
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int minLayerCount = 4;
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int maxLayerCount = 6;
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int minAttachedWorld = 0;
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int maxAttachedWorld = 4; //todo cap at 4 to avoid infinite loop
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int minElectricBoxCount = 2;
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int maxElectricBoxCount = 4;
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ServerConfiguration config = GameServer.INSTANCE.getConfig();
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int minLayerCount = config.getInt("vault_wg_min_layer_count");
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int maxLayerCount = config.getInt("vault_wg_max_layer_count");
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int minAttachedWorld = config.getInt("vault_wg_min_attached_world");
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int maxAttachedWorld = Math.min(config.getInt("vault_wg_max_attached_world"), 4);
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int minElectricBoxCount = config.getInt("vault_wg_min_electric_box_count");
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int maxElectricBoxCount = config.getInt("vault_wg_max_electric_box_count");
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HashMap<Integer, ArrayList<WorldBluePrint>> worldLayers = new HashMap<>();
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VaultWorldGenerator generator = new VaultWorldGenerator();
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@ -2,10 +2,7 @@ package net.simon987.npcplugin;
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import net.simon987.server.GameServer;
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import net.simon987.server.crypto.RandomStringGenerator;
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import net.simon987.server.game.objects.Enterable;
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import net.simon987.server.game.objects.GameObject;
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import net.simon987.server.game.objects.Programmable;
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import net.simon987.server.game.objects.Updatable;
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import net.simon987.server.game.objects.*;
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import net.simon987.server.game.world.World;
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import net.simon987.server.logging.LogManager;
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import org.bson.Document;
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@ -13,7 +10,7 @@ import org.bson.Document;
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import java.util.Arrays;
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public class VaultDoor extends GameObject implements Programmable, Enterable, Updatable {
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public class VaultDoor extends Structure implements Programmable, Enterable, Updatable {
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private static final int MAP_INFO = 0x0800;
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@ -43,6 +40,8 @@ public class VaultDoor extends GameObject implements Programmable, Enterable, Up
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private int cypherId;
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public VaultDoor(int cypherId) {
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super(1, 1);
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this.cypherId = cypherId;
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this.randomStringGenerator = new RandomStringGenerator();
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@ -51,7 +50,7 @@ public class VaultDoor extends GameObject implements Programmable, Enterable, Up
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}
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public VaultDoor(Document document) {
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super(document);
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super(document, 1, 1);
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setX(document.getInteger("x"));
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setY(document.getInteger("y"));
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@ -8,6 +8,7 @@ import net.simon987.server.GameServer;
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import net.simon987.server.event.GameEvent;
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import net.simon987.server.event.GameEventListener;
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import net.simon987.server.event.WorldGenerationEvent;
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import net.simon987.server.game.world.TileMap;
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import net.simon987.server.game.world.World;
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import net.simon987.server.logging.LogManager;
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@ -18,12 +19,15 @@ public class WorldCreationListener implements GameEventListener {
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/**
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* Spawn rate. Higher = rarer: A factory will be spawn about every FACTORY_SPAWN_RATE generated Worlds
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* <br>TODO: Get from config.properties
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*/
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private static final int FACTORY_SPAWN_RATE = 35;
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private static int FACTORY_SPAWN_RATE = 0;
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private Random random = new Random();
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public WorldCreationListener(int factorySpawnRate) {
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FACTORY_SPAWN_RATE = factorySpawnRate;
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}
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@Override
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public Class getListenedEventType() {
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return WorldGenerationEvent.class;
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@ -66,7 +70,7 @@ public class WorldCreationListener implements GameEventListener {
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}
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//Also spawn a radio tower in the same World
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Point p = world.getRandomPassableTile();
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Point p = world.getRandomTileWithAdjacent(8, TileMap.PLAIN_TILE);
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if (p != null) {
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while (p.x == 0 || p.x == world.getWorldSize() - 1 || p.y == world.getWorldSize() - 1 || p.y == 0) {
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p = world.getRandomPassableTile();
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@ -64,7 +64,6 @@ public class WorldUtils {
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BiomassBlob biomassBlob = new BiomassBlob();
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biomassBlob.setObjectId(GameServer.INSTANCE.getGameUniverse().getNextObjectId());
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// biomassBlob.setStyle(0); //TODO: set style depending on difficulty level? or random? from config?
