Added note about the factory map info bug

Ethan Lafrenais 2018-08-30 16:27:09 -04:00
parent 170fa0ecb6
commit dae0842f87

@ -44,7 +44,7 @@ Each tile is encoded as a bit field. Tiles may contain more than one thing, in w
| :---------------------| :------- | :------------------- |
| `1000 0000 0000 0000` | `0x8000` | Blocked (wall) tile |
| `0100 0000 0000 0000` | `0x4000` | Biomass |
| `0010 0000 0000 0000` | `0x2000` | Factory |
| `0010 0000 0000 0000` | `0x2000` | Factory* |
| `0001 0000 0000 0000` | `0x1000` | Radio Tower |
| `0000 1000 0000 0000` | `0x0800` | Vault |
| `0000 0100 0000 0000` | `0x0400` | Electric Box |
@ -58,4 +58,6 @@ Each tile is encoded as a bit field. Tiles may contain more than one thing, in w
| `0000 0000 0000 0100` | `0x0004` | |
| `0000 0000 0000 0010` | `0x0002` | |
| `0000 0000 0000 0001` | `0x0001` | |
| `0000 0000 0000 0000` | `0x0000` | Nothing |
| `0000 0000 0000 0000` | `0x0000` | Nothing |
\* Factories are supposed to use the bit field `0x2000` but due to a bug they instead use the same bit field as iron tiles (`0x0200`). See [#170](https://github.com/simon987/Much-Assembly-Required/issues/170).