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moving examples to https://github.com/simon987/Much-Assembly-Required/wiki/Learn-by-Examples
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@ -16,61 +16,3 @@ Hardware ID: `0x0009`
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| 4 | `HOLO_DISPLAY_COLOR` | `4 kJ` | Changes the color of the hologram projections using the value of the B:C register (e.g. B: 0x00AA, and C: 0xBBCC, would be RGB 0xAABBCC) |
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| 4 | `HOLO_DISPLAY_COLOR` | `4 kJ` | Changes the color of the hologram projections using the value of the B:C register (e.g. B: 0x00AA, and C: 0xBBCC, would be RGB 0xAABBCC) |
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Note that the Hologram Projector will clear itself at the end of the tick, it is only necessary to use CLEAR when you want to cancel a DISPLAY command executed within the same tick.
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Note that the Hologram Projector will clear itself at the end of the tick, it is only necessary to use CLEAR when you want to cancel a DISPLAY command executed within the same tick.
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### Usage examples
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```assembly
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; Displaying the hexadecimal 0x000A
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HWID_HOLO EQU 0x9 ;; setup constants
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HOLO_DISPLAY_HEX EQU 1
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.data
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DISPLAYED_HEX EQU 0X000A ;; create a word in memory called DISPLAYED_HEX and set its value to 0x000A
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.text
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MOV A, HOLO_DISPLAY_HEX ;; MOV the constant HOLO_DISPLAY_HEX into register A
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MOV B, [DISPLAYED_HEX] ;; MOV the value inside the memory spot DISPLAYED_HEX into register B
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HWI HWID_HOLO ;; create an hardware interrupt which will do the magic of displaying
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BRK ;; halt execution for the rest of this tick
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```
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```assembly
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; Displaying the string "hello!"
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HWID_HOLO EQU 0x9 ;; setup constants
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HOLO_DISPLAY_STRING EQU 2
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.data
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DISPLAYED_STRING: DW "hello!", 0 ;; create a string in memory and point to it by DISPLAYED_STRING
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;; the ',0' is a null word. This represents the end of the string
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.text
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MOV A, HOLO_DISPLAY_STRING ;; MOV the constant HOLO_DISPLAY_STRING into register A
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MOV X, DISPLAYED_STRING ;; MOV the pointer of DISPLAYED_STRING into register B
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HWI HWID_HOLO ;; do the magic
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BRK ;; halt execution until the next tick
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```
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```assembly
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; Displaying the decimal 42
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HWID_HOLO EQU 0x9 ;; setup constants
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HOLO_DISPLAY_DEC EQU 3
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.data
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DISPLAYED_DECIMAL EQU 42 ;; create a word in memory called DISPLAYED_DECIMAL and set its value
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;; to 42
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.text
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MOV A, HOLO_DISPLAY_DEC ;; MOV the constant HOLO_DISPLAY_DEC into register A
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MOV B, DISPLAYED_DECIMAL ;; MOV the value inside the memory spot DISPLAYED_HEX into register B
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HWI HWID_HOLO ;; more magic
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BRK ;; halt execution until next tick
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```
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```assembly
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; Displaying the decimal 42 in red
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HWID_HOLO EQU 0x9 ;; setup constants
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HOLO_DISPLAY_DEC EQU 3
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HOLO_DISPLAY_COLOR EQU 4
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.data
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DISPLAYED_DECIMAL EQU 42 ;; create a word in memory called DISPLAYED_DECIMAL and set its value
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;; to 42
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.text
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MOV A, HOLO_DISPLAY_COLOR ;; MOV the constant HOLO_DISPLAY_COLOR into register A
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MOV B, 0x00FF ;; MOV the (immediate) value 0x00FF into register B
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MOV C, 0x0000 ;; clear register C
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HWI HWID_HOLO ;; this interrupt will set the color to: #0000FF [C:B] also know as red
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MOV A, HOLO_DISPLAY_DEC ;; MOV the constant HOLO_DISPLAY_DEC into register A
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MOV B, [DISPLAYED_DECIMAL] ;; MOV the value that DISPLAYED_DECIMAL is pointing at into register B
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HWI HWID_HOLO ;; ...
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BRK ;; halt execution until next tick
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```
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