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biomassBlob.setBiomassCount(yield);
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biomassBlob.setX(p.x);
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biomassBlob.setY(p.y);
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@ -59,7 +59,6 @@ public class ObjectDeathListener implements GameEventListener {
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BiomassBlob biomassBlob = new BiomassBlob();
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biomassBlob.setObjectId(GameServer.INSTANCE.getGameUniverse().getNextObjectId());
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// biomassBlob.setStyle(0); //TODO: set style depending on difficulty level? or random? from config?
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biomassBlob.setBiomassCount(biomassDropCount);
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biomassBlob.setX(x);
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biomassBlob.setY(y);
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@ -1,5 +1,6 @@
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package net.simon987.server.assembly;
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import net.simon987.server.GameServer;
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import net.simon987.server.ServerConfiguration;
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import net.simon987.server.assembly.exception.*;
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import net.simon987.server.logging.LogManager;
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@ -24,7 +25,7 @@ public class Assembler {
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private RegisterSet registerSet;
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private static final int MEM_SIZE = 0x10000; // Size in words todo load from config
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private static final int MEM_SIZE = GameServer.INSTANCE.getConfig().getInt("memory_size");
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public Assembler(InstructionSet instructionSet, RegisterSet registerSet, ServerConfiguration config) {
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this.instructionSet = instructionSet;
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@ -274,7 +274,7 @@ public class GameUniverse {
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public String getGuestUsername() {
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int i = 1;
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while (i < 10000) { //todo get Max guest user cap from config
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while (i < 50000) {
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if (getUser("guest" + String.valueOf(i)) != null) {
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i++;
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continue;
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@ -0,0 +1,80 @@
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package net.simon987.server.game.objects;
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import org.bson.Document;
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import java.awt.*;
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/**
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* Game object that is stationary.
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*/
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public abstract class Structure extends GameObject {
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/**
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* Length of the structure in tiles for the x axis
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*/
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private int width;
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/**
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* Lenght of the structure in tiles for the y axis
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*/
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private int height;
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public Structure(Document document, int width, int height) {
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super(document);
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this.width = width;
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this.height = height;
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}
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public Structure(int width, int height) {
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this.width = width;
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this.height = height;
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}
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/**
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* Get the first non-blocked tile that is directly adjacent to the factory
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*
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* @return The coordinates of the first non-blocked tile found, null if none is found.
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*/
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public Point getAdjacentTile() {
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//Top
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for (int x = getX() - 1; x < getX() + width; x++) {
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if (!getWorld().isTileBlocked(x, getY() - 1)) {
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return new Point(x, getY() - 1);
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}
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}
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//Right
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for (int y = getY() + width; y < getY() + height; y++) {
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if (!getWorld().isTileBlocked(getX() + width, y)) {
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return new Point(getX() + width, y);
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}
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}
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//Bottom
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for (int x = getX() - 1; x < getX() + width; x++) {
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if (!getWorld().isTileBlocked(x, getY() + height)) {
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return new Point(x, getY() + height);
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}
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}
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//Left
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for (int y = getY() - 1; y < getY() + height; y++) {
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if (!getWorld().isTileBlocked(getX() - 1, y)) {
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return new Point(getX() - 1, y);
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}
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}
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return null;
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}
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@Override
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public boolean isAt(int x, int y) {
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/*
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* Object is width x height tiles, the (x,y) coordinates of the object being
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* at top-left.
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* # .
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* . .
