mirror of
https://github.com/simon987/Much-Assembly-Required-Frontend.git
synced 2025-12-14 15:19:07 +00:00
Major refactor of the console screen, game code rewritten in Typescript, users can now change their passwords
This commit is contained in:
567
mar/GameObject.ts
Normal file
567
mar/GameObject.ts
Normal file
@@ -0,0 +1,567 @@
|
||||
enum ObjectType {
|
||||
CUBOT = 1,
|
||||
BIOMASS = 2,
|
||||
HARVESTER_NPC = 10,
|
||||
FACTORY = 3,
|
||||
RADIO_TOWER = 4
|
||||
}
|
||||
|
||||
enum ItemType {
|
||||
BIOMASS = 1,
|
||||
IRON = 3,
|
||||
COPPER = 4
|
||||
}
|
||||
|
||||
enum Action {
|
||||
IDLE,
|
||||
DIGGING,
|
||||
WALKING,
|
||||
WITHDRAWING,
|
||||
DEPOSITING,
|
||||
LISTENING,
|
||||
JUMPING
|
||||
}
|
||||
|
||||
abstract class GameObject extends Phaser.Plugin.Isometric.IsoSprite {
|
||||
|
||||
public tileX: number;
|
||||
public tileY: number;
|
||||
|
||||
id: number;
|
||||
protected direction: Direction;
|
||||
protected action: Action;
|
||||
|
||||
public updated: boolean;
|
||||
|
||||
protected text: Phaser.Text;
|
||||
|
||||
|
||||
constructor(x: number, y: number, z: number, key: any, frame: any) {
|
||||
super(mar.game, x, y, z, key, frame);
|
||||
}
|
||||
|
||||
public abstract updateObject(json): void;
|
||||
|
||||
public abstract onTileHover(): void;
|
||||
|
||||
public abstract onTileExit(): void;
|
||||
|
||||
/**
|
||||
* Factory method for GameObjects
|
||||
*/
|
||||
public static createObject(json): GameObject {
|
||||
switch (json.t) {
|
||||
case ObjectType.CUBOT:
|
||||
return new Cubot(json);
|
||||
|
||||
case ObjectType.BIOMASS:
|
||||
return new BiomassBlob(json);
|
||||
case ObjectType.HARVESTER_NPC:
|
||||
return new HarvesterNPC(json);
|
||||
case ObjectType.FACTORY:
|
||||
return new Factory(json);
|
||||
case ObjectType.RADIO_TOWER:
|
||||
return new RadioTower(json);
|
||||
|
||||
default:
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Set text that will appear on top of the object. Usually used for hover text
|
||||
*/
|
||||
protected setText(text: string): void {
|
||||
this.text = mar.game.make.text(0, 0, text, {
|
||||
fontSize: 22,
|
||||
fill: config.textFill,
|
||||
stroke: config.textStroke,
|
||||
strokeThickness: 2,
|
||||
font: "fixedsys"
|
||||
});
|
||||
|
||||
this.text.anchor.set(0.5, 0);
|
||||
this.addChild(this.text);
|
||||
|
||||
}
|
||||
|
||||
/**
|
||||
* Tested to trigger onTileHover and onTileExit
|
||||
*/
|
||||
public isAt(x: number, y: number): boolean {
|
||||
return x == this.tileX && y == this.tileY;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
enum HologramMode {
|
||||
CLEARED,
|
||||
HEX,
|
||||
STRING,
|
||||
DEC
|
||||
}
|
||||
|
||||
class Cubot extends GameObject {
|
||||
|
||||
username: string;
|
||||
heldItem: ItemType;
|
||||
energy: number;
|
||||
|
||||
private hologram: Phaser.Text;
|
||||
|
||||
/**
|
||||
* List of animation functions queued for execution.
