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Updated NPC Factory (markdown)
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## NPC Factory
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The NPC Factory is a 2x2 tiles structure that is randomly generated in the game universe. It periodically creates new NPCs that will work in a certain radius around the Factory. As of version 1.3a, there is no way to interact with it.
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The NPC Factory is a 2x2 tiles structure that is a part of a [Settlement](https://github.com/simon987/Much-Assembly-Required/wiki/Settlement).
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It periodically creates new NPCs that will work in a certain radius around the Factory.
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The NPCs spawned by the factory are bound to its [Settlement](https://github.com/simon987/Much-Assembly-Required/wiki/Settlement), and will generally be hostile to foreign NPCs (This feature has not yet been implemented). Regular NPCs will not go more than 3 worlds away from the Settlement.
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### Hacking
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Units with a [ComPort](https://github.com/simon987/Much-Assembly-Required/wiki/Hardware:-Universal-Com-Port) are able to upload data to the factory so that the next spawned NPC becomes a [Hacked NPC](https://github.com/simon987/Much-Assembly-Required/wiki/Hacked-NPC). This gives the player the opportunity to control more than one unit.
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The Factory starts accepting data sent by the ComPort as soon as it has received the password for this Settlement (See [Settlement](https://github.com/simon987/Much-Assembly-Required/wiki/Settlement)). Attempts to send messages to the Factory while it is locked will fail (the `COMPORT_FRONT_PORT_OUT` command will return `0`)
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### Spawn rate
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Currently, the Factory will create a new NPC every `NPC_LIFETIME / MAX_NPC_COUNT` ticks.
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Lifetime for all types of NPCs is `1024` ticks and the maximum NPC count is `16`. The factory will not create an NPC if all adjacent tiles are blocked.
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