mirror of
https://github.com/simon987/Much-Assembly-Required-Frontend.git
synced 2025-04-10 14:26:44 +00:00
Support for shields
This commit is contained in:
parent
d9ba7759e5
commit
1d3dcc1fda
@ -39,6 +39,7 @@ abstract class GameObject extends Phaser.Plugin.Isometric.IsoSprite {
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id: number;
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protected direction: Direction;
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protected action: Action;
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protected shield: number;
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public updated: boolean;
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@ -136,14 +137,18 @@ class Cubot extends GameObject {
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private hovered: boolean = false;
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protected cubotSprite: Phaser.Sprite;
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private shieldBackSprite: Phaser.Sprite;
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private shieldFrontSprite: Phaser.Sprite;
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constructor(json) {
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super(Util.getIsoX(json.x), Util.getIsoY(json.y), 15, "sheet", null);
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//workaround for topological sort, needs sprite dimensions
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super(Util.getIsoX(json.x), Util.getIsoY(json.y), 15, "sheet", "objects/blankCubot");
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if (DEBUG) {
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console.log("Creating Cubot object");
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}
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this.anchor.set(0.5, 0);
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this.id = json.i;
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this.tileX = json.x;
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this.tileY = json.y;
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@ -154,14 +159,18 @@ class Cubot extends GameObject {
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this.action = json.action;
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this.energy = json.energy;
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this.animations.add("walk_w", mar.animationFrames.walk_w);
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this.animations.add("walk_s", mar.animationFrames.walk_s,);
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this.animations.add("walk_e", mar.animationFrames.walk_e);
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this.animations.add("walk_n", mar.animationFrames.walk_n);
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this.animations.add("dig_w", mar.animationFrames.dig_w);
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this.animations.add("dig_s", mar.animationFrames.dig_s);
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this.animations.add("dig_e", mar.animationFrames.dig_e);
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this.animations.add("dig_n", mar.animationFrames.dig_n);
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this.cubotSprite = mar.game.make.sprite(0, 0, "sheet", null);
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this.cubotSprite.anchor.set(0.5, 0);
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this.addChild(this.cubotSprite);
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this.cubotSprite.animations.add("walk_w", mar.animationFrames.walk_w);
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this.cubotSprite.animations.add("walk_s", mar.animationFrames.walk_s,);
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this.cubotSprite.animations.add("walk_e", mar.animationFrames.walk_e);
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this.cubotSprite.animations.add("walk_n", mar.animationFrames.walk_n);
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this.cubotSprite.animations.add("dig_w", mar.animationFrames.dig_w);
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this.cubotSprite.animations.add("dig_s", mar.animationFrames.dig_s);
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this.cubotSprite.animations.add("dig_e", mar.animationFrames.dig_e);
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this.cubotSprite.animations.add("dig_n", mar.animationFrames.dig_n);
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this.createUsername();
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this.updateDirection();
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@ -174,6 +183,25 @@ class Cubot extends GameObject {
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this.laserEmitter.makeParticles("sheet", ["effects/beam"], 100);
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this.laserEmitter.gravity = new Phaser.Point(0, 0);
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//Shield
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this.shieldBackSprite = mar.game.add.sprite(0, 0, "sheet", "objects/shieldBack");
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this.shieldBackSprite.anchor.setTo(0.5, 0.1);
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this.shieldBackSprite.alpha = 0.4;
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mar.game.add.tween(this.shieldBackSprite).to({alpha: 0.8},1500, Phaser.Easing.Linear.None, true, 0, -1, true);
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this.addChildAt(this.shieldBackSprite, 0);
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this.shieldFrontSprite = mar.game.add.sprite(0, 0, "sheet", "objects/shieldFront");
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this.shieldFrontSprite.anchor.setTo(0.5, 0.1);
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this.shieldFrontSprite.alpha = 0.4;
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mar.game.add.tween(this.shieldFrontSprite).to({alpha: 0.8},1500, Phaser.Easing.Linear.None, true, 0, -1, true);
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this.addChild(this.shieldFrontSprite);
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this.setShield(false);
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}
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public setShield(shield: boolean) {
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this.shieldBackSprite.visible = shield;
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this.shieldFrontSprite.visible = shield;
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}
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onTileHover(): void {
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@ -181,7 +209,7 @@ class Cubot extends GameObject {
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mar.game.add.tween(this).to({isoZ: 45}, 200, Phaser.Easing.Quadratic.InOut, true);
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mar.game.add.tween(this.scale).to({x: 1.2, y: 1.2}, 200, Phaser.Easing.Linear.None, true);
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this.tint = config.cubotHoverTint;