|
||||
*/
|
||||
queuedAnimations = [];
|
||||
|
||||
private hovered: boolean = false;
|
||||
|
||||
constructor(json) {
|
||||
super(Util.getIsoX(json.x), Util.getIsoY(json.y), 15, "sheet", null);
|
||||
|
||||
if (DEBUG) {
|
||||
console.log("Creating Cubot object");
|
||||
}
|
||||
|
||||
this.anchor.set(0.5, 0);
|
||||
this.id = json.i;
|
||||
this.tileX = json.x;
|
||||
this.tileY = json.y;
|
||||
|
||||
this.username = json.parent;
|
||||
this.heldItem = json.heldItem;
|
||||
this.direction = json.direction;
|
||||
this.action = json.action;
|
||||
this.energy = json.energy;
|
||||
|
||||
this.animations.add("walk_w", mar.animationFrames.walk_w);
|
||||
this.animations.add("walk_s", mar.animationFrames.walk_s,);
|
||||
this.animations.add("walk_e", mar.animationFrames.walk_e);
|
||||
this.animations.add("walk_n", mar.animationFrames.walk_n);
|
||||
this.animations.add("dig_w", mar.animationFrames.dig_w);
|
||||
this.animations.add("dig_s", mar.animationFrames.dig_s);
|
||||
this.animations.add("dig_e", mar.animationFrames.dig_e);
|
||||
this.animations.add("dig_n", mar.animationFrames.dig_n);
|
||||
|
||||
this.createUsername();
|
||||
this.updateDirection();
|
||||
|
||||
this.tint = this.getTint();
|
||||
}
|
||||
|
||||
onTileHover(): void {
|
||||
|
||||
mar.game.add.tween(this).to({isoZ: 45}, 200, Phaser.Easing.Quadratic.InOut, true);
|
||||
mar.game.add.tween(this.scale).to({x: 1.2, y: 1.2}, 200, Phaser.Easing.Linear.None, true);
|
||||
|
||||
this.tint = config.cubotHoverTint;
|
||||
|
||||
if (this.text !== undefined) {
|
||||
this.text.visible = true;
|
||||
}
|
||||
|
||||
this.hovered = true;
|
||||
}
|
||||
|
||||
|
||||
onTileExit(): void {
|
||||
mar.game.add.tween(this).to({isoZ: 15}, 400, Phaser.Easing.Bounce.Out, true);
|
||||
mar.game.add.tween(this.scale).to({x: 1, y: 1}, 200, Phaser.Easing.Linear.None, true);
|
||||
|
||||
|
||||
if (this.text !== undefined) {
|
||||
this.text.visible = false;
|
||||
}
|
||||
this.hovered = false;
|
||||
this.tint = this.getTint();
|
||||
|
||||
}
|
||||
|
||||
public getTint(): number {
|
||||
if (!this.hovered) {
|
||||
if (this.energy <= config.lowEnergy) {
|
||||
return config.lowEnergyTint;
|
||||
} else {
|
||||
return config.cubotTint;
|
||||
}
|
||||
} else {
|
||||
return config.cubotHoverTint;
|
||||
}
|
||||
}
|
||||
|
||||
updateObject(json): void {
|
||||
|
||||
if (DEBUG) {
|
||||
console.log("Updating Cubot object")
|
||||
}
|
||||
|
||||
this.action = json.action;
|
||||
this.energy = json.energy;
|
||||
this.direction = json.direction;
|
||||
|
||||
|
||||
//Update color
|
||||
this.tint = this.getTint();
|
||||
|
||||
//Update Location
|
||||
if (!this.isAt(json.x, json.y)) {
|
||||
//Location changed
|
||||
if (this.action == Action.WALKING) {
|
||||
//Walking..
