From 64e95927053b86bfc4e2d87ad235f80d17cfe318 Mon Sep 17 00:00:00 2001 From: Simon Fortier Date: Mon, 25 Dec 2017 14:10:51 -0500 Subject: [PATCH] Created Day/Night Cycle and solar Energy (markdown) --- Day-Night-Cycle-and-solar-Energy.md | 5 +++++ 1 file changed, 5 insertions(+) create mode 100644 Day-Night-Cycle-and-solar-Energy.md diff --git a/Day-Night-Cycle-and-solar-Energy.md b/Day-Night-Cycle-and-solar-Energy.md new file mode 100644 index 0000000..63fe65e --- /dev/null +++ b/Day-Night-Cycle-and-solar-Energy.md @@ -0,0 +1,5 @@ +A full 24 hour cycle is 16*24 ticks = 384 ticks, which is about 6-7 minutes, depending on the game server configuration. The sun intensity varies during the day and peaks at about 12h00, the equation of for the sun intensity is `f(x) = -0.25 x² + 6x - 27` rounded to the nearest integer with a floor of 1. + +![Sun intensity](https://user-images.githubusercontent.com/7120851/34342393-bfa33cfc-e97c-11e7-8e8b-b443af68bb3b.png) + +All Cubots are equipped with a small solar panel that charges the internal battery at the rate of ` * kJ` per tick. As of v1.3a, the Solar panel multiplier is 1. \ No newline at end of file