style, resize, animations

This commit is contained in:
simon 2020-01-25 20:54:34 -05:00
parent a16f3533b1
commit ec706ab7ab
9 changed files with 596 additions and 400 deletions

21
app.py
View File

@ -17,10 +17,6 @@ socketio = SocketIO(app, async_mode="eventlet")
logger = logging.getLogger("default")
# TODO: alphanum room
# TODO: alphanum name w/max len
@app.route("/")
def page_index():
return send_file("web/index.html")
@ -58,13 +54,11 @@ class BingoNamespace(Namespace):
cell = card.cells[message["cidx"]]
if not cell.checked or card.last_cell == message["cidx"]:
cell.checked = not cell.checked
card.check_cell(message["cidx"])
card.last_cell = message["cidx"]
db.save_card(card)
emit("card_state", {
"card": card.serialize()
}, room=room)
emit("card_state", {"card": card.serialize()}, room=room)
if card.moves_until_win() == 0:
game = db.get_game(room)
@ -72,7 +66,7 @@ class BingoNamespace(Namespace):
if game.should_end():
game.state = GameState.ENDED
emit("game_state", {"state": game.state.name})
emit("game_state", {"state": game.state.name}, room=room)
db.save_game(game)
def on_get_card(self, message):
@ -125,10 +119,8 @@ class BingoNamespace(Namespace):
game.pool = message["pool"]
db.save_game(game)
emit("game_state", {
"state": game.state.name,
}, room=room)
emit("game_state", {"state": game.state.name, }, room=room)
emit("style_state", {"style": game.style}, room=room)
emit("create_game_rsp", {
"created": True,
})
@ -162,6 +154,9 @@ class BingoNamespace(Namespace):
game = db.get_game(message["room"])
if not game:
game = BingoGame(room, user.oid)
emit("style_state", {
"style": game.style
})
join_room(room)
game.players.add(user.oid)

View File

@ -10,10 +10,11 @@ import common
class BingoCell:
def __init__(self, text, checked=False, free=False):
def __init__(self, text, checked=False, free=False, shake=False):
self.text = text
self.free = free
self.checked = checked
self.shake = shake
def serialize(self):
return self.__dict__
@ -26,7 +27,8 @@ class BingoCell:
return BingoCell(
text=j["text"],
free=bool(j["free"]),
checked=bool(j["checked"])
checked=bool(j["checked"]),
shake=bool(j["shake"])
)
@ -51,12 +53,30 @@ class BingoCard:
}
def moves_until_win(self):
return min(
*(sum(1 for c in self._row(row) if not c.checked) for row in range(0, self.size)),
*(sum(1 for c in self._col(col) if not c.checked) for col in range(0, self.size)),
sum(1 for c in self._diag_left() if not c.checked),
sum(1 for c in self._diag_right() if not c.checked),
)
return min(sum(1 for c in line if not c.checked) for line in self._lines())
def _lines(self):
return [
*(self._row(row) for row in range(0, self.size)),
*(self._col(col) for col in range(0, self.size)),
self._diag_left(),
self._diag_right(),
]
def check_cell(self, cell_idx):
cell = self.cells[cell_idx]
cell.checked = not cell.checked
self._update_shaking(cell)
def _update_shaking(self, cell):
for c in self.cells:
c.shake = False
if cell.checked:
for line in self._lines():
moves_remaining = sum(1 for c in line if not c.checked)
if cell in line and moves_remaining <= self.size / 2 and moves_remaining <= 3:
for c in line:
c.shake = not c.checked
def _row(self, idx):
return self.cells[idx * self.size:idx * self.size + self.size]
@ -91,8 +111,24 @@ class GameState(Enum):
class BingoGame:
_default_style = {
"cell": {
"base": 0xBD93F9,
"checked": 0xFF5555,
"hover": 0xFF79C6,
"text": 0x111111
},
"card": {
"base": 0xFF5555,
"text": 0x50FA7B
},
"background": 0x282A36,
"message": 0xF8F8F2,
"font": "'Roboto Mono', 'Lucida Console'"
}
def __init__(self, room, admin, mode=GameMode.FREE, pool=None, state=GameState.CREATING,
players=None, winners=None):
players=None, winners=None, style=None):
self.room = room
self.mode = mode
self.admin = admin
@ -106,6 +142,9 @@ class BingoGame:
if winners is None:
winners = []
self.winners = winners
if style is None:
style = BingoGame._default_style
self.style = style
def should_end(self):
# TODO: add winner count
@ -126,6 +165,7 @@ class BingoGame:
"pool": self.pool,
"players": list(self.players),
"winners": self.winners,
"style": self.style,
}
@staticmethod
@ -137,7 +177,8 @@ class BingoGame:
admin=j["admin"],
state=GameState[j["state"]],
players=set(j["players"]),
winners=j["winners"]
winners=j["winners"],
style=j["style"],
)

