Updated Snippet: Hardware Constants (markdown)

Arthur Paulino 2018-01-03 22:09:21 -03:00
parent 3241f1ae53
commit 33ec059fbc

@ -1,5 +1,3 @@
Insert this code before the new code you write for MuchAssemblyRequired, and use a text editor like VSCode, Notepad++, Sublime, etc. for auto-complete.
```assembly ```assembly
;*************************** Hardware IDs ;*************************** Hardware IDs
HWID_LEGS equ 0x1 HWID_LEGS equ 0x1
@ -30,8 +28,6 @@ INV_EMPTY equ 0
;*************************** Laser actions IDs ;*************************** Laser actions IDs
LASER_WITHDRAW equ 1 LASER_WITHDRAW equ 1
LASER_DEPOSIT equ 2 LASER_DEPOSIT equ 2
; Items that can be used with the Laser
ITEM_BIOMASS equ 0x1
;*************************** Legs actions IDs ;*************************** Legs actions IDs
LEGS_SET_DIRECTION equ 1 LEGS_SET_DIRECTION equ 1
@ -51,13 +47,6 @@ LIDAR_GET_WORLD_POS equ 4
;*************************** Keyboard actions IDs ;*************************** Keyboard actions IDs
KEYBOARD_CLEAR equ 0 KEYBOARD_CLEAR equ 0
KEYBOARD_FETCH_KEY equ 1 KEYBOARD_FETCH_KEY equ 1
; Keys to use with Keyboard Hardware
KEY_A equ 0x41
KEY_D equ 0x44
KEY_E equ 0x45
KEY_F equ 0x46
KEY_S equ 0x53
KEY_W equ 0x57
;*************************** Hologram Projector actions IDs ;*************************** Hologram Projector actions IDs
HOLO_CLEAR equ 0 HOLO_CLEAR equ 0