mirror of
https://github.com/simon987/Much-Assembly-Required-Frontend.git
synced 2025-04-10 14:26:44 +00:00
Fixes flickering problem
This commit is contained in:
parent
1d3dcc1fda
commit
cac4b4ae89
@ -145,6 +145,8 @@ class Cubot extends GameObject {
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//workaround for topological sort, needs sprite dimensions
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super(Util.getIsoX(json.x), Util.getIsoY(json.y), 15, "sheet", "objects/blankCubot");
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this.anchor.setTo(0.5, 0);
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if (DEBUG) {
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console.log("Creating Cubot object");
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}
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@ -257,8 +259,7 @@ class Cubot extends GameObject {
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this.laserEmitter.maxAngle = angle;
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this.laserEmitter.maxRotation = 0;
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this.laserEmitter.start(true, 1000, null, 100);
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this.laserEmitter.start(true, 1000, null, 3);
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}
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public getTint(): number {
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77
mar/app.js
77
mar/app.js
@ -8,7 +8,7 @@ var __extends = (this && this.__extends) || (function () {
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d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
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};
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})();
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var MarGame = /** @class */ (function () {
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var MarGame = (function () {
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function MarGame() {
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this.cursorPos = new Phaser.Plugin.Isometric.Point3();
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this.debugMessages = [];
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@ -220,7 +220,7 @@ var MarGame = /** @class */ (function () {
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};
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return MarGame;
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}());
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var DebugMessage = /** @class */ (function () {
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var DebugMessage = (function () {
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function DebugMessage(x, y) {
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this.x = x;
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this.y = y;
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@ -230,7 +230,7 @@ var DebugMessage = /** @class */ (function () {
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/**
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* Indicates hovered tile
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*/
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var TileIndicator = /** @class */ (function (_super) {
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var TileIndicator = (function (_super) {
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__extends(TileIndicator, _super);
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function TileIndicator() {
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return _super !== null && _super.apply(this, arguments) || this;
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@ -248,7 +248,7 @@ var TileIndicator = /** @class */ (function (_super) {
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/**
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* Indicates current World
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*/
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var WorldIndicator = /** @class */ (function (_super) {
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var WorldIndicator = (function (_super) {
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__extends(WorldIndicator, _super);
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function WorldIndicator() {
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return _super !== null && _super.apply(this, arguments) || this;
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@ -319,7 +319,7 @@ var config = {
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otherCubotAlpha: 0.6,
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defaultWorldSize: 16 //Will fallback to this when server does not provide world width
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};
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var Util = /** @class */ (function () {
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var Util = (function () {
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function Util() {
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}
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//todo: find a more elegant way of doing this. Maybe this is related: https://github.com/lewster32/phaser-plugin-isometric/issues/7
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@ -363,7 +363,7 @@ var Util = /** @class */ (function () {
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};
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return Util;
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}());
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var Debug = /** @class */ (function () {
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var Debug = (function () {
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function Debug() {
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}
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Debug.setTileAt = function (x, y, newTile) {
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@ -439,7 +439,7 @@ var mar = new MarGame();
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/**
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* Client-side keyboard buffer. It is overwritten by the server at the end of tick.