101
static/net.js Normal file
View File

@ -0,0 +1,101 @@
let SOCKET;
function initNet() {
SOCKET = io("/socket");
SOCKET.on("connect", () => {
let oid = selfOid();
if (oid) {
SOCKET.emit("join", {
room: ROOM,
name: selfName(),
oid: oid,
});
} else {
openCreateUserModal();
}
});
SOCKET.on("message", msg => {
TEXT._display(msg.text, msg.timeout)
})
SOCKET.on("end_message", msg => {
alert(msg.text)
})
SOCKET.on("game_state", msg => {
if (msg.state === "PLAYING") {
document.getElementById("create-game").style.display = "none";
SOCKET.emit("get_card", {
"oid": selfOid(),
"room": ROOM,
})
} else if (msg.state === "ENDED") {
SOCKET.emit("get_end_message")
}
})
SOCKET.on("card_state", msg => {
if (CARDS.hasOwnProperty("SELF")) {
if (CARDS.hasOwnProperty(msg.card.oid)) {
CARDS[msg.card.oid]._update(msg.card)
} else {
const card = new BingoCard(msg.card.oid, msg.parent, XSCALE, YSCALE);
card._self = msg.card
CARDS[msg.card.oid] = card;
updateCards();
}
}
})
SOCKET.on("get_card_rsp", msg => {
// Add self card
let card = new BingoCard(msg.card.oid, msg.parent, 1.0);
card._self = msg.card;
CARDS[msg.card.oid] = card;
CARDS["SELF"] = card;
updateCards();
})
SOCKET.on("join_rsp", msg => {
if (msg.ok === false) {
openCreateUserModal();
return;
}
document.getElementById("create-user").style.display = "none";
localStorage.setItem("oid", msg.oid)
document.title = msg.oid
if (msg.state === "CREATING") {
createGameModal();
} else if (msg.state === "PLAYING") {
SOCKET.emit("get_card", {
"oid": selfOid(),
"room": ROOM,
})
} else if (msg.state === "ENDED") {
SOCKET.emit("get_end_message")
}
});
SOCKET.on("room_join", msg => {
// console.log(msg);
})
SOCKET.on("style_state", msg => {
STYLE = msg.style
APP.renderer.backgroundColor = STYLE.background;
if (TEXT === undefined) {
TEXT = makeText();
APP.stage.addChild(TEXT);
}
})
}