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this.cubotSprite.tint = config.cubotHoverTint;
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if (this.text !== undefined) {
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this.text.visible = true;
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@ -200,7 +228,7 @@ class Cubot extends GameObject {
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this.text.visible = false;
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}
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this.hovered = false;
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this.tint = this.getTint();
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this.cubotSprite.tint = this.getTint();
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}
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@ -254,13 +282,14 @@ class Cubot extends GameObject {
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this.action = json.action;
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this.energy = json.energy;
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this.direction = json.direction;
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this.shield = json.shield;
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//Update Inventory
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this.createInventory([json.heldItem]);
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this.heldItem = json.heldItem;
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//Update color
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this.tint = this.getTint();
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this.cubotSprite.tint = this.getTint();
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//Update Location
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if (!this.isAt(json.x, json.y)) {
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@ -281,16 +310,16 @@ class Cubot extends GameObject {
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if (this.action == Action.DIGGING) {
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switch (this.direction) {
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case Direction.NORTH:
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this.animations.play("dig_n", 60);
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this.cubotSprite.animations.play("dig_n", 60);
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break;
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case Direction.SOUTH:
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this.animations.play("dig_s", 60);
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this.cubotSprite.animations.play("dig_s", 60);
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break;
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case Direction.EAST:
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this.animations.play("dig_e", 60);
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this.cubotSprite.animations.play("dig_e", 60);
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break;
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case Direction.WEST:
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this.animations.play("dig_w", 60);
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this.cubotSprite.animations.play("dig_w", 60);
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break;
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}
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} else if (this.action == Action.ATTACKING) {
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@ -301,6 +330,9 @@ class Cubot extends GameObject {
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this.updateDirection();
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this.updateHologram(json.holoMode, json.holoC, json.holo, json.holoStr);
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//Update shield
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this.setShield(this.shield > 0)
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}
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private updateHologram(holoMode: HologramMode, holoColor: number, holoValue: number, holoStr: string): void {
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@ -344,16 +376,16 @@ class Cubot extends GameObject {
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public updateDirection() {
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switch (this.direction) {
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case Direction.NORTH:
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this.animations.frameName = "cubot/walk_n/0001";
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this.cubotSprite.animations.frameName = "cubot/walk_n/0001";
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break;
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case Direction.EAST:
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this.animations.frameName = "cubot/walk_e/0001";
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this.cubotSprite.animations.frameName = "cubot/walk_e/0001";
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break;
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case Direction.SOUTH:
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this.animations.frameName = "cubot/walk_s/0001";
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this.cubotSprite.animations.frameName = "cubot/walk_s/0001";
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break;
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case Direction.WEST:
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this.animations.frameName = "cubot/walk_w/0001";
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this.cubotSprite.animations.frameName = "cubot/walk_w/0001";
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break;
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}
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}
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@ -373,22 +405,22 @@ class Cubot extends GameObject {
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//Play appropriate animation
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switch (self.direction) {
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case Direction.NORTH:
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self.animations.play("walk_n", 60, true);
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self.cubotSprite.animations.play("walk_n", 60, true);
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break;
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case Direction.SOUTH:
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self.animations.play("walk_s", 60, true);
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self.cubotSprite.animations.play("walk_s", 60, true);
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break;
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case Direction.EAST:
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self.animations.play("walk_e", 60, true);
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self.cubotSprite.animations.play("walk_e", 60, true);
