mirror of
https://github.com/simon987/Much-Assembly-Required-Frontend.git
synced 2025-04-10 14:26:44 +00:00
567 lines
15 KiB
TypeScript
567 lines
15 KiB
TypeScript
enum ObjectType {
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CUBOT = 1,
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BIOMASS = 2,
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HARVESTER_NPC = 10,
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FACTORY = 3,
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RADIO_TOWER = 4
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}
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enum ItemType {
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BIOMASS = 1,
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IRON = 3,
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COPPER = 4
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}
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enum Action {
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IDLE,
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DIGGING,
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WALKING,
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WITHDRAWING,
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DEPOSITING,
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LISTENING,
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JUMPING
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}
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abstract class GameObject extends Phaser.Plugin.Isometric.IsoSprite {
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public tileX: number;
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public tileY: number;
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id: number;
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protected direction: Direction;
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protected action: Action;
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public updated: boolean;
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protected text: Phaser.Text;
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constructor(x: number, y: number, z: number, key: any, frame: any) {
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super(mar.game, x, y, z, key, frame);
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}
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public abstract updateObject(json): void;
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public abstract onTileHover(): void;
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public abstract onTileExit(): void;
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/**
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* Factory method for GameObjects
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*/
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public static createObject(json): GameObject {
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switch (json.t) {
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case ObjectType.CUBOT:
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return new Cubot(json);
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case ObjectType.BIOMASS:
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return new BiomassBlob(json);
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case ObjectType.HARVESTER_NPC:
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return new HarvesterNPC(json);
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case ObjectType.FACTORY:
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return new Factory(json);
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case ObjectType.RADIO_TOWER:
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return new RadioTower(json);
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default:
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return null;
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}
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}
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/**
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* Set text that will appear on top of the object. Usually used for hover text
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*/
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protected setText(text: string): void {
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this.text = mar.game.make.text(0, 0, text, {
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fontSize: 22,
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fill: config.textFill,
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stroke: config.textStroke,
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strokeThickness: 2,
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font: "fixedsys"
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});
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this.text.anchor.set(0.5, 0);
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this.addChild(this.text);
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}
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/**
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* Tested to trigger onTileHover and onTileExit
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*/
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public isAt(x: number, y: number): boolean {
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return x == this.tileX && y == this.tileY;
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}
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}
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enum HologramMode {
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CLEARED,
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HEX,
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STRING,
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DEC
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}
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class Cubot extends GameObject {
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username: string;
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heldItem: ItemType;
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energy: number;
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private hologram: Phaser.Text;
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/**
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* List of animation functions queued for execution.
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*/
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queuedAnimations = [];
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private hovered: boolean = false;
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constructor(json) {
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super(Util.getIsoX(json.x), Util.getIsoY(json.y), 15, "sheet", null);
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if (DEBUG) {
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console.log("Creating Cubot object");
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}
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this.anchor.set(0.5, 0);
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this.id = json.i;
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this.tileX = json.x;
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this.tileY = json.y;
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this.username = json.parent;
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this.heldItem = json.heldItem;
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this.direction = json.direction;
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this.action = json.action;
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this.energy = json.energy;
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this.animations.add("walk_w", mar.animationFrames.walk_w);
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this.animations.add("walk_s", mar.animationFrames.walk_s,);
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this.animations.add("walk_e", mar.animationFrames.walk_e);
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this.animations.add("walk_n", mar.animationFrames.walk_n);
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this.animations.add("dig_w", mar.animationFrames.dig_w);
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this.animations.add("dig_s", mar.animationFrames.dig_s);
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this.animations.add("dig_e", mar.animationFrames.dig_e);
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this.animations.add("dig_n", mar.animationFrames.dig_n);
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this.createUsername();
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this.updateDirection();
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this.tint = this.getTint();
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}
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onTileHover(): void {
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mar.game.add.tween(this).to({isoZ: 45}, 200, Phaser.Easing.Quadratic.InOut, true);
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mar.game.add.tween(this.scale).to({x: 1.2, y: 1.2}, 200, Phaser.Easing.Linear.None, true);
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this.tint = config.cubotHoverTint;
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if (this.text !== undefined) {
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this.text.visible = true;
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}
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this.hovered = true;
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}
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onTileExit(): void {
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mar.game.add.tween(this).to({isoZ: 15}, 400, Phaser.Easing.Bounce.Out, true);
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mar.game.add.tween(this.scale).to({x: 1, y: 1}, 200, Phaser.Easing.Linear.None, true);
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if (this.text !== undefined) {
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this.text.visible = false;
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}
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this.hovered = false;
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this.tint = this.getTint();
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}
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public getTint(): number {
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if (!this.hovered) {
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if (this.energy <= config.lowEnergy) {
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return config.lowEnergyTint;
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} else {
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return config.cubotTint;
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}
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} else {
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return config.cubotHoverTint;
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}
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}
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updateObject(json): void {
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if (DEBUG) {
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console.log("Updating Cubot object")
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}
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this.action = json.action;
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this.energy = json.energy;
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this.direction = json.direction;
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//Update color
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this.tint = this.getTint();
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//Update Location
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if (!this.isAt(json.x, json.y)) {
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//Location changed
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if (this.action == Action.WALKING) {
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//Walking..