1
static/pixi-tween.js Normal file

File diff suppressed because one or more lines are too long

8
static/pixi.min.js vendored Normal file

File diff suppressed because one or more lines are too long

354
static/room.js Normal file
View File

@ -0,0 +1,354 @@
const ROOM = window.location.pathname.slice(1);
let APP;
let STYLE;
let CARDS = {};
let TEXT;
let COLS, ROWS;
let XSCALE, YSCALE;
const CELL_PAD = 4;
const CARD_PAD = 20;
let WIDTH;
let HEIGHT;
let PORTRAIT;
let CARD_WIDTH, CARD_HEIGHT;
function calculateDimensions() {
WIDTH = window.innerWidth;
HEIGHT = window.innerHeight;
PORTRAIT = WIDTH < HEIGHT;
if (PORTRAIT) {
COLS = 3;
ROWS = 2;
CARD_WIDTH = 0.65 * WIDTH;
CARD_HEIGHT = (1 / 3) * HEIGHT;
XSCALE = (WIDTH) / ((CARD_WIDTH + CARD_PAD * 2) * COLS + CARD_PAD * 2)
YSCALE = (HEIGHT / 3) / ((CARD_HEIGHT + CARD_PAD * 4) * ROWS + CARD_PAD * 4)
} else {
COLS = 2;
ROWS = 3;
CARD_WIDTH = (1 / 3) * WIDTH;
CARD_HEIGHT = 0.70 * HEIGHT;
XSCALE = (WIDTH / 3) / ((CARD_WIDTH + CARD_PAD * 2) * COLS + CARD_PAD * 2)
YSCALE = (HEIGHT) / ((CARD_HEIGHT + CARD_PAD * 4) * ROWS + CARD_PAD * 4)
}
}
maskInputAlphaNum(document.getElementById("name"));
function createGameModal() {
document.getElementById("create-game").style.display = "block";
}
function onCreateGameSubmit() {
const gameMode = document.getElementById("game-mode").value;
const pool = document.getElementById("pool").value;
const maximumSize = document.getElementById("maximum-size").value;
const middleFree = document.getElementById("middle-free").value;
SOCKET.emit("create_game", {
"oid": selfOid(),
"room": ROOM,
"mode": gameMode,
"maximum_size": maximumSize,
"middle_free": middleFree,
"pool": pool.split(/\s+/).map(w => w.trim())
})
return false;
}
function openCreateUserModal() {
document.getElementById("create-user").style.display = "block";
}
function onCreateUserSubmit() {
const name = document.getElementById("name").value;
localStorage.setItem("name", name)
SOCKET.emit("join", {
room: ROOM,
name: name
});
return false;
}
function initApp() {
APP = new PIXI.Application({
antialias: false,
width: window.innerWidth,
height: window.innerHeight,
resolution: 2,
resizeTo: window
});
document.body.appendChild(APP.view);
APP.renderer.autoDensity = true;
APP.renderer.resize(window.innerWidth, window.innerHeight);
// pixi-tween init
function animate() {
window.requestAnimationFrame(animate);
APP.renderer.render(APP.stage);
PIXI.tweenManager.update();
}
animate();
}
function makeCell(cell, size, card_oid, xscale, yscale) {
const g = new PIXI.Graphics();
const sprite = new PIXI.Sprite();
sprite._baseColor = cell.checked ? STYLE.cell.checked : STYLE.cell.base;
sprite._color = sprite._baseColor;
sprite._update = function () {
g.clear();
g.beginFill(this._color);
g.drawRect(0, 0,
((xscale * CARD_WIDTH - CELL_PAD) / size - CELL_PAD),
((yscale * CARD_HEIGHT - CELL_PAD) / size - CELL_PAD)
);
g.endFill()
if (g.children.length === 0) {
const maxWidth = g.width - 4;
const maxHeight = g.height - 4;
const text = new PIXI.Text(cell.text, {
fontFamily: STYLE.font,
fontSize: xscale === 1 ? 16 : 10,
fill: STYLE.cell.text,
align: "center",
breakWords: true,
wordWrap: true,
wordWrapWidth: maxWidth,
}
);
text.anchor.set(0.5, 0.5)
text.x = g.width / 2;
text.y = g.height / 2;
if (text.height < maxHeight) {
g.addChild(text);
}
}
this.texture = APP.renderer.generateTexture(g, PIXI.SCALE_MODES.LINEAR, 5);
}