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*/
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return x >= getX() && x < getX() + width && y >= getY() && y < getY() + height;
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}
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}
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@ -456,24 +456,6 @@ public class World implements MongoSerializable {
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return res;
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}
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public Point getAdjacentTile(int x, int y) {
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if (!isTileBlocked(x + 1, y)) {
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return new Point(x + 1, y);
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} else if (!isTileBlocked(x, y + 1)) {
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return new Point(x, getY() + 1);
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} else if (!isTileBlocked(x - 1, y)) {
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return new Point(x - 1, getY());
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} else if (!isTileBlocked(x, y - 1)) {
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return new Point(x, y - 1);
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} else {
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return null;
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}
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}
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public Collection<GameObject> getGameObjects() {
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return gameObjects.values();
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}
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|
@ -1,5 +1,6 @@
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package net.simon987.server.web;
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import net.simon987.server.GameServer;
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import spark.ModelAndView;
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import spark.Request;
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import spark.Response;
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@ -14,6 +15,7 @@ public class PlayPage implements TemplateViewRoute {
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public ModelAndView handle(Request request, Response response) {
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Map<String, Object> model = new HashMap<>(1);
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model.put("session", request.session());
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model.put("gamePageTitle", GameServer.INSTANCE.getConfig().getString("server_name"));
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return new ModelAndView(model, "play.vm");
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}
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@ -1,5 +1,6 @@
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package net.simon987.server.websocket;
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import net.simon987.server.GameServer;
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import net.simon987.server.logging.LogManager;
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import org.json.simple.JSONObject;
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@ -18,7 +19,7 @@ public class CodeRequestHandler implements MessageHandler {
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JSONObject response = new JSONObject();
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response.put("t", "code");
|
||||
response.put("code", "; Create a free account to control your own Cubot with assembly language!"); //todo load from config
|
||||
response.put("code", GameServer.INSTANCE.getConfig().getString("guest_user_code"));
|
||||
|
||||
user.getWebSocket().getRemote().sendString(response.toJSONString());
|
||||
|
||||
|
@ -9,7 +9,7 @@ keyStore_password=
|
||||
#Server
|
||||
mar_port=4567
|
||||
mar_address=localhost
|
||||
server_name=Official MAR server
|
||||
server_name=MAR dev
|
||||
|
||||
#Database
|
||||
mongo_dbname=mar_beta
|
||||
@ -51,6 +51,7 @@ new_user_code=; Welcome to Much Assembly required!\n\
|
||||
\t; Write code here\n\
|
||||
\tbrk
|
||||
new_user_item=0
|
||||
guest_user_code=; Create a free account to control your own Cubot with assembly language!
|
||||
#Cubot
|
||||
battery_max_energy=60000
|
||||
cubot_max_shield=100
|
||||
@ -60,14 +61,22 @@ shield_energy_cost=50
|
||||
npc_lifetime=1024
|
||||
npc_max_factory_distance=3
|
||||
factory_max_npc_count=16
|
||||
factory_spawn_rate=2
|
||||
harvester_hp_max=100
|
||||
harvester_regen=5
|
||||
harvester_biomass_drop_count=8
|
||||
radio_tower_range=3
|
||||
#Vaults
|
||||
vault_door_open_time=4
|
||||
min_electric_box_count=1
|
||||
min_electric_box_respawn_count=1
|
||||
max_electric_box_respawn_count=4
|
||||
vault_wg_min_layer_count=4
|
||||
vault_wg_max_layer_count=6
|
||||
vault_wg_min_attached_world=0
|
||||
vault_wg_max_attached_world=4
|
||||
vault_wg_min_electric_box_count=2
|
||||
vault_wg_max_electric_box_count=4
|
||||
#ElectricBox
|
||||
electric_box_hp=250
|
||||
electric_box_respawnTime=256
|
||||
|
@ -1,6 +1,6 @@
|
||||
<!doctype html>
|
||||
<html lang="en">
|
||||
#set ($title = "Official game server") ## TODO get from config
|
||||
#set ($title = $gamePageTitle)
|
||||
#set ($cur_page = "play")
|
||||
#parse("head.vm")
|
||||
<body>
|
||||
|
Loading…
x
Reference in New Issue
Block a user