Unifying codestyle

Arthur Paulino 2018-01-01 11:54:57 -03:00
parent 7349354394
commit ac743cc654

@ -1,4 +1,3 @@
### Manhattan Distance
This simple program calculates the [Manhattan distance](https://en.wikipedia.org/wiki/Taxicab_geometry) between the current position of the Cubot and another tile.
```assembly
@ -23,11 +22,11 @@ counter: DW 0x0000 ; Counter global variable
PUSH 11 ; x2
call manhattanDist ; Execute procedure
TEST [counter], 1 ; Display 'ABCD' every other tick
TEST [counter], 1 ; Display 'ABCD' every odd tick
JNZ counter_is_odd
MOV A, 0xABCD
counter_is_odd:
MOV A, 0xABCD
counter_is_odd:
ADD [counter], 1 ; Increment counter
MOV B, A
MOV A, 1
@ -80,6 +79,26 @@ y_is_positive:
RET 2 ; Return and POP our 2 arguments
```
### Dump memory to disk
```assembly
HWID_FLOPPY equ 0xB
;**************************************
;* dumpMemToDisk()
;* Dump entire memory to Floppy Disk
dumpMemToDisk:
MOV X, 0
MOV Y, 0
dumpMemToDiskLoop:
MOV A, 3 ; WRITE_SECTOR
HWI HWID_FLOPPY
ADD X, 1
ADD Y, 512
CMP X, 128
JNZ dumpMemToDiskLoop
RET
```
### Constants by hackersoup with help from [contributors](https://github.com/simon987/Much-Assembly-Required/wiki/Assembly-program-examples/_history)
<details>
<summary>
@ -87,7 +106,7 @@ Insert this code before the new code you write for MuchAssemblyRequired, and use
</summary>
```assembly
;; Hardware IDs
; Hardware IDs
HWID_LEGS equ 0x1
HWID_LASER equ 0x2
HWID_LIDAR equ 0x3
@ -100,86 +119,86 @@ HWID_HOLO equ 0x9
HWID_BATTERY equ 0xA
HWID_FLOPPY equ 0xB
;; Drill
;; Version 1.0B
; Drill
; Version 1.0B
DRILL_POLL equ 1 ; Cost: 0kJ
;; Get the status of the drill
; Get the status of the drill
DRILL_GATHER_SLOW equ 2 ; Cost: 1400kJ
;; Gather the resource located under the Cubot (4 tick)*
;; Not implemented yet, see:
;; https://github.com/simon987/Much-Assembly-Required/issues/10
; Gather the resource located under the Cubot (4 tick)*
; Not implemented yet, see:
; https://github.com/simon987/Much-Assembly-Required/issues/10
DRILL_GATHER_FAST equ 3 ; Cost: 2000kJ
;; Gather the resource located under the Cubot (1 tick)
; Gather the resource located under the Cubot (1 tick)
DRILL_STATUS_OK equ 0
DRILL_STATUS_FAIL equ 1
;; Additional info
;; The drill status is either STATUS_OK (0x0000) or STATUS_BUSY = (0x0001).
;; When trying to activate the mining drill while it is busy, it will fail silently
; Additional info
; The drill status is either STATUS_OK (0x0000) or STATUS_BUSY = (0x0001).
; When trying to activate the mining drill while it is busy, it will fail silently
;; Inventory
;; Version 1.0B
; Inventory
; Version 1.0B
INV_POLL equ 1 ; Cost: 0kJ
;; Get the contents of the inventory (B = Item ID, 0x0000 if empty)
; Get the contents of the inventory (B = Item ID, 0x0000 if empty)
INV_CLEAR equ 2 ; Cost: 100kJ
;; Safely destroy the contents of the inventory
; Safely destroy the contents of the inventory
INV_EMPTY equ 0
;; Laser
;; Version 1.0B
; Laser
; Version 1.0B
LASER_WITHDRAW equ 1 ; Cost: 30kJ
;; Withdraw the desired item
; Withdraw the desired item
LASER_DEPOSIT equ 2 ; Cost: 30kJ
;; Withdraw the desired item
; Withdraw the desired item
;; items that can be used with the Laser
; items that can be used with the Laser
ITEM_BIOMASS equ 0x1
;; Additional Info
;; Specify the desired item by setting the value of the B register with an item ID.