sprite._destroy = function () {
if (this._tw) {
this._tw.stop();
this._tw.remove();
}
this.destroy({texture: true, baseTexture: true, children: true});
}
sprite._update()
if (xscale === 1) {
sprite.interactive = true;
sprite.buttonMode = true;
sprite.on("mouseover", () => {
sprite._color = STYLE.cell.hover;
sprite._update();
})
sprite.on("mouseout", () => {
sprite._color = sprite._baseColor;
sprite._update();
})
sprite.on("click", () => {
SOCKET.emit("cell_click", {
"oid": selfOid(),
"cidx": cell.cidx,
"card": card_oid,
"room": ROOM
})
})
}
return sprite
}
function BingoCard(oid, parent, xscale = 1, yscale = 1) {
let g = new PIXI.Graphics();
g._update = function (card) {
g.clear();
g.setMatrix(new PIXI.Matrix().scale(xscale, yscale));
g.lineStyle(3, STYLE.card.base);
g.drawRect(0, 0, CARD_WIDTH, CARD_HEIGHT);
if (!this._text) {
this._text = new PIXI.Text(parent, {
fontFamily: STYLE.font,
fontSize: 16,
fill: STYLE.card.text,
align: "center",
strokeThickness: 3
}
);
this._text.anchor.set(0.5, 0.35)
} else {
g.removeChild(this._text);
}
this._text.x = g.width / 2;
this._text.y = g.height;
g.addChild(this._text);
this._self = card;
let toDestroy = [];
g.children.forEach(child => {
if (child !== this._text) {
toDestroy.push(child);
}
})
toDestroy.forEach(x => {
x._destroy();
})
let size = Math.floor(Math.sqrt(this._self.cells.length))
for (let col = 0; col < size; col++) {
for (let row = 0; row < size; row++) {
let cidx = col * size + row;
let cell = this._self.cells[cidx];
cell.cidx = cidx;
let c = makeCell(cell, size, oid, xscale, yscale)
c.x = (c.width + CELL_PAD) * row + CELL_PAD + 1;
c.y = (c.height + CELL_PAD) * col + CELL_PAD + 1;
if (cell.shake) {
cell.shake = false;
shake(c, "x", 16 * xscale)
shake(c, "y", 16 * xscale)
shake(g, "x", 3 * xscale)
shake(g, "y", 3 * xscale)
}
g.addChild(c);
}
}
}
return g;
}
function makeText() {
const PAD = 5;
const t = new PIXI.Text("", {
fontFamily: STYLE.font,
fontSize: 38,
fill: STYLE.cell.text,
strokeThickness: 2,
align: "left",
breakWords: true,
wordWrap: true,
wordWrapWidth: WIDTH / 3 - PAD * 2,
});
t.x = WIDTH / 2;
t.y = PORTRAIT ? HEIGHT / 2 : HEIGHT / 12;
t.anchor.set(0.5, 0.5)
t._display = function (text, timeout) {
APP.stage.children.sort((a, _) => {
return a === t ? 1 : 0;
})
t.text = text
if (t._to) {
window.clearTimeout(t._to);
}
t._to = window.setTimeout(() => {
t.text = ""
}, timeout)
}
return t;
}
function updateCards() {
let nextRow = [0, 0];
let nextCol = [0, 0];
let counter = 0;
Object.keys(CARDS).forEach(key => {
if (key === "SELF") {
return;
}
counter += 1;
let card = CARDS[key];
if (CARDS["SELF"] === card) {
//Self
card.x = WIDTH / 2 - (CARD_WIDTH / 2);
card.y = HEIGHT / 2 - (CARD_HEIGHT / 2);
} else {
// Other
let nextSide = counter % 2;
card.x = (CARD_WIDTH * XSCALE + CARD_PAD) * nextCol[nextSide] + CARD_PAD;
card.y = (CARD_HEIGHT * YSCALE + CARD_PAD) * nextRow[nextSide] + CARD_PAD;
if (nextSide === 1) {
if (PORTRAIT) {
card.y += HEIGHT * (2 / 3);
} else {
card.x += WIDTH * (2 / 3) - CARD_PAD / 2;
}
}
if (nextCol[nextSide] === COLS - 1) {
nextCol[nextSide] = 0;
nextRow[nextSide] += 1;
} else {
nextCol[nextSide] += 1;
}
//TODO: if count > row*cols, increase rows
}
APP.stage.removeChild(card);
APP.stage.addChild(card);
card._update(card._self);
})
}
window.onresize = function () {
calculateDimensions();
updateCards();
}
calculateDimensions();
initApp();
initNet();