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this.tileX = json.x;
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this.tileY = json.y;
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this.walk();
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}
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// else if (this.action == Action.JUMPING) {
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// //TODO
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// }
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}
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// if (this.action == Action.DIGGING) {
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// //TODO dig animation
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// }
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this.updateDirection();
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this.updateHologram(json.holoMode, json.holoC, json.holo, json.holoStr);
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}
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private updateHologram(holoMode: HologramMode, holoColor: number, holoValue: number, holoStr: string): void {
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//Create hologram if not exist, set style
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if (this.hologram == undefined) {
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this.hologram = mar.game.make.text(0, 32, "");
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this.hologram.anchor.set(0.5, 0);
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this.addChild(this.hologram);
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this.hologram.setStyle(config.holoStyle(holoColor));
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} else {
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this.hologram.setStyle(config.holoStyle(holoColor));
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}
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switch (holoMode) {
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case HologramMode.CLEARED:
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this.hologram.text = "";
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break;
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case HologramMode.DEC:
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this.hologram.text = Number(holoValue).toString();
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break;
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case HologramMode.HEX:
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this.hologram.text = "0x" + ("0000" + Number(holoValue).toString(16).toUpperCase()).slice(-4);
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break;
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case HologramMode.STRING:
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this.hologram.text = holoStr.replace(/[\n|\t]/g, '');
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break;
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}
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}
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/**
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* Set appropriate frame based on direction
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*/
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public updateDirection() {
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switch (this.direction) {
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case Direction.NORTH:
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this.animations.frameName = "cubot/walk_n/0001";
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break;
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case Direction.EAST:
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this.animations.frameName = "cubot/walk_e/0001";
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break;
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case Direction.SOUTH:
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this.animations.frameName = "cubot/walk_s/0001";
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break;
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case Direction.WEST:
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this.animations.frameName = "cubot/walk_w/0001";
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break;
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}
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}
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/**
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* Initiate the walk animation. Handles multiple calls of this function even if the previous animations
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* were not completed
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*/
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public walk() {
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let self = this;
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let walkAnimation = function (duration) {
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//Move the Cubot to desired tile
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let tween = mar.game.add.tween(self).to({isoX: Util.getIsoX(self.tileX), isoY: Util.getIsoY(self.tileY)},
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duration, Phaser.Easing.Linear.None, true);
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//Play appropriate animation
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switch (self.direction) {
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case Direction.NORTH:
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self.animations.play("walk_n", 60, true);
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break;
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case Direction.SOUTH:
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self.animations.play("walk_s", 60, true);
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break;
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case Direction.EAST:
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self.animations.play("walk_e", 60, true);
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break;
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case Direction.WEST:
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self.animations.play("walk_w", 60, true);
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break;
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}
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//When moved to destination,
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tween.onComplete.add(function () {
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self.animations.stop();
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self.updateDirection();
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//Resync position
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self.isoX = Util.getIsoX(self.tileX);
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self.isoY = Util.getIsoY(self.tileY);
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self.onTileExit();
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//Execute all the queued walk animations at a faster pace
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for (let i = 0; i < self.queuedAnimations.length; i++) {
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self.queuedAnimations[i](config.walkDuration / 2);
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self.queuedAnimations.splice(i, 1)
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}
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});
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};
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if (this.animations.currentAnim.isPlaying) {
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//Queue up the animation
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this.queuedAnimations.push(walkAnimation);
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} else {
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walkAnimation(config.walkDuration);
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}
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}
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/**
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* Create the username text that will appear on top of the Cubot. Text will have alternate
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* color when current username matches. This function is also responsable for setting the
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* reduced transparency of other Cubots
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*/
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public createUsername() {
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let username = mar.game.make.text(0, -24, this.username, {
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fontSize: 22,
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fill: config.textFill,
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stroke: config.textStroke,
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strokeThickness: 2,
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font: "fixedsys"
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});
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username.alpha = 0.85;
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username.anchor.set(0.5, 0);
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//Color own username
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if (this.username === mar.client.username) {
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username.tint = config.selfUsernameColor;
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} else {
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this.alpha = config.otherCubotAlpha;
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}
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this.addChild(username);
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}
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}
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class HarvesterNPC extends Cubot {
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constructor(json) {
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super(json);
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//Overwrite Cubot's animations
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this.animations.add("walk_w", mar.animationFrames.harvester_walk_w);
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this.animations.add("walk_s", mar.animationFrames.harvester_walk_s);
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this.animations.add("walk_e", mar.animationFrames.harvester_walk_e);
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this.animations.add("walk_n", mar.animationFrames.harvester_walk_n);
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this.updateDirection();
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this.setText("Harvester NPC");
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this.text.visible = false;
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}
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/**
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* Needs to be overridden because Cubot() calls getTint() when initialised
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*/
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public getTint() {
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return config.cubotTint;
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}
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public updateDirection() {
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switch (this.direction) {
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case Direction.NORTH:
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this.animations.frameName = "harvester/walk_n/0001";
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break;
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case Direction.EAST:
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this.animations.frameName = "harvester/walk_e/0001";
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break;
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case Direction.SOUTH:
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this.animations.frameName = "harvester/walk_s/0001";
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break;
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case Direction.WEST:
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this.animations.frameName = "harvester/walk_w/0001";
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break;
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}
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}
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updateObject(json) {
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if (DEBUG) {
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console.log("Updating Harvester NPC object")
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}
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this.action = json.action;
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this.direction = json.direction;
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//Update Location
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if (!this.isAt(json.x, json.y)) {
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//Location changed
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if (this.action == Action.WALKING) {
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//Walking..