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break;
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case Direction.WEST:
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self.animations.play("walk_w", 60, true);
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self.cubotSprite.animations.play("walk_w", 60, true);
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break;
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}
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//When moved to destination,
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tween.onComplete.add(function () {
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self.animations.stop();
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self.cubotSprite.animations.stop();
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self.updateDirection();
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@ -407,7 +439,7 @@ class Cubot extends GameObject {
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};
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if (this.animations.currentAnim.isPlaying) {
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if (this.cubotSprite.animations.currentAnim.isPlaying) {
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//Queue up the animation
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this.queuedAnimations.push(walkAnimation);
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@ -484,10 +516,10 @@ class HarvesterNPC extends Cubot {
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super(json);
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//Overwrite Cubot's animations
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this.animations.add("walk_w", mar.animationFrames.harvester_walk_w);
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this.animations.add("walk_s", mar.animationFrames.harvester_walk_s);
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this.animations.add("walk_e", mar.animationFrames.harvester_walk_e);
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this.animations.add("walk_n", mar.animationFrames.harvester_walk_n);
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this.cubotSprite.animations.add("walk_w", mar.animationFrames.harvester_walk_w);
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this.cubotSprite.animations.add("walk_s", mar.animationFrames.harvester_walk_s);
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this.cubotSprite.animations.add("walk_e", mar.animationFrames.harvester_walk_e);
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this.cubotSprite.animations.add("walk_n", mar.animationFrames.harvester_walk_n);
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this.updateDirection();
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this.setText("Harvester NPC");
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@ -504,16 +536,16 @@ class HarvesterNPC extends Cubot {
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public updateDirection() {
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switch (this.direction) {
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case Direction.NORTH:
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this.animations.frameName = "harvester/walk_n/0001";
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this.cubotSprite.animations.frameName = "harvester/walk_n/0001";
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break;
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case Direction.EAST:
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this.animations.frameName = "harvester/walk_e/0001";
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this.cubotSprite.animations.frameName = "harvester/walk_e/0001";
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break;
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case Direction.SOUTH:
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this.animations.frameName = "harvester/walk_s/0001";
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this.cubotSprite.animations.frameName = "harvester/walk_s/0001";
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break;
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case Direction.WEST:
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this.animations.frameName = "harvester/walk_w/0001";
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this.cubotSprite.animations.frameName = "harvester/walk_w/0001";
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break;
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}
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}
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mar/app.js
102
mar/app.js
@ -423,6 +423,15 @@ var Debug = /** @class */ (function () {
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Debug.comPortMsg = function (objectId, message) {
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mar.client.sendDebugCommand({ t: "debug", command: "comPortMsg", objectId: objectId, message: message });
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};
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Debug.healObj = function (objectId, amount) {
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mar.client.sendDebugCommand({ t: "debug", command: "healObj", objectId: objectId, amount: amount });
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};
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Debug.damageObj = function (objectId, amount) {
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mar.client.sendDebugCommand({ t: "debug", command: "damageObj", objectId: objectId, amount: amount });
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};
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Debug.chargeShield = function (objectId, amount) {
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mar.client.sendDebugCommand({ t: "debug", command: "chargeShield", objectId: objectId, amount: amount });
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};
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return Debug;
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}());
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DEBUG = false; // todo remove
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@ -907,7 +916,9 @@ var HologramMode;
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var Cubot = /** @class */ (function (_super) {
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__extends(Cubot, _super);
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function Cubot(json) {
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var _this = _super.call(this, Util.getIsoX(json.x), Util.getIsoY(json.y), 15, "sheet", null) || this;
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var _this =
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//workaround for topological sort, needs sprite dimensions
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_super.call(this, Util.getIsoX(json.x), Util.getIsoY(json.y), 15, "sheet", "objects/blankCubot") || this;
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/**
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* List of animation functions queued for execution.