8
static/socket.io.js Normal file

File diff suppressed because one or more lines are too long

59
static/util.js Normal file
View File

@ -0,0 +1,59 @@
function maskInputAlphaNum(input) {
input.addEventListener("keydown", e => {
if (!isAlphanumeric(e.key) && e.key !== "Backspace" && e.key !== "Enter") {
e.preventDefault();
}
})
}
function isAlphanumeric(c) {
return "0123456789abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ_".indexOf(c) > -1;
}
// PIXI-tween
function shake(sprite, axis, amplitude) {
sprite._tw = PIXI.tweenManager.createTween(sprite);
let tw2 = PIXI.tweenManager.createTween(sprite);
tw2.time = 1;
tw2.from({[axis]: sprite[axis] + 1});
tw2.to({[axis]: sprite[axis]});
tw2.easing = constant();
tw2.expire = true;
let tw = sprite._tw;
tw.time = 400;
tw.expire = true;
tw.easing = shakeFn(12, amplitude);
tw.from({[axis]: sprite[axis]});
tw.to({[axis]: sprite[axis] + 1});
tw.chain(tw2);
tw.start();
}
let shakeFn = function (duration, amplitude) {
let counter = duration;
return function (t) {
if (counter <= 0) {
return 1;
}
counter--;
return (Math.random() - 0.5) * amplitude * (counter / duration);
};
}
let constant = function () {
return function (t) {
return 1;
}
}
// LocalStorage stuff
function selfOid() {
return localStorage.getItem("oid")
}
function selfName() {
return localStorage.getItem("name")
}