; Additional Info
; Specify the desired item by setting the value of the B register with an item ID.
;; Legs
;; Version 1.0B
; Legs
; Version 1.0B
LEGS_SET_DIRECTION equ 1 ; Cost: 20kJ
;; Set the direction
; Set the direction
LEGS_SET_DIRECTION_AND_WALK equ 2 ; Cost: 100kJ
;; Set the direction and walk forward
; Set the direction and walk forward
LEGS_DIR_NORTH equ 0
LEGS_DIR_EAST equ 1
LEGS_DIR_SOUTH equ 2
LEGS_DIR_WEST equ 3
;; Additional Info
;; Specify the direction in the B register
; Additional Info
; Specify the direction in the B register
;; LiDAR
;; Version 1.0B
; LiDAR
; Version 1.0B
LIDAR_GET_POS equ 1 ; Cost: 0kJ
;; Copy the current (x,y) coordinates in the World in the X and Y registers
; Copy the current (x,y) coordinates in the World in the X and Y registers
LIDAR_GET_PATH equ 2 ; Cost: 50kJ
;; Calculate the shortest path to the specified coordinates and copy it to memory
; Calculate the shortest path to the specified coordinates and copy it to memory
LIDAR_GET_MAP equ 3 ; Cost: 10kJ
;; Generate the current World's map and copy it to memory
; Generate the current World's map and copy it to memory
LIDAR_GET_WORLD_POS equ 4 ; Cost: 0kJ
;; Copy the current (x,y) coordinates in the Universe in the X and Y registers
; Copy the current (x,y) coordinates in the Universe in the X and Y registers
;; Additional Info
;; Theres a lot, see it at:
;; https://github.com/simon987/Much-Assembly-Required/wiki/Hardware:-LiDAR
; Additional Info
; Theres a lot, see it at:
; https://github.com/simon987/Much-Assembly-Required/wiki/Hardware:-LiDAR
;; Keyboard
;; Version NA
; Keyboard
; Version NA
KEYBOARD_CLEAR equ 0 ; Cost: 0kJ
;; Clear the keypress buffer
; Clear the keypress buffer
KEYBOARD_FETCH_KEY equ 1 ; Cost: 0kJ
;; Reads the oldest keycode from the buffer into the B register and remove it
; Reads the oldest keycode from the buffer into the B register and remove it
;; keys to use with Keyboard Hardware
; keys to use with Keyboard Hardware
KEY_A equ 0x41
KEY_D equ 0x44
KEY_E equ 0x45
@ -187,71 +206,71 @@ KEY_F equ 0x46
KEY_S equ 0x53
KEY_W equ 0x57
;; Additional Info
;; The keycodes in game are in hexidecimal but in the url below they're in decimal
;; Keycodes: keycode.info
; Additional Info
; The keycodes in game are in hexidecimal but in the url below they're in decimal
; Keycodes: keycode.info
;; Hologram Projector
;; Version 1.1B
; Hologram Projector
; Version 1.1B
HOLO_CLEAR equ 0 ; Cost: 0kJ
HOLO_DISPLAY_HEX equ 1 ; Cost: 0kJ, Displays value of B register
HOLO_DISPLAY_STRING equ 2 ; Cost: 0kJ, Displays 0-terminated unicode from X register
;; Additional Info
;; Setting Register A to anything other than 0 will cause that value to be displayed
;; Note that the Hologram Projector will clear itself at the end of the tick,
;; it is only necessary to use CLEAR when you want to cancel a DISPLAY command
;; executed within the same tick.
; Additional Info
; Setting Register A to anything other than 0 will cause that value to be displayed
; Note that the Hologram Projector will clear itself at the end of the tick,
; it is only necessary to use CLEAR when you want to cancel a DISPLAY command
; executed within the same tick.