|
||||
this.tileX = json.x;
|
||||
this.tileY = json.y;
|
||||
|
||||
this.walk();
|
||||
|
||||
}
|
||||
// else if (this.action == Action.JUMPING) {
|
||||
// //TODO
|
||||
// }
|
||||
}
|
||||
|
||||
// if (this.action == Action.DIGGING) {
|
||||
// //TODO dig animation
|
||||
// }
|
||||
|
||||
this.updateDirection();
|
||||
this.updateHologram(json.holoMode, json.holoC, json.holo, json.holoStr);
|
||||
}
|
||||
|
||||
private updateHologram(holoMode: HologramMode, holoColor: number, holoValue: number, holoStr: string): void {
|
||||
|
||||
//Create hologram if not exist, set style
|
||||
if (this.hologram == undefined) {
|
||||
this.hologram = mar.game.make.text(0, 32, "");
|
||||
this.hologram.anchor.set(0.5, 0);
|
||||
this.addChild(this.hologram);
|
||||
this.hologram.setStyle(config.holoStyle(holoColor));
|
||||
} else {
|
||||
this.hologram.setStyle(config.holoStyle(holoColor));
|
||||
}
|
||||
|
||||
switch (holoMode) {
|
||||
case HologramMode.CLEARED:
|
||||
this.hologram.text = "";
|
||||
break;
|
||||
|
||||
case HologramMode.DEC:
|
||||
this.hologram.text = Number(holoValue).toString();
|
||||
break;
|
||||
|
||||
case HologramMode.HEX:
|
||||
this.hologram.text = "0x" + ("0000" + Number(holoValue).toString(16).toUpperCase()).slice(-4);
|
||||
break;
|
||||
|
||||
case HologramMode.STRING:
|
||||
this.hologram.text = holoStr.replace(/[\n|\t]/g, '');
|
||||
break;
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Set appropriate frame based on direction
|
||||
*/
|
||||
public updateDirection() {
|
||||
switch (this.direction) {
|
||||
case Direction.NORTH:
|
||||
this.animations.frameName = "cubot/walk_n/0001";
|
||||
break;
|
||||
case Direction.EAST:
|
||||
this.animations.frameName = "cubot/walk_e/0001";
|
||||
break;
|
||||
case Direction.SOUTH:
|
||||
this.animations.frameName = "cubot/walk_s/0001";
|
||||
break;
|
||||
case Direction.WEST:
|
||||
this.animations.frameName = "cubot/walk_w/0001";
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Initiate the walk animation. Handles multiple calls of this function even if the previous animations
|
||||
* were not completed
|
||||
*/
|
||||
public walk() {
|
||||
|
||||
let self = this;
|
||||
let walkAnimation = function (duration) {
|
||||
//Move the Cubot to desired tile
|
||||
let tween = mar.game.add.tween(self).to({isoX: Util.getIsoX(self.tileX), isoY: Util.getIsoY(self.tileY)},
|
||||
duration, Phaser.Easing.Linear.None, true);
|
||||
|
||||
//Play appropriate animation
|
||||
switch (self.direction) {
|
||||
case Direction.NORTH:
|
||||
self.animations.play("walk_n", 60, true);
|
||||
break;
|
||||
case Direction.SOUTH:
|
||||
self.animations.play("walk_s", 60, true);
|
||||
break;
|
||||
case Direction.EAST:
|
||||
self.animations.play("walk_e", 60, true);
|
||||
break;
|
||||
case Direction.WEST:
|
||||
self.animations.play("walk_w", 60, true);
|
||||
break;
|
||||
}
|
||||
|
||||
//When moved to destination,
|
||||
tween.onComplete.add(function () {
|
||||
self.animations.stop();
|
||||
|
||||
self.updateDirection();
|
||||
|
||||
//Resync position
|
||||
self.isoX = Util.getIsoX(self.tileX);
|
||||
self.isoY = Util.getIsoY(self.tileY);
|
||||
|
||||
self.onTileExit();
|
||||
|
||||
//Execute all the queued walk animations at a faster pace
|
||||
for (let i = 0; i < self.queuedAnimations.length; i++) {
|
||||
self.queuedAnimations[i](config.walkDuration / 2);
|
||||
self.queuedAnimations.splice(i, 1)
|
||||
}
|
||||
});
|
||||
|
||||
};
|
||||
|