View File

@ -30,7 +30,6 @@
width: 80%;
max-width: 1200px;
}
</style>
</head>
@ -38,9 +37,6 @@
<div id="game"></div>
<script src="//cdnjs.cloudflare.com/ajax/libs/socket.io/2.3.0/socket.io.js"></script>
<script src="https://pixijs.download/release/pixi.min.js"></script>
<div id="create-game" class="modal">
<div class="modal-content">
@ -102,378 +98,11 @@
</div>
</div>
<script>
const socket = io("/socket");
const ROOM = window.location.pathname.slice(1);
const WIDTH = window.innerWidth;
const HEIGHT = window.innerHeight;
const PORTRAIT = window.innerWidth < window.innerHeight;
let CARDS = {};
let COLS, ROWS;
if (PORTRAIT) {
COLS = 3;
ROWS = 2;
} else {
COLS = 2;
ROWS = 3;
}
let NEXT_ROW = [0, 0];
let NEXT_COL = [0, 0];
let NEXT_SIDE = 0;
//TODO: refact/extract to maskInputAlpha() or someth
const input = document.getElementById("name");
input.addEventListener("keydown", e => {
if (!isAlphanumeric(e.key) && e.key !== "Backspace" && e.key !== "Enter") {
e.preventDefault();
}
});
function createGameModal() {
document.getElementById("create-game").style.display = "block";
}
function onCreateGameSubmit() {
const gameMode = document.getElementById("game-mode").value;
const pool = document.getElementById("pool").value;
const maximumSize = document.getElementById("maximum-size").value;
const middleFree = document.getElementById("middle-free").value;
socket.emit("create_game", {
"oid": selfOid(),
"room": ROOM,
"mode": gameMode,
"maximum_size": maximumSize,
"middle_free": middleFree,
"pool": pool.split(/\s+/).map(w => w.trim())
});
return false;
}
function selfOid() {
return localStorage.getItem("oid")
}
function selfName() {
return localStorage.getItem("name")
}
socket.on("message", msg => {
TEXT._display(msg.text, msg.timeout)
});
socket.on("end_message", msg => {
alert(msg.text)
});
socket.on("game_state", msg => {
if (msg.state === "PLAYING") {
document.getElementById("create-game").style.display = "none";
socket.emit("get_card", {
"oid": selfOid(),
"room": ROOM,
})
} else if (msg.state === "ENDED") {
socket.emit("get_end_message")
}
});
socket.on("card_state", msg => {
if (CARDS.hasOwnProperty("SELF")) {
if (CARDS.hasOwnProperty(msg.card.oid)) {
CARDS[msg.card.oid]._update(msg.card.cells)
} else {
// Add other card
let card = new BingoCard(msg.card.oid, msg.parent, XSCALE, YSCALE);
card._update(msg.card.cells);
app.stage.addChild(card);
CARDS[msg.card.oid] = card;
NEXT_SIDE = (Object.keys(CARDS).length - 1) % 2;
card.x = (CARD_WIDTH * XSCALE + CARD_PAD) * NEXT_COL[NEXT_SIDE] + CARD_PAD;
card.y = (CARD_HEIGHT * YSCALE + CARD_PAD) * NEXT_ROW[NEXT_SIDE] + CARD_PAD;
if (NEXT_SIDE === 1) {
card.x += WIDTH * (2 / 3) - CARD_PAD / 2
}
if (NEXT_COL[NEXT_SIDE] === COLS - 1) {
NEXT_COL[NEXT_SIDE] = 0;
NEXT_ROW[NEXT_SIDE] += 1;
} else {
NEXT_COL[NEXT_SIDE] += 1;
}
}
}
});
socket.on("get_card_rsp", msg => {
// Add self card
let card = new BingoCard(msg.card.oid, msg.parent, 1.0);
card._update(msg.card.cells);
card.x = WIDTH / 2 - (CARD_WIDTH / 2);
card.y = HEIGHT / 2 - (CARD_HEIGHT / 2);
app.stage.addChild(card);
CARDS[msg.card.oid] = card;
CARDS["SELF"] = card;
});
function createUser() {
document.getElementById("create-user").style.display = "block";
}
function isAlphanumeric(c) {
return "0123456789abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ_".indexOf(c) > -1;
}
function onCreateUserSubmit() {
const name = document.getElementById("name").value;
localStorage.setItem("name", name);
socket.emit("join", {
room: ROOM,
name: name
});
return false;
}
socket.on("join_rsp", msg => {
if (msg.ok === false) {
createUser();
return;
}
document.getElementById("create-user").style.display = "none";
localStorage.setItem("oid", msg.oid);
document.title = msg.oid;
if (msg.state === "CREATING") {
createGameModal();
} else if (msg.state === "PLAYING") {
socket.emit("get_card", {
"oid": selfOid(),
"room": ROOM,
})
} else if (msg.state === "ENDED") {
socket.emit("get_end_message")
}
});
socket.on("connect", () => {
let oid = selfOid();