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*/
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@ -916,7 +927,6 @@ var Cubot = /** @class */ (function (_super) {
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if (DEBUG) {
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console.log("Creating Cubot object");
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}
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_this.anchor.set(0.5, 0);
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_this.id = json.i;
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_this.tileX = json.x;
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_this.tileY = json.y;
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@ -925,14 +935,17 @@ var Cubot = /** @class */ (function (_super) {
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_this.direction = json.direction;
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_this.action = json.action;
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_this.energy = json.energy;
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_this.animations.add("walk_w", mar.animationFrames.walk_w);
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_this.animations.add("walk_s", mar.animationFrames.walk_s);
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_this.animations.add("walk_e", mar.animationFrames.walk_e);
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_this.animations.add("walk_n", mar.animationFrames.walk_n);
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_this.animations.add("dig_w", mar.animationFrames.dig_w);
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_this.animations.add("dig_s", mar.animationFrames.dig_s);
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_this.animations.add("dig_e", mar.animationFrames.dig_e);
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_this.animations.add("dig_n", mar.animationFrames.dig_n);
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_this.cubotSprite = mar.game.make.sprite(0, 0, "sheet", null);
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_this.cubotSprite.anchor.set(0.5, 0);
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_this.addChild(_this.cubotSprite);
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_this.cubotSprite.animations.add("walk_w", mar.animationFrames.walk_w);
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_this.cubotSprite.animations.add("walk_s", mar.animationFrames.walk_s);
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_this.cubotSprite.animations.add("walk_e", mar.animationFrames.walk_e);
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_this.cubotSprite.animations.add("walk_n", mar.animationFrames.walk_n);
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_this.cubotSprite.animations.add("dig_w", mar.animationFrames.dig_w);
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_this.cubotSprite.animations.add("dig_s", mar.animationFrames.dig_s);
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_this.cubotSprite.animations.add("dig_e", mar.animationFrames.dig_e);
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_this.cubotSprite.animations.add("dig_n", mar.animationFrames.dig_n);
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_this.createUsername();
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_this.updateDirection();
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_this.tint = _this.getTint();
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@ -941,12 +954,28 @@ var Cubot = /** @class */ (function (_super) {
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_this.addChild(_this.laserEmitter);
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_this.laserEmitter.makeParticles("sheet", ["effects/beam"], 100);
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_this.laserEmitter.gravity = new Phaser.Point(0, 0);
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//Shield
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_this.shieldBackSprite = mar.game.add.sprite(0, 0, "sheet", "objects/shieldBack");
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_this.shieldBackSprite.anchor.setTo(0.5, 0.1);
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_this.shieldBackSprite.alpha = 0.4;
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mar.game.add.tween(_this.shieldBackSprite).to({ alpha: 0.8 }, 1500, Phaser.Easing.Linear.None, true, 0, -1, true);
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_this.addChildAt(_this.shieldBackSprite, 0);
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_this.shieldFrontSprite = mar.game.add.sprite(0, 0, "sheet", "objects/shieldFront");
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_this.shieldFrontSprite.anchor.setTo(0.5, 0.1);
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_this.shieldFrontSprite.alpha = 0.4;
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mar.game.add.tween(_this.shieldFrontSprite).to({ alpha: 0.8 }, 1500, Phaser.Easing.Linear.None, true, 0, -1, true);
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_this.addChild(_this.shieldFrontSprite);
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_this.setShield(false);
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return _this;
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}