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*/
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var KeyboardBuffer = /** @class */ (function (_super) {
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var KeyboardBuffer = (function (_super) {
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__extends(KeyboardBuffer, _super);
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function KeyboardBuffer() {
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var _this = _super !== null && _super.apply(this, arguments) || this;
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@ -470,7 +470,7 @@ var KeyboardBuffer = /** @class */ (function (_super) {
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/**
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* Listens for object list
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*/
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var ObjectsListener = /** @class */ (function () {
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var ObjectsListener = (function () {
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function ObjectsListener() {
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}
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ObjectsListener.prototype.getListenedMessageType = function () {
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@ -486,7 +486,7 @@ var ObjectsListener = /** @class */ (function () {
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};
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return ObjectsListener;
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}());
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var TickListener = /** @class */ (function () {
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var TickListener = (function () {
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function TickListener() {
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}
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TickListener.prototype.getListenedMessageType = function () {
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@ -508,7 +508,7 @@ var TickListener = /** @class */ (function () {
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};
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return TickListener;
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}());
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var UserInfoListener = /** @class */ (function () {
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var UserInfoListener = (function () {
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function UserInfoListener() {
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}
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UserInfoListener.prototype.getListenedMessageType = function () {
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@ -527,7 +527,7 @@ var UserInfoListener = /** @class */ (function () {
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};
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return UserInfoListener;
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}());
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var AuthListener = /** @class */ (function () {
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var AuthListener = (function () {
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function AuthListener() {
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}
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AuthListener.prototype.getListenedMessageType = function () {
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@ -549,7 +549,7 @@ var AuthListener = /** @class */ (function () {
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};
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return AuthListener;
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}());
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var TerrainListener = /** @class */ (function () {
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var TerrainListener = (function () {
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function TerrainListener() {
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}
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TerrainListener.prototype.getListenedMessageType = function () {
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@ -606,7 +606,7 @@ var TerrainListener = /** @class */ (function () {
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};
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return TerrainListener;
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}());
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var CodeListener = /** @class */ (function () {
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var CodeListener = (function () {
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function CodeListener() {
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}
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CodeListener.prototype.getListenedMessageType = function () {
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@ -617,7 +617,7 @@ var CodeListener = /** @class */ (function () {
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};
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return CodeListener;
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}());
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var CodeResponseListener = /** @class */ (function () {
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var CodeResponseListener = (function () {
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function CodeResponseListener() {
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}
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CodeResponseListener.prototype.getListenedMessageType = function () {
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@ -628,7 +628,7 @@ var CodeResponseListener = /** @class */ (function () {
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};
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return CodeResponseListener;
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}());
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var DebugResponseListener = /** @class */ (function () {
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var DebugResponseListener = (function () {
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function DebugResponseListener() {
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}
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DebugResponseListener.prototype.getListenedMessageType = function () {
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@ -639,7 +639,7 @@ var DebugResponseListener = /** @class */ (function () {
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};
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return DebugResponseListener;
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}());
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var GameClient = /** @class */ (function () {
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var GameClient = (function () {
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function GameClient() {
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this.listeners = [];
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this.getServerInfo();
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@ -852,7 +852,7 @@ var Action;
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Action[Action["JUMPING"] = 6] = "JUMPING";
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Action[Action["ATTACKING"] = 7] = "ATTACKING";
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})(Action || (Action = {}));
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var GameObject = /** @class */ (function (_super) {
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var GameObject = (function (_super) {
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__extends(GameObject, _super);
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function GameObject(x, y, z, key, frame) {
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return _super.call(this, mar.game, x, y, z, key, frame) || this;
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@ -913,7 +913,7 @@ var HologramMode;
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HologramMode[HologramMode["STRING"] = 2] = "STRING";
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HologramMode[HologramMode["DEC"] = 3] = "DEC";
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})(HologramMode || (HologramMode = {}));
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var Cubot = /** @class */ (function (_super) {
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var Cubot = (function (_super) {
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__extends(Cubot, _super);