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this.tileX = json.x;
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this.tileY = json.y;
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this.walk();
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}
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}
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//Update Direction
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this.updateDirection();
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}
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public createUsername() {
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//No-op
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}
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}
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class BiomassBlob extends GameObject {
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onTileHover() {
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mar.game.tweens.removeFrom(this);
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mar.game.add.tween(this).to({isoZ: 45}, 200, Phaser.Easing.Quadratic.InOut, true);
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this.tint = config.biomassHoverTint;
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mar.game.add.tween(this.scale).to({x: 1.2, y: 1.2}, 200, Phaser.Easing.Linear.None, true);
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this.text.visible = true;
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}
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onTileExit() {
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mar.game.tweens.removeFrom(this);
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mar.game.add.tween(this).to({isoZ: 15}, 400, Phaser.Easing.Bounce.Out, true);
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mar.game.add.tween(this.scale).to({x: 1, y: 1}, 200, Phaser.Easing.Linear.None, true);
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this.tint = config.biomassTint;
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this.text.visible = false;
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}
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updateObject(json) {
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if (DEBUG) {
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console.log("Updating Biomass object")
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}
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}
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constructor(json) {
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super(Util.getIsoX(json.x), Util.getIsoY(json.y), 10, "sheet", 1);
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if (DEBUG) {
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console.log("Creating Biomass object")
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}
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this.anchor.set(0.5, 0);
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this.id = json.i;
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this.tileX = json.x;
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this.tileY = json.y;
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this.tint = config.biomassTint;
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this.animations.add("idle", mar.animationFrames.biomassIdle);
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this.animations.play("idle", 45, true);
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this.setText("Biomass");
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this.text.visible = false;
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}
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}
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class Factory extends GameObject {
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public onTileHover() {
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mar.game.tweens.removeFrom(this);
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mar.game.add.tween(this).to({isoZ: 25}, 200, Phaser.Easing.Quadratic.InOut, true);
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mar.game.add.tween(this.scale).to({x: 1.06, y: 1.06}, 200, Phaser.Easing.Linear.None, true);
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this.tint = config.cubotHoverTint;
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this.text.visible = true;
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}
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public onTileExit() {
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mar.game.tweens.removeFrom(this);
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mar.game.add.tween(this).to({isoZ: 15}, 400, Phaser.Easing.Bounce.Out, true);
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mar.game.add.tween(this.scale).to({x: 1, y: 1}, 200, Phaser.Easing.Linear.None, true);
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this.tint = config.cubotTint;
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this.text.visible = false;
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}
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public updateObject(json) {
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//No op
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}
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public isAt(x: number, y: number) {
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//Factory is 2x2
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return (this.tileX === x || this.tileX + 1 === x) && (this.tileY + 1 === y || this.tileY === y);
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};
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constructor(json) {
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super(Util.getIsoX(json.x), Util.getIsoY(json.y), 15, "sheet", "objects/factory");
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this.anchor.set(0.5, .25);
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this.setText("Factory");
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this.text.visible = false;
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this.id = json.i;
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this.tileX = json.x;
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this.tileY = json.y;
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}
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}
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class RadioTower extends GameObject {
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public onTileHover() {
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mar.game.tweens.removeFrom(this);
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mar.game.add.tween(this).to({isoZ: 25}, 200, Phaser.Easing.Quadratic.InOut, true);
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mar.game.add.tween(this.scale).to({x: 1.06, y: 1.06}, 200, Phaser.Easing.Linear.None, true);
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this.tint = config.cubotHoverTint;
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this.text.visible = true;
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}
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public onTileExit() {
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mar.game.tweens.removeFrom(this);
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mar.game.add.tween(this).to({isoZ: 15}, 400, Phaser.Easing.Bounce.Out, true);
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mar.game.add.tween(this.scale).to({x: 1, y: 1}, 200, Phaser.Easing.Linear.None, true);
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this.tint = config.cubotTint;
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this.text.visible = false;
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}
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public updateObject(json) {
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//No op
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}
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constructor(json) {
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super(Util.getIsoX(json.x), Util.getIsoY(json.y), 15, "sheet", "objects/RadioTower");
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this.anchor.set(0.5, 0.64);
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|
this.setText("Radio Tower");
|
|
this.text.visible = false;
|
|
|
|
this.id = json.i;
|
|
this.tileX = json.x;
|
|
this.tileY = json.y;
|
|
}
|
|
} |