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Added notes explaining relation between movement commands and game ticks.
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@ -16,4 +16,8 @@ Specify the direction in the B register:
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`NORTH` = `0x0000`
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`EAST` = `0x0001`
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`SOUTH` = `0x0002`
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`WEST` = `0x0003`
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`WEST` = `0x0003`
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### Notes
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Only one direction change, and one walk can be performed per tick. Only the first direction change in a tick will be processed. If a `LEGS_SET_DIRECTION` then a `LEGS_SET_DIRECTION_AND_WALK` is performed in one tick, then the direction change from the `LEGS_SET_DIRECTION` will be handled, and the `LEGS_SET_DIRECTION_AND_WALK` will walk in that direction, ignoring its own set direction.
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