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function Cubot(json) {
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var _this =
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@ -924,6 +924,7 @@ var Cubot = /** @class */ (function (_super) {
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*/
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_this.queuedAnimations = [];
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_this.hovered = false;
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_this.anchor.setTo(0.5, 0);
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if (DEBUG) {
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console.log("Creating Cubot object");
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}
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@ -1011,7 +1012,7 @@ var Cubot = /** @class */ (function (_super) {
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this.laserEmitter.minAngle = angle;
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this.laserEmitter.maxAngle = angle;
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this.laserEmitter.maxRotation = 0;
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this.laserEmitter.start(true, 1000, null, 100);
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this.laserEmitter.start(true, 1000, null, 3);
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};
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Cubot.prototype.getTint = function () {
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if (!this.hovered) {
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@ -1223,7 +1224,7 @@ var Cubot = /** @class */ (function (_super) {
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};
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return Cubot;
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}(GameObject));
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var HarvesterNPC = /** @class */ (function (_super) {
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var HarvesterNPC = (function (_super) {
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__extends(HarvesterNPC, _super);
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function HarvesterNPC(json) {
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var _this = _super.call(this, json) || this;
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@ -1283,7 +1284,7 @@ var HarvesterNPC = /** @class */ (function (_super) {
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};
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return HarvesterNPC;
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}(Cubot));
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var BiomassBlob = /** @class */ (function (_super) {
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var BiomassBlob = (function (_super) {
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__extends(BiomassBlob, _super);
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function BiomassBlob(json) {
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var _this = _super.call(this, Util.getIsoX(json.x), Util.getIsoY(json.y), 10, "sheet", 1) || this;
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@ -1322,7 +1323,7 @@ var BiomassBlob = /** @class */ (function (_super) {
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};
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return BiomassBlob;
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}(GameObject));
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var Factory = /** @class */ (function (_super) {
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var Factory = (function (_super) {
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__extends(Factory, _super);
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function Factory(json) {
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var _this = _super.call(this, Util.getIsoX(json.x), Util.getIsoY(json.y), 15, "sheet", "objects/factory") || this;
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@ -1358,7 +1359,7 @@ var Factory = /** @class */ (function (_super) {
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;
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return Factory;
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}(GameObject));
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var RadioTower = /** @class */ (function (_super) {
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var RadioTower = (function (_super) {
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__extends(RadioTower, _super);
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function RadioTower(json) {
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var _this = _super.call(this, Util.getIsoX(json.x), Util.getIsoY(json.y), 15, "sheet", "objects/RadioTower") || this;
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@ -1389,7 +1390,7 @@ var RadioTower = /** @class */ (function (_super) {
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};
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return RadioTower;
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}(GameObject));
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var VaultDoor = /** @class */ (function (_super) {
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var VaultDoor = (function (_super) {
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__extends(VaultDoor, _super);
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function VaultDoor(json) {
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var _this = _super.call(this, Util.getIsoX(json.x), Util.getIsoY(json.y), 15, "sheet", "objects/biomass/idle/0001") || this;
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@ -1421,7 +1422,7 @@ var VaultDoor = /** @class */ (function (_super) {
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};
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return VaultDoor;
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}(GameObject));
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var ElectricBox = /** @class */ (function (_super) {
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var ElectricBox = (function (_super) {
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__extends(ElectricBox, _super);
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function ElectricBox(json) {
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var _this = _super.call(this, Util.getIsoX(json.x), Util.getIsoY(json.y), 15, "sheet", "objects/ElectricBox") || this;
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@ -1464,7 +1465,7 @@ var ElectricBox = /** @class */ (function (_super) {
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};
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return ElectricBox;
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}(GameObject));
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var Portal = /** @class */ (function (_super) {
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var Portal = (function (_super) {
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__extends(Portal, _super);
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function Portal(json) {
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var _this = _super.call(this, Util.getIsoX(json.x), Util.getIsoY(json.y), 15, "sheet", "objects/Portal") || this;
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@ -1514,7 +1515,7 @@ var TileType;
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TileType[TileType["VAULT_FLOOR"] = 4] = "VAULT_FLOOR";
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TileType[TileType["VAULT_WALL"] = 5] = "VAULT_WALL";
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})(TileType || (TileType = {}));
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var Tile = /** @class */ (function (_super) {
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var Tile = (function (_super) {
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__extends(Tile, _super);
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function Tile(x, y, sprite, anchorY) {
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var _this = _super.call(this, mar.game, Util.getIsoX(x), Util.getIsoY(y), 0, 'sheet', sprite) || this;
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@ -1575,7 +1576,7 @@ var Tile = /** @class */ (function (_super) {
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};
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return Tile;
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}(Phaser.Plugin.Isometric.IsoSprite));
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var PlainTile = /** @class */ (function (_super) {
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var PlainTile = (function (_super) {
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__extends(PlainTile, _super);