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Cubot.prototype.setShield = function (shield) {
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this.shieldBackSprite.visible = shield;
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this.shieldFrontSprite.visible = shield;
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};
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Cubot.prototype.onTileHover = function () {
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mar.game.add.tween(this).to({ isoZ: 45 }, 200, Phaser.Easing.Quadratic.InOut, true);
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mar.game.add.tween(this.scale).to({ x: 1.2, y: 1.2 }, 200, Phaser.Easing.Linear.None, true);
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this.tint = config.cubotHoverTint;
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this.cubotSprite.tint = config.cubotHoverTint;
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if (this.text !== undefined) {
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this.text.visible = true;
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}
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@ -959,7 +988,7 @@ var Cubot = /** @class */ (function (_super) {
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this.text.visible = false;
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}
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this.hovered = false;
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this.tint = this.getTint();
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this.cubotSprite.tint = this.getTint();
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};
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Cubot.prototype.makeLaserAttack = function () {
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var dX, dY, angle;
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@ -1004,11 +1033,12 @@ var Cubot = /** @class */ (function (_super) {
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this.action = json.action;
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this.energy = json.energy;
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this.direction = json.direction;
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this.shield = json.shield;
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//Update Inventory
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this.createInventory([json.heldItem]);
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this.heldItem = json.heldItem;
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//Update color
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this.tint = this.getTint();
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this.cubotSprite.tint = this.getTint();
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//Update Location
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if (!this.isAt(json.x, json.y)) {
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//Location changed
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@ -1025,16 +1055,16 @@ var Cubot = /** @class */ (function (_super) {
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if (this.action == Action.DIGGING) {
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switch (this.direction) {
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case Direction.NORTH:
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this.animations.play("dig_n", 60);
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this.cubotSprite.animations.play("dig_n", 60);
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break;
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case Direction.SOUTH:
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this.animations.play("dig_s", 60);
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this.cubotSprite.animations.play("dig_s", 60);
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break;
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case Direction.EAST:
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this.animations.play("dig_e", 60);
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this.cubotSprite.animations.play("dig_e", 60);
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break;
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case Direction.WEST:
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this.animations.play("dig_w", 60);
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this.cubotSprite.animations.play("dig_w", 60);
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break;
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}
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}
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@ -1043,6 +1073,8 @@ var Cubot = /** @class */ (function (_super) {
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}
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this.updateDirection();
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this.updateHologram(json.holoMode, json.holoC, json.holo, json.holoStr);
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//Update shield
|
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this.setShield(this.shield > 0);
|
||||
};
|
||||
Cubot.prototype.updateHologram = function (holoMode, holoColor, holoValue, holoStr) {
|
||||