||||
if (this.animations.currentAnim.isPlaying) {
|
||||
//Queue up the animation
|
||||
this.queuedAnimations.push(walkAnimation);
|
||||
|
||||
} else {
|
||||
walkAnimation(config.walkDuration);
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
/**
|
||||
* Create the username text that will appear on top of the Cubot. Text will have alternate
|
||||
* color when current username matches. This function is also responsable for setting the
|
||||
* reduced transparency of other Cubots
|
||||
*/
|
||||
public createUsername() {
|
||||
let username = mar.game.make.text(0, -24, this.username, {
|
||||
fontSize: 22,
|
||||
fill: config.textFill,
|
||||
stroke: config.textStroke,
|
||||
strokeThickness: 2,
|
||||
font: "fixedsys"
|
||||
});
|
||||
username.alpha = 0.85;
|
||||
username.anchor.set(0.5, 0);
|
||||
|
||||
//Color own username
|
||||
if (this.username === mar.client.username) {
|
||||
username.tint = config.selfUsernameColor;
|
||||
} else {
|
||||
this.alpha = config.otherCubotAlpha;
|
||||
}
|
||||
this.addChild(username);
|
||||
}
|
||||
}
|
||||
|
||||
class HarvesterNPC extends Cubot {
|
||||
|
||||
constructor(json) {
|
||||
super(json);
|
||||
|
||||
//Overwrite Cubot's animations
|
||||
this.animations.add("walk_w", mar.animationFrames.harvester_walk_w);
|
||||
this.animations.add("walk_s", mar.animationFrames.harvester_walk_s);
|
||||
this.animations.add("walk_e", mar.animationFrames.harvester_walk_e);
|
||||
this.animations.add("walk_n", mar.animationFrames.harvester_walk_n);
|
||||
|
||||
this.updateDirection();
|
||||
this.setText("Harvester NPC");
|
||||
this.text.visible = false;
|
||||
}
|
||||
|
||||
/**
|
||||
* Needs to be overridden because Cubot() calls getTint() when initialised
|
||||
*/
|
||||
public getTint() {
|
||||
return config.cubotTint;
|
||||
}
|
||||
|
||||
public updateDirection() {
|
||||
switch (this.direction) {
|
||||
case Direction.NORTH:
|
||||
this.animations.frameName = "harvester/walk_n/0001";
|
||||
break;
|
||||
case Direction.EAST:
|
||||
this.animations.frameName = "harvester/walk_e/0001";
|
||||
break;
|
||||
case Direction.SOUTH:
|
||||
this.animations.frameName = "harvester/walk_s/0001";
|
||||
break;
|
||||
case Direction.WEST:
|
||||
this.animations.frameName = "harvester/walk_w/0001";
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
updateObject(json) {
|
||||
if (DEBUG) {
|
||||
console.log("Updating Harvester NPC object")
|
||||
}
|
||||
|
||||
this.action = json.action;
|
||||
this.direction = json.direction;
|
||||
|
||||
//Update Location
|
||||
if (!this.isAt(json.x, json.y)) {
|
||||
//Location changed
|
||||
if (this.action == Action.WALKING) {
|
||||
//Walking..
|
||||
this.tileX = json.x;
|
||||
this.tileY = json.y;
|
||||
|
||||
this.walk();
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
//Update Direction
|
||||
this.updateDirection();
|
||||
}
|
||||
|
||||
public createUsername() {
|
||||
//No-op
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
class BiomassBlob extends GameObject {
|
||||
|
||||
onTileHover() {
|
||||
mar.game.tweens.removeFrom(this);
|
||||
mar.game.add.tween(this).to({isoZ: 45}, 200, Phaser.Easing.Quadratic.InOut, true);
|
||||
this.tint = config.biomassHoverTint;
|
||||
mar.game.add.tween(this.scale).to({x: 1.2, y: 1.2}, 200, Phaser.Easing.Linear.None, true);
|
||||
|
||||
this.text.visible = true;
|
||||
}
|
||||
|
||||
onTileExit() {
|
||||
mar.game.tweens.removeFrom(this);
|
||||