;; Battery
;; Version 1.0B
; Battery
; Version 1.0B
BATTERY_POLL equ 1 ; Cost: 0kJ
;; Copy the current charge of the battery in kJ in the B register
; Copy the current charge of the battery in kJ in the B register
BATTERY_GET_MAX_CAPACITY equ 2 ; Cost: 0kJ
;; Copy the maximum capacity of the battery in the B register
; Copy the maximum capacity of the battery in the B register
;; Additional Info
;; Maximum Capacity: 60,000 kJ
;; As of v1.2a, the only way to refill the battery is to use the temporary
;; REFILL = 0xFFFF value in the A register (See #2)
; Additional Info
; Maximum Capacity: 60,000 kJ
; As of v1.2a, the only way to refill the battery is to use the temporary
; REFILL = 0xFFFF value in the A register (See #2)
;; Random Number Generator
;; Version 1.0B
; Random Number Generator
; Version 1.0B
RNG_POLL equ 0 ; Cost: 1kJ
;; Copy a randomly generated word into the B register
;; Set to 0 just as a placeholder, can be any number
; Copy a randomly generated word into the B register
; Set to 0 just as a placeholder, can be any number
;; Additional Info
;; Random number bounds: 0x0000 - 0xFFFF
; Additional Info
; Random number bounds: 0x0000 - 0xFFFF
;; Clock
;; Version 1.0B
; Clock
; Version 1.0B
CLOCK_POLL equ 0 ; Cost: 0kJ
;; Get the current time in ticks since the beginning of the universe as
;; a 32-bit number stored in B:C (least significant bits in C)
;; Set to 0 just as a placeholder, can be any number
; Get the current time in ticks since the beginning of the universe as
; a 32-bit number stored in B:C (least significant bits in C)
; Set to 0 just as a placeholder, can be any number
;; Floppy Drive
;; Version 1.0B
; Floppy Drive
; Version 1.0B
FLOPPY_POLL equ 1 ; Cost: 0kJ
;; Get the status of the drive (READY = 0, NO_MEDIA=1)
; Get the status of the drive (READY = 0, NO_MEDIA=1)
FLOPPY_READ_SECTOR equ 2 ; Cost: 1kJ
;; Reads sector X to CPU ram starting at address Y
; Reads sector X to CPU ram starting at address Y
FLOPPY_WRITE_SECTOR equ 3 ; Cost: 1kJ
;; Writes sector X from CPU ram starting at Y
; Writes sector X from CPU ram starting at Y
;; Additional Info
;; The players can upload their own binary data to a floppy disk or
;; download to a file using the floppy buttons in the editor.
;; Floppies contains 80 tracks with 18 sectors per track. That's
;; 1440 sectors of 512 words. (total 1,474,560 bytes / 737,280 words / 1.44MB)
;; Read and write operations are synchronous. Track seeking time is 2ms.*
;; *Seek time is added to the total execution time, which is not yet calculated as of v1.3a
; Additional Info
; The players can upload their own binary data to a floppy disk or
; download to a file using the floppy buttons in the editor.
; Floppies contains 80 tracks with 18 sectors per track. That's
; 1440 sectors of 512 words. (total 1,474,560 bytes / 737,280 words / 1.44MB)
; Read and write operations are synchronous. Track seeking time is 2ms.*
; *Seek time is added to the total execution time, which is not yet calculated as of v1.3a
```
</details>
@ -262,10 +281,11 @@ FLOPPY_WRITE_SECTOR equ 3 ; Cost: 1kJ
.text
CALL print_battery
;;;;; void print_battery()
; display / print remaing battery charge
; does not require arguments from stack or register prior to calling
; does not overwrite or alter stack or registers
;**************************************
;* print_battery()
;* display / print remaing battery charge
;* does not require arguments from stack or register prior to calling
;* does not overwrite or alter stack or registers
print_battery:
PUSH A ; store A
PUSH B ; store B
@ -281,24 +301,4 @@ print_battery:
POP B
POP A
RET
```
### Dump memory to disk
```assembly
HWID_FLOPPY equ 0xB
;**************************************
;* dumpMemToDisk()
;* Dump entire memory to Floppy Disk
dumpMemToDisk:
MOV X, 0
MOV Y, 0
dumpMemToDiskLoop:
MOV A, 3 ; WRITE_SECTOR
HWI HWID_FLOPPY
ADD X, 1
ADD Y, 512
CMP X, 128
JNZ dumpMemToDiskLoop
RET
```