var fillColor = (holoColor & 0xFFFFFF).toString(16);
|
||||
@ -1078,16 +1110,16 @@ var Cubot = /** @class */ (function (_super) {
|
||||
Cubot.prototype.updateDirection = function () {
|
||||
switch (this.direction) {
|
||||
case Direction.NORTH:
|
||||
this.animations.frameName = "cubot/walk_n/0001";
|
||||
this.cubotSprite.animations.frameName = "cubot/walk_n/0001";
|
||||
break;
|
||||
case Direction.EAST:
|
||||
this.animations.frameName = "cubot/walk_e/0001";
|
||||
this.cubotSprite.animations.frameName = "cubot/walk_e/0001";
|
||||
break;
|
||||
case Direction.SOUTH:
|
||||
this.animations.frameName = "cubot/walk_s/0001";
|
||||
this.cubotSprite.animations.frameName = "cubot/walk_s/0001";
|
||||
break;
|
||||
case Direction.WEST:
|
||||
this.animations.frameName = "cubot/walk_w/0001";
|
||||
this.cubotSprite.animations.frameName = "cubot/walk_w/0001";
|
||||
break;
|
||||
}
|
||||
};
|
||||
@ -1103,21 +1135,21 @@ var Cubot = /** @class */ (function (_super) {
|
||||
//Play appropriate animation
|
||||
switch (self.direction) {
|
||||
case Direction.NORTH:
|
||||
self.animations.play("walk_n", 60, true);
|
||||
self.cubotSprite.animations.play("walk_n", 60, true);
|
||||
break;
|
||||
case Direction.SOUTH:
|
||||
self.animations.play("walk_s", 60, true);
|
||||
self.cubotSprite.animations.play("walk_s", 60, true);
|
||||
break;
|
||||
case Direction.EAST:
|
||||
self.animations.play("walk_e", 60, true);
|
||||
self.cubotSprite.animations.play("walk_e", 60, true);
|
||||
break;
|
||||
case Direction.WEST:
|
||||
self.animations.play("walk_w", 60, true);
|
||||
self.cubotSprite.animations.play("walk_w", 60, true);
|
||||
break;
|
||||
}
|
||||
//When moved to destination,
|
||||
tween.onComplete.add(function () {
|
||||
self.animations.stop();
|
||||
self.cubotSprite.animations.stop();
|
||||
self.updateDirection();
|
||||
//Resync position
|
||||
self.isoX = Util.getIsoX(self.tileX);
|
||||
@ -1130,7 +1162,7 @@ var Cubot = /** @class */ (function (_super) {
|
||||
}
|
||||
});
|
||||
};
|
||||
if (this.animations.currentAnim.isPlaying) {
|
||||
if (this.cubotSprite.animations.currentAnim.isPlaying) {
|
||||
//Queue up the animation
|
||||
this.queuedAnimations.push(walkAnimation);
|
||||
}
|
||||
@ -1196,10 +1228,10 @@ var HarvesterNPC = /** @class */ (function (_super) {
|
||||
function HarvesterNPC(json) {
|
||||
var _this = _super.call(this, json) || this;
|
||||
//Overwrite Cubot's animations
|
||||
_this.animations.add("walk_w", mar.animationFrames.harvester_walk_w);
|
||||
_this.animations.add("walk_s", mar.animationFrames.harvester_walk_s);
|
||||
_this.animations.add("walk_e", mar.animationFrames.harvester_walk_e);
|
||||
_this.animations.add("walk_n", mar.animationFrames.harvester_walk_n);
|
||||
_this.cubotSprite.animations.add("walk_w", mar.animationFrames.harvester_walk_w);
|
||||
_this.cubotSprite.animations.add("walk_s", mar.animationFrames.harvester_walk_s);
|
||||
_this.cubotSprite.animations.add("walk_e", mar.animationFrames.harvester_walk_e);
|
||||
_this.cubotSprite.animations.add("walk_n", mar.animationFrames.harvester_walk_n);
|
||||
_this.updateDirection();
|
||||
_this.setText("Harvester NPC");
|
||||
_this.text.visible = false;
|
||||
@ -1214,16 +1246,16 @@ var HarvesterNPC = /** @class */ (function (_super) {
|
||||
HarvesterNPC.prototype.updateDirection = function () {
|
||||
switch (this.direction) {
|
||||
case Direction.NORTH:
|
||||
this.animations.frameName = "harvester/walk_n/0001";
|
||||
this.cubotSprite.animations.frameName = "harvester/walk_n/0001";
|
||||
break;
|
||||
case Direction.EAST:
|
||||
this.animations.frameName = "harvester/walk_e/0001";
|
||||
this.cubotSprite.animations.frameName = "harvester/walk_e/0001";
|
||||
break;
|
||||
case Direction.SOUTH:
|
||||
this.animations.frameName = "harvester/walk_s/0001";
|
||||
this.cubotSprite.animations.frameName = "harvester/walk_s/0001";
|
||||
break;
|
||||
case Direction.WEST:
|
||||
this.animations.frameName = "harvester/walk_w/0001";
|
||||
this.cubotSprite.animations.frameName = "harvester/walk_w/0001";
|
||||
break;
|
||||
}
|
||||
};
|
||||
|
13
mar/mar.ts
13
mar/mar.ts
@ -184,6 +184,19 @@ class Debug {
|
||||
mar.client.sendDebugCommand({t:"debug", command: "comPortMsg", objectId: objectId, message: message});
|
||||
}
|
||||
|
||||
public static healObj(objectId, amount) {
|
||||
mar.client.sendDebugCommand({t:"debug", command: "healObj", objectId: objectId, amount: amount});
|
||||
}
|
||||
|
||||
public static damageObj(objectId, amount) {
|
||||
mar.client.sendDebugCommand({t:"debug", command: "damageObj", objectId: objectId, amount: amount});
|
||||
}
|
||||
|
||||
public static chargeShield(objectId, amount) {
|
||||
mar.client.sendDebugCommand({t:"debug", command: "chargeShield", objectId: objectId, amount: amount});
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
DEBUG = false; // todo remove
|
||||
|
7983
mar/sprites.json
7983
mar/sprites.json
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Load Diff
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mar/sprites.png
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mar/sprites.png
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Before Width: | Height: | Size: 598 KiB After Width: | Height: | Size: 663 KiB |
Loading…
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Reference in New Issue
Block a user