2019-02-22 05:37:45 +01:00

490 lines
11 KiB
Go

// Copyright (c) 2015, Emir Pasic. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
// Modifications by terorie
// Package redblacktree implements a red-black tree.
//
// Used by TreeSet and TreeMap.
//
// Structure is not thread safe.
//
// References: http://en.wikipedia.org/wiki/Red%E2%80%93black_tree
package redblackhash
import (
"bytes"
"fmt"
"sync"
)
const (
black, red color = true, false
KeySize = 64
)
type color bool
type Key [KeySize]byte
// Tree holds elements of the red-black tree
type Tree struct {
sync.Mutex
Root *Node
size int
}
// Node is a single element within the tree
type Node struct {
Key Key
color color
Left *Node
Right *Node
Parent *Node
}
func (k *Key) Compare(o *Key) int {
return bytes.Compare(k[:], o[:])
}
// Put inserts node into the tree.
// Key should adhere to the comparator's type assertion, otherwise method panics.
func (tree *Tree) Put(key *Key) {
var insertedNode *Node
if tree.Root == nil {
// Assert key is of comparator's type for initial tree
tree.Root = &Node{Key: *key, color: red}
insertedNode = tree.Root
} else {
node := tree.Root
loop := true
for loop {
compare := key.Compare(&node.Key)
switch {
case compare == 0:
node.Key = *key
return
case compare < 0:
if node.Left == nil {
node.Left = &Node{Key: *key, color: red}
insertedNode = node.Left
loop = false
} else {
node = node.Left
}
case compare > 0:
if node.Right == nil {
node.Right = &Node{Key: *key, color: red}
insertedNode = node.Right
loop = false
} else {
node = node.Right
}
}
}
insertedNode.Parent = node
}
tree.insertCase1(insertedNode)
tree.size++
}
// Get searches the node in the tree by key and returns its value or nil if key is not found in tree.
// Second return parameter is true if key was found, otherwise false.
// Key should adhere to the comparator's type assertion, otherwise method panics.
func (tree *Tree) Get(key *Key) (found bool) {
node := tree.lookup(key)
return node != nil
}
// Remove remove the node from the tree by key.
// Key should adhere to the comparator's type assertion, otherwise method panics.
func (tree *Tree) Remove(key *Key) {
var child *Node
node := tree.lookup(key)
if node == nil {
return
}
if node.Left != nil && node.Right != nil {
pred := node.Left.maximumNode()
node.Key = pred.Key
node = pred
}
if node.Left == nil || node.Right == nil {
if node.Right == nil {
child = node.Left
} else {
child = node.Right
}
if node.color == black {
node.color = nodeColor(child)
tree.deleteCase1(node)
}
tree.replaceNode(node, child)
if node.Parent == nil && child != nil {
child.color = black
}
}
tree.size--
}
// Empty returns true if tree does not contain any nodes
func (tree *Tree) Empty() bool {
return tree.size == 0
}
// Size returns number of nodes in the tree.
func (tree *Tree) Size() int {
return tree.size
}
// Left returns the left-most (min) node or nil if tree is empty.
func (tree *Tree) Left() *Node {
var parent *Node
current := tree.Root
for current != nil {
parent = current
current = current.Left
}
return parent
}
// Right returns the right-most (max) node or nil if tree is empty.
func (tree *Tree) Right() *Node {
var parent *Node
current := tree.Root
for current != nil {
parent = current
current = current.Right
}
return parent
}
// Floor Finds floor node of the input key, return the floor node or nil if no floor is found.
// Second return parameter is true if floor was found, otherwise false.
//
// Floor node is defined as the largest node that is smaller than or equal to the given node.
// A floor node may not be found, either because the tree is empty, or because
// all nodes in the tree are larger than the given node.
//
// Key should adhere to the comparator's type assertion, otherwise method panics.
func (tree *Tree) Floor(key *Key) (floor *Node, found bool) {
found = false
node := tree.Root
for node != nil {
compare := key.Compare(&node.Key)
switch {
case compare == 0:
return node, true
case compare < 0:
node = node.Left
case compare > 0:
floor, found = node, true
node = node.Right
}
}
if found {
return floor, true
}
return nil, false
}
// Ceiling finds ceiling node of the input key, return the ceiling node or nil if no ceiling is found.
// Second return parameter is true if ceiling was found, otherwise false.
//
// Ceiling node is defined as the smallest node that is larger than or equal to the given node.
// A ceiling node may not be found, either because the tree is empty, or because
// all nodes in the tree are smaller than the given node.
//
// Key should adhere to the comparator's type assertion, otherwise method panics.
func (tree *Tree) Ceiling(key *Key) (ceiling *Node, found bool) {
found = false
node := tree.Root
for node != nil {
compare := key.Compare(&node.Key)
switch {
case compare == 0:
return node, true
case compare < 0:
ceiling, found = node, true
node = node.Left
case compare > 0:
node = node.Right
}
}
if found {
return ceiling, true
}
return nil, false
}
// Clear removes all nodes from the tree.
