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This is an attempt to organize the game tutorials.
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Home2.md
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# Introduction
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<details>
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<summary>Lore example</summary>
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It’s 2200 A.C. and the human race is about to collapse. Our soil is dying and our resources are very scarce. The atmosphere has become too toxic for us to breathe freely and now we’re living underground, prisoners of our own will.
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At the moment, our survival depends on tasks performed by Cubots, cheap and yet powerful robots that we can afford. Cubots are responsible for gathering supplies in hostile environments that we’re not able to reach safely.
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We’re looking for skilled programmers who can teach Cubots how to perform these tasks for us. Candidates will gain access to a free Cubot and a didactic book of instructions on how to program it.
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</details>
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# The Game Universe
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<Terrain, items, npcs, factories etc. Don't mention ids yet. This is a superficial overview>
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# The Cubot Manuals
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## The Cubot's Structure Overview
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<An image showing the Cubot's parts (CPU, registers and hardware) followed by brief descriptions.>
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## Hardware Specifications
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<Details about the hardware with minimal code examples on how to use them.>
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## The CPU
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<Even more detailed information, always with examples that can be tested within the game itself, so the user can see the effect of what’s being taught on the behavior of his Cubot.>
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### Binary Math
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### Hexadecimal Math
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### The Assembly Language
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### The *Tick* mechanics
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