if (oid) {
socket.emit("join", {
room: ROOM,
name: selfName(),
oid: oid,
});
} else {
createUser();
}
});
const app = new PIXI.Application(
{antialias: false, width: WIDTH, height: HEIGHT, resolution: 2, resizeTo: window}
);
document.body.appendChild(app.view);
app.renderer.autoDensity = true;
app.renderer.resize(window.innerWidth, window.innerHeight);
let CARD_WIDTH, CARD_HEIGHT;
if (PORTRAIT) {
CARD_WIDTH = 0.65 * WIDTH;
CARD_HEIGHT = (1 / 3) * HEIGHT;
} else {
CARD_WIDTH = (1 / 3) * WIDTH;
CARD_HEIGHT = 0.70 * HEIGHT;
}
const CELL_COLOR = 0x00FF00;
const CELL_COLOR_CHECKED = 0xFF0000;
const CELL_COLOR_HOVER = 0x00FFFF;
const CELL_PAD = 4;
const CARD_PAD = 20;
function makeCell(cell, size, card_oid, xscale, yscale) {
const g = new PIXI.Graphics();
if (xscale === 1) {
g.interactive = true;
g.buttonMode = true;
g.on("mouseover", () => {
g._color = CELL_COLOR_HOVER;
g._update();
});
g.on("mouseout", () => {
g._color = g._baseColor;
g._update();
});
g.on("click", () => {
socket.emit("cell_click", {
"oid": selfOid(),
"cidx": cell.cidx,
"card": card_oid,
"room": ROOM
})
})
}
g._baseColor = cell.checked ? CELL_COLOR_CHECKED : CELL_COLOR;
g._color = g._baseColor;
g._update = function () {
g.clear();
g.beginFill(this._color);
g.drawRect(0, 0,
((xscale * CARD_WIDTH - CELL_PAD) / size - CELL_PAD),
((yscale * CARD_HEIGHT - CELL_PAD) / size - CELL_PAD)
);
g.endFill();
if (g.children.length === 0) {
const maxWidth = g.width - 4;
const maxHeight = g.height - 4;
const text = new PIXI.Text(cell.text,
{
fontFamily: 'Hack',
fontSize: xscale === 1 ? 16 : 8,
fill: 0x000000,
align: "center",
breakWords: true,
wordWrap: true,
wordWrapWidth: maxWidth,
}
);
text.anchor.set(0.5, 0.5);
text.x = g.width / 2;
text.y = g.height / 2;
//TODO: Adjust text size
if (text.height < maxHeight) {
g.addChild(text);
}
}
};
g._update();
return g
}
function BingoCard(oid, parent, xscale = 1, yscale = 1) {
const COLOR = 0x5cafe2;
let g = new PIXI.Graphics();
g.setMatrix(new PIXI.Matrix().scale(xscale, yscale));
g.lineStyle(3, COLOR);
g.drawRect(0, 0, CARD_WIDTH, CARD_HEIGHT);
const text = new PIXI.Text(parent, {
fontFamily: 'Hack',
fontSize: 16,
fill: 0xFFFFFF,
align: "center",
strokeThickness: 3
}
);
text.anchor.set(0.5, 0.35);
text.x = g.width / 2;
text.y = g.height;
g.addChild(text);
g._update = function (cells) {
g.children.forEach(child => {
if (child !== text) {
child.destroy();
}
});
let size = Math.floor(Math.sqrt(cells.length));
for (let col = 0; col < size; col++) {
for (let row = 0; row < size; row++) {
let cidx = col * size + row;
let cell = cells[cidx];
cell.cidx = cidx;
let c = makeCell(cell, size, oid, xscale, yscale);
c.x = (c.width + CELL_PAD) * row + CELL_PAD;
c.y = (c.height + CELL_PAD) * col + CELL_PAD;
g.addChild(c);
}
}
};
return g;
}
function makeText() {
const PAD = 5;
const t = new PIXI.Text("", {
fontFamily: 'Hack',
fontSize: 38,
fill: 0xFFFFFF,
strokeThickness: 2,
align: "left",
breakWords: true,
wordWrap: true,
wordWrapWidth: WIDTH / 3 - PAD * 2,
});
t.x = WIDTH / 2;
t.y = PORTRAIT ? HEIGHT / 2 : HEIGHT / 12;
t.anchor.set(0.5, 0.5);
t._display = function (text, timeout) {
app.stage.children.sort((a, _) => {
return a === t ? 1 : 0;
});
t.text = text;
if (t._to) {
window.clearTimeout(t._to);
}
t._to = window.setTimeout(() => {
t.text = ""
}, timeout)
};
return t;
}
let TEXT = makeText();
app.stage.addChild(TEXT);
let XSCALE, YSCALE;
if (PORTRAIT) {
XSCALE = (WIDTH) / ((CARD_WIDTH + CARD_PAD * 2) * COLS + CARD_PAD * 2);
YSCALE = (HEIGHT / 3) / ((CARD_HEIGHT + CARD_PAD * 4) * ROWS + CARD_PAD * 4)
} else {
XSCALE = (WIDTH / 3) / ((CARD_WIDTH + CARD_PAD * 2) * COLS + CARD_PAD * 2);
YSCALE = (HEIGHT) / ((CARD_HEIGHT + CARD_PAD * 4) * ROWS + CARD_PAD * 4)
}
</script>
<script src="/static/socket.io.js"></script>
<script src="/static/pixi.min.js"></script>
<script src="/static/pixi-tween.js"></script>
<script src="/static/util.js"></script>
<script src="/static/net.js"></script>
<script src="/static/room.js"></script>
</body>
</html>