func (tree *Tree) Clear() {
tree.Root = nil
tree.size = 0
}
// String returns a string representation of container
func (tree *Tree) String() string {
str := "RedBlackTree\n"
if !tree.Empty() {
output(tree.Root, "", true, &str)
}
return str
}
func (node *Node) String() string {
return fmt.Sprintf("%v", node.Key)
}
func output(node *Node, prefix string, isTail bool, str *string) {
if node.Right != nil {
newPrefix := prefix
if isTail {
newPrefix += "│ "
} else {
newPrefix += " "
}
output(node.Right, newPrefix, false, str)
}
*str += prefix
if isTail {
*str += "└── "
} else {
*str += "┌── "
}
*str += node.String() + "\n"
if node.Left != nil {
newPrefix := prefix
if isTail {
newPrefix += " "
} else {
newPrefix += "│ "
}
output(node.Left, newPrefix, true, str)
}
}
func (tree *Tree) lookup(key *Key) *Node {
node := tree.Root
for node != nil {
compare := key.Compare(&node.Key)
switch {
case compare == 0:
return node
case compare < 0:
node = node.Left
case compare > 0:
node = node.Right
}
}
return nil
}
func (node *Node) grandparent() *Node {
if node != nil && node.Parent != nil {
return node.Parent.Parent
}
return nil
}
func (node *Node) uncle() *Node {
if node == nil || node.Parent == nil || node.Parent.Parent == nil {
return nil
}
return node.Parent.sibling()
}
func (node *Node) sibling() *Node {
if node == nil || node.Parent == nil {
return nil
}
if node == node.Parent.Left {
return node.Parent.Right
}
return node.Parent.Left
}
func (tree *Tree) rotateLeft(node *Node) {
right := node.Right
tree.replaceNode(node, right)
node.Right = right.Left
if right.Left != nil {
right.Left.Parent = node
}
right.Left = node
node.Parent = right
}
func (tree *Tree) rotateRight(node *Node) {
left := node.Left
tree.replaceNode(node, left)
node.Left = left.Right
if left.Right != nil {
left.Right.Parent = node
}
left.Right = node
node.Parent = left
}
func (tree *Tree) replaceNode(old *Node, new *Node) {
if old.Parent == nil {
tree.Root = new
} else {
if old == old.Parent.Left {
old.Parent.Left = new
} else {
old.Parent.Right = new
}
}
if new != nil {
new.Parent = old.Parent
}
}
func (tree *Tree) insertCase1(node *Node) {
if node.Parent == nil {
node.color = black
} else {
tree.insertCase2(node)
}
}
func (tree *Tree) insertCase2(node *Node) {
if nodeColor(node.Parent) == black {
return
}
tree.insertCase3(node)
}
func (tree *Tree) insertCase3(node *Node) {
uncle := node.uncle()
if nodeColor(uncle) == red {
node.Parent.color = black
uncle.color = black
node.grandparent().color = red
tree.insertCase1(node.grandparent())
} else {
tree.insertCase4(node)
}
}
func (tree *Tree) insertCase4(node *Node) {
grandparent := node.grandparent()
if node == node.Parent.Right && node.Parent == grandparent.Left {
tree.rotateLeft(node.Parent)
node = node.Left
} else if node == node.Parent.Left && node.Parent == grandparent.Right {
tree.rotateRight(node.Parent)
node = node.Right
}
tree.insertCase5(node)
}
func (tree *Tree) insertCase5(node *Node) {
node.Parent.color = black
grandparent := node.grandparent()
grandparent.color = red
if node == node.Parent.Left && node.Parent == grandparent.Left {
tree.rotateRight(grandparent)
} else if node == node.Parent.Right && node.Parent == grandparent.Right {
tree.rotateLeft(grandparent)
}
}
func (node *Node) maximumNode() *Node {
if node == nil {
return nil
}
for node.Right != nil {
node = node.Right
}
return node
}
func (tree *Tree) deleteCase1(node *Node) {
if node.Parent == nil {
return
}
tree.deleteCase2(node)
}
func (tree *Tree) deleteCase2(node *Node) {
sibling := node.sibling()
if nodeColor(sibling) == red {
node.Parent.color = red
sibling.color = black
if node == node.Parent.Left {
tree.rotateLeft(node.Parent)
} else {
tree.rotateRight(node.Parent)
}
}
tree.deleteCase3(node)
}
func (tree *Tree) deleteCase3(node *Node) {
sibling := node.sibling()
if nodeColor(node.Parent) == black &&
nodeColor(sibling) == black &&
nodeColor(sibling.Left) == black &&
nodeColor(sibling.Right) == black {
sibling.color = red
tree.deleteCase1(node.Parent)
} else {
tree.deleteCase4(node)
}
}
func (tree *Tree) deleteCase4(node *Node) {
sibling := node.sibling()
if nodeColor(node.Parent) == red &&
nodeColor(sibling) == black &&
nodeColor(sibling.Left) == black &&
nodeColor(sibling.Right) == black {
sibling.color = red
node.Parent.color = black
} else {
tree.deleteCase5(node)
}
}
func (tree *Tree) deleteCase5(node *Node) {
sibling := node.sibling()
if node == node.Parent.Left &&
nodeColor(sibling) == black &&
nodeColor(sibling.Left) == red &&
nodeColor(sibling.Right) == black {
sibling.color = red
sibling.Left.color = black
tree.rotateRight(sibling)
} else if node == node.Parent.Right &&
nodeColor(sibling) == black &&
nodeColor(sibling.Right) == red &&
nodeColor(sibling.Left) == black {
sibling.color = red
sibling.Right.color = black
tree.rotateLeft(sibling)
}
tree.deleteCase6(node)
}
func (tree *Tree) deleteCase6(node *Node) {
sibling := node.sibling()
sibling.color = nodeColor(node.Parent)
node.Parent.color = black
if node == node.Parent.Left && nodeColor(sibling.Right) == red {
sibling.Right.color = black
tree.rotateLeft(node.Parent)
} else if nodeColor(sibling.Left) == red {
sibling.Left.color = black
tree.rotateRight(node.Parent)
}
}
func nodeColor(node *Node) color {
if node == nil {
return black
}
return node.color
}