Arthur Paulino 2018-01-03 17:59:36 -03:00
parent a708712b3e
commit cf43169aef

@ -15,62 +15,4 @@ Hardware ID: `0x0009`
| 3 | `HOLO_DISPLAY_DEC` | `0 kJ` | Displays the value of the B register in decimal format |
| 4 | `HOLO_DISPLAY_COLOR` | `4 kJ` | Changes the color of the hologram projections using the value of the B:C register (e.g. B: 0x00AA, and C: 0xBBCC, would be RGB 0xAABBCC) |
Note that the Hologram Projector will clear itself at the end of the tick, it is only necessary to use CLEAR when you want to cancel a DISPLAY command executed within the same tick.
### Usage examples
```assembly
; Displaying the hexadecimal 0x000A
HWID_HOLO EQU 0x9 ;; setup constants
HOLO_DISPLAY_HEX EQU 1
.data
DISPLAYED_HEX EQU 0X000A ;; create a word in memory called DISPLAYED_HEX and set its value to 0x000A
.text
MOV A, HOLO_DISPLAY_HEX ;; MOV the constant HOLO_DISPLAY_HEX into register A
MOV B, [DISPLAYED_HEX] ;; MOV the value inside the memory spot DISPLAYED_HEX into register B
HWI HWID_HOLO ;; create an hardware interrupt which will do the magic of displaying
BRK ;; halt execution for the rest of this tick
```
```assembly
; Displaying the string "hello!"
HWID_HOLO EQU 0x9 ;; setup constants
HOLO_DISPLAY_STRING EQU 2
.data
DISPLAYED_STRING: DW "hello!", 0 ;; create a string in memory and point to it by DISPLAYED_STRING
;; the ',0' is a null word. This represents the end of the string
.text
MOV A, HOLO_DISPLAY_STRING ;; MOV the constant HOLO_DISPLAY_STRING into register A
MOV X, DISPLAYED_STRING ;; MOV the pointer of DISPLAYED_STRING into register B
HWI HWID_HOLO ;; do the magic
BRK ;; halt execution until the next tick
```
```assembly
; Displaying the decimal 42
HWID_HOLO EQU 0x9 ;; setup constants
HOLO_DISPLAY_DEC EQU 3
.data
DISPLAYED_DECIMAL EQU 42 ;; create a word in memory called DISPLAYED_DECIMAL and set its value
;; to 42
.text
MOV A, HOLO_DISPLAY_DEC ;; MOV the constant HOLO_DISPLAY_DEC into register A
MOV B, DISPLAYED_DECIMAL ;; MOV the value inside the memory spot DISPLAYED_HEX into register B
HWI HWID_HOLO ;; more magic
BRK ;; halt execution until next tick
```
```assembly
; Displaying the decimal 42 in red
HWID_HOLO EQU 0x9 ;; setup constants
HOLO_DISPLAY_DEC EQU 3
HOLO_DISPLAY_COLOR EQU 4
.data
DISPLAYED_DECIMAL EQU 42 ;; create a word in memory called DISPLAYED_DECIMAL and set its value
;; to 42
.text
MOV A, HOLO_DISPLAY_COLOR ;; MOV the constant HOLO_DISPLAY_COLOR into register A
MOV B, 0x00FF ;; MOV the (immediate) value 0x00FF into register B
MOV C, 0x0000 ;; clear register C
HWI HWID_HOLO ;; this interrupt will set the color to: #0000FF [C:B] also know as red
MOV A, HOLO_DISPLAY_DEC ;; MOV the constant HOLO_DISPLAY_DEC into register A
MOV B, [DISPLAYED_DECIMAL] ;; MOV the value that DISPLAYED_DECIMAL is pointing at into register B
HWI HWID_HOLO ;; ...
BRK ;; halt execution until next tick
```
Note that the Hologram Projector will clear itself at the end of the tick, it is only necessary to use CLEAR when you want to cancel a DISPLAY command executed within the same tick.