mar.game.add.tween(this).to({isoZ: 15}, 400, Phaser.Easing.Bounce.Out, true);
|
||||
mar.game.add.tween(this.scale).to({x: 1, y: 1}, 200, Phaser.Easing.Linear.None, true);
|
||||
this.tint = config.biomassTint;
|
||||
|
||||
this.text.visible = false;
|
||||
}
|
||||
|
||||
updateObject(json) {
|
||||
if (DEBUG) {
|
||||
console.log("Updating Biomass object")
|
||||
}
|
||||
}
|
||||
|
||||
constructor(json) {
|
||||
super(Util.getIsoX(json.x), Util.getIsoY(json.y), 10, "sheet", 1);
|
||||
|
||||
if (DEBUG) {
|
||||
console.log("Creating Biomass object")
|
||||
}
|
||||
|
||||
this.anchor.set(0.5, 0);
|
||||
this.id = json.i;
|
||||
this.tileX = json.x;
|
||||
this.tileY = json.y;
|
||||
|
||||
this.tint = config.biomassTint;
|
||||
|
||||
this.animations.add("idle", mar.animationFrames.biomassIdle);
|
||||
this.animations.play("idle", 45, true);
|
||||
|
||||
this.setText("Biomass");
|
||||
this.text.visible = false;
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
class Factory extends GameObject {
|
||||
|
||||
public onTileHover() {
|
||||
mar.game.tweens.removeFrom(this);
|
||||
mar.game.add.tween(this).to({isoZ: 25}, 200, Phaser.Easing.Quadratic.InOut, true);
|
||||
mar.game.add.tween(this.scale).to({x: 1.06, y: 1.06}, 200, Phaser.Easing.Linear.None, true);
|
||||
this.tint = config.cubotHoverTint;
|
||||
|
||||
this.text.visible = true;
|
||||
}
|
||||
|
||||
public onTileExit() {
|
||||
mar.game.tweens.removeFrom(this);
|
||||
mar.game.add.tween(this).to({isoZ: 15}, 400, Phaser.Easing.Bounce.Out, true);
|
||||
mar.game.add.tween(this.scale).to({x: 1, y: 1}, 200, Phaser.Easing.Linear.None, true);
|
||||
this.tint = config.cubotTint;
|
||||
|
||||
this.text.visible = false;
|
||||
}
|
||||
|
||||
public updateObject(json) {
|
||||
//No op
|
||||
}
|
||||
|
||||
public isAt(x: number, y: number) {
|
||||
//Factory is 2x2
|
||||
return (this.tileX === x || this.tileX + 1 === x) && (this.tileY + 1 === y || this.tileY === y);
|
||||
};
|
||||
|
||||
constructor(json) {
|
||||
super(Util.getIsoX(json.x), Util.getIsoY(json.y), 15, "sheet", "objects/factory");
|
||||
|
||||
this.anchor.set(0.5, .25);
|
||||
this.setText("Factory");
|
||||
this.text.visible = false;
|
||||
|
||||
this.id = json.i;
|
||||
this.tileX = json.x;
|
||||
this.tileY = json.y;
|
||||
}
|
||||
}
|
||||
|
||||
class RadioTower extends GameObject {
|
||||
|
||||
|
||||
public onTileHover() {
|
||||
mar.game.tweens.removeFrom(this);
|
||||
mar.game.add.tween(this).to({isoZ: 25}, 200, Phaser.Easing.Quadratic.InOut, true);
|
||||
mar.game.add.tween(this.scale).to({x: 1.06, y: 1.06}, 200, Phaser.Easing.Linear.None, true);
|
||||
this.tint = config.cubotHoverTint;
|
||||
|
||||
this.text.visible = true;
|
||||
}
|
||||
|
||||
public onTileExit() {
|
||||
mar.game.tweens.removeFrom(this);
|
||||
mar.game.add.tween(this).to({isoZ: 15}, 400, Phaser.Easing.Bounce.Out, true);
|
||||
mar.game.add.tween(this.scale).to({x: 1, y: 1}, 200, Phaser.Easing.Linear.None, true);
|
||||
this.tint = config.cubotTint;
|
||||
|
||||
this.text.visible = false;
|
||||
}
|
||||
|
||||
public updateObject(json) {
|
||||
//No op
|
||||
}
|
||||
|
||||
constructor(json) {
|
||||
super(Util.getIsoX(json.x), Util.getIsoY(json.y), 15, "sheet", "objects/RadioTower");
|
||||
|
||||
this.anchor.set(0.5, 0.64);
|
||||
this.setText("Radio Tower");
|
||||
this.text.visible = false;
|
||||
|
||||
this.id = json.i;
|
||||
this.tileX = json.x;
|
||||
this.tileY = json.y;
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user