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function PlainTile(x, y) {
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var _this = _super.call(this, x, y, config.plainSprite, 0) || this;
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@ -1586,7 +1587,7 @@ var PlainTile = /** @class */ (function (_super) {
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}
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return PlainTile;
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}(Tile));
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var WallTile = /** @class */ (function (_super) {
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var WallTile = (function (_super) {
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__extends(WallTile, _super);
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function WallTile(x, y) {
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var _this = _super.call(this, x, y, config.wallSprite, 0.2) || this;
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@ -1597,7 +1598,7 @@ var WallTile = /** @class */ (function (_super) {
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}
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return WallTile;
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}(Tile));
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var VaultWallTile = /** @class */ (function (_super) {
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var VaultWallTile = (function (_super) {
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__extends(VaultWallTile, _super);
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function VaultWallTile(x, y) {
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var _this = _super.call(this, x, y, config.wallSprite, 0.2) || this;
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@ -1608,7 +1609,7 @@ var VaultWallTile = /** @class */ (function (_super) {
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}
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return VaultWallTile;
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}(Tile));
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var VaultFloorTile = /** @class */ (function (_super) {
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var VaultFloorTile = (function (_super) {
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__extends(VaultFloorTile, _super);
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function VaultFloorTile(x, y) {
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var _this = _super.call(this, x, y, config.plainSprite, 0) || this;
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@ -1619,7 +1620,7 @@ var VaultFloorTile = /** @class */ (function (_super) {
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}
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return VaultFloorTile;
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}(Tile));
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var VoidTile = /** @class */ (function (_super) {
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var VoidTile = (function (_super) {
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__extends(VoidTile, _super);
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function VoidTile(x, y) {
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var _this = _super.call(this, x, y, config.plainSprite, 0) || this;
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@ -1637,7 +1638,7 @@ var VoidTile = /** @class */ (function (_super) {
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};
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return VoidTile;
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}(Tile));
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var IronTile = /** @class */ (function (_super) {
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var IronTile = (function (_super) {
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__extends(IronTile, _super);
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function IronTile(x, y) {
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var _this = _super.call(this, x, y, config.plainSprite, 0) || this;
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@ -1649,7 +1650,7 @@ var IronTile = /** @class */ (function (_super) {
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}
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return IronTile;
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}(Tile));
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var CopperTile = /** @class */ (function (_super) {
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var CopperTile = (function (_super) {
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__extends(CopperTile, _super);
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function CopperTile(x, y) {
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var _this = _super.call(this, x, y, config.plainSprite, 0) || this;
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@ -1661,7 +1662,7 @@ var CopperTile = /** @class */ (function (_super) {
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}
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return CopperTile;
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}(Tile));
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var World = /** @class */ (function () {
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var World = (function () {
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function World(terrain, size) {
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this.tiles = [];
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this.objects = [];
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@ -1805,7 +1806,7 @@ var World = /** @class */ (function () {
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/**
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* Represents a 'button' sprite that changes world in a direction
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*/
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var WorldArrow = /** @class */ (function (_super) {
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var WorldArrow = (function (_super) {
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__extends(WorldArrow, _super);
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function WorldArrow(x, y, frame, direction) {
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var _this = _super.call(this, mar.game, x, y, 10, "sheet", frame) || this;
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@ -1853,14 +1854,14 @@ var ConsoleMode;
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ConsoleMode[ConsoleMode["CLEAR"] = 0] = "CLEAR";
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ConsoleMode[ConsoleMode["NORMAL"] = 1] = "NORMAL";
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})(ConsoleMode || (ConsoleMode = {}));
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var PlainTextConsoleMode = /** @class */ (function () {
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var PlainTextConsoleMode = (function () {
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function PlainTextConsoleMode(lineWidth, dialImage) {
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this.width = lineWidth;
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this.dialImage = dialImage;
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}
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return PlainTextConsoleMode;
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}());
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var PlainTextConsole = /** @class */ (function () {
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var PlainTextConsole = (function () {
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function PlainTextConsole(text, id, colorId, scrollId, resetID, dialId) {
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this.colorToggled = false;
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this.autoScroll = true;
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@ -4525,6 +4525,6 @@
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"format": "RGBA8888",
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"size": {"w":3968,"h":1287},
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"scale": "1",
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"smartupdate": "$TexturePacker:SmartUpdate:26e43f2e555af7a52e29e0323d2ce9fe:b50bb10586fe68411afe3638bbc6b839:1eabdf11f75e3a4fe3147baf7b5be24b$"
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"smartupdate": "$TexturePacker:SmartUpdate:0b1af3f11d6034c4c4b1fd0e646ab6fe:64a6224c65ab69311cd6076a38e973c3:1eabdf11f75e3a4fe3147baf7b5be24b$"
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}
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}
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