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organizing examples
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@ -106,7 +106,7 @@ Insert this code before the new code you write for MuchAssemblyRequired, and use
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</summary>
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```assembly
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; Hardware IDs
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;******************** Hardware IDs
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HWID_LEGS equ 0x1
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HWID_LASER equ 0x2
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HWID_LIDAR equ 0x3
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@ -119,85 +119,45 @@ HWID_HOLO equ 0x9
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HWID_BATTERY equ 0xA
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HWID_FLOPPY equ 0xB
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;******************** Actions IDs
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; Drill
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; Version 1.0B
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DRILL_POLL equ 1 ; Cost: 0kJ
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; Get the status of the drill
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DRILL_GATHER_SLOW equ 2 ; Cost: 1400kJ
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; Gather the resource located under the Cubot (4 tick)*
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; Not implemented yet, see:
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; https://github.com/simon987/Much-Assembly-Required/issues/10
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DRILL_GATHER_FAST equ 3 ; Cost: 2000kJ
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; Gather the resource located under the Cubot (1 tick)
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DRILL_POLL equ 1
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DRILL_GATHER_SLOW equ 2
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DRILL_GATHER_FAST equ 3
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; drill status
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DRILL_STATUS_OK equ 0
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DRILL_STATUS_FAIL equ 1
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; Additional info
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; The drill status is either STATUS_OK (0x0000) or STATUS_BUSY = (0x0001).
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; When trying to activate the mining drill while it is busy, it will fail silently
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DRILL_STATUS_BUSY equ 1
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; Inventory
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; Version 1.0B
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INV_POLL equ 1 ; Cost: 0kJ
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; Get the contents of the inventory (B = Item ID, 0x0000 if empty)
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INV_CLEAR equ 2 ; Cost: 100kJ
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; Safely destroy the contents of the inventory
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INV_POLL equ 1
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INV_CLEAR equ 2
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INV_EMPTY equ 0
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; Laser
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; Version 1.0B
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LASER_WITHDRAW equ 1 ; Cost: 30kJ
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; Withdraw the desired item
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LASER_DEPOSIT equ 2 ; Cost: 30kJ
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; Withdraw the desired item
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LASER_WITHDRAW equ 1
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LASER_DEPOSIT equ 2
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; items that can be used with the Laser
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ITEM_BIOMASS equ 0x1
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; Additional Info
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; Specify the desired item by setting the value of the B register with an item ID.
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; Legs
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; Version 1.0B
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LEGS_SET_DIRECTION equ 1 ; Cost: 20kJ
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; Set the direction
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LEGS_SET_DIRECTION_AND_WALK equ 2 ; Cost: 100kJ
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; Set the direction and walk forward
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LEGS_SET_DIRECTION equ 1
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LEGS_SET_DIRECTION_AND_WALK equ 2
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LEGS_DIR_NORTH equ 0
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LEGS_DIR_EAST equ 1
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LEGS_DIR_SOUTH equ 2
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LEGS_DIR_WEST equ 3
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; Additional Info
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; Specify the direction in the B register
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; LiDAR
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; Version 1.0B
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LIDAR_GET_POS equ 1 ; Cost: 0kJ
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; Copy the current (x,y) coordinates in the World in the X and Y registers
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LIDAR_GET_PATH equ 2 ; Cost: 50kJ
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; Calculate the shortest path to the specified coordinates and copy it to memory
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LIDAR_GET_MAP equ 3 ; Cost: 10kJ
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; Generate the current World's map and copy it to memory
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LIDAR_GET_WORLD_POS equ 4 ; Cost: 0kJ
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; Copy the current (x,y) coordinates in the Universe in the X and Y registers
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; Additional Info
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; Theres a lot, see it at:
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; https://github.com/simon987/Much-Assembly-Required/wiki/Hardware:-LiDAR
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LIDAR_GET_POS equ 1
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LIDAR_GET_PATH equ 2
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LIDAR_GET_MAP equ 3
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LIDAR_GET_WORLD_POS equ 4
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; Keyboard
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; Version NA
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KEYBOARD_CLEAR equ 0 ; Cost: 0kJ
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; Clear the keypress buffer
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KEYBOARD_FETCH_KEY equ 1 ; Cost: 0kJ
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; Reads the oldest keycode from the buffer into the B register and remove it
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KEYBOARD_CLEAR equ 0
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KEYBOARD_FETCH_KEY equ 1
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; keys to use with Keyboard Hardware
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KEY_A equ 0x41
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KEY_D equ 0x44
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@ -206,71 +166,27 @@ KEY_F equ 0x46
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KEY_S equ 0x53
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KEY_W equ 0x57
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; Additional Info
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; The keycodes in game are in hexidecimal but in the url below they're in decimal
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; Keycodes: keycode.info
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; Hologram Projector
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; Version 1.1B
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HOLO_CLEAR equ 0 ; Cost: 0kJ
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HOLO_DISPLAY_HEX equ 1 ; Cost: 0kJ, Displays value of B register
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HOLO_DISPLAY_STRING equ 2 ; Cost: 0kJ, Displays 0-terminated unicode from X register
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; Additional Info
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; Setting Register A to anything other than 0 will cause that value to be displayed
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; Note that the Hologram Projector will clear itself at the end of the tick,
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; it is only necessary to use CLEAR when you want to cancel a DISPLAY command
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; executed within the same tick.
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HOLO_CLEAR equ 0
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HOLO_DISPLAY_HEX equ 1
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HOLO_DISPLAY_STRING equ 2
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HOLO_DISPLAY_DEC equ 3
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HOLO_DISPLAY_COLOR equ 4
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; Battery
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; Version 1.0B
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BATTERY_POLL equ 1 ; Cost: 0kJ
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; Copy the current charge of the battery in kJ in the B register
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BATTERY_GET_MAX_CAPACITY equ 2 ; Cost: 0kJ
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; Copy the maximum capacity of the battery in the B register
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; Additional Info
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; Maximum Capacity: 60,000 kJ
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; As of v1.2a, the only way to refill the battery is to use the temporary
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; REFILL = 0xFFFF value in the A register (See #2)
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BATTERY_POLL equ 1
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BATTERY_GET_MAX_CAPACITY equ 2
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; Random Number Generator
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; Version 1.0B
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RNG_POLL equ 0 ; Cost: 1kJ
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; Copy a randomly generated word into the B register
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; Set to 0 just as a placeholder, can be any number
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; Additional Info
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; Random number bounds: 0x0000 - 0xFFFF
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RNG_POLL equ 0
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; Clock
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; Version 1.0B
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CLOCK_POLL equ 0 ; Cost: 0kJ
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; Get the current time in ticks since the beginning of the universe as
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; a 32-bit number stored in B:C (least significant bits in C)
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; Set to 0 just as a placeholder, can be any number
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CLOCK_POLL equ 0
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; Floppy Drive
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; Version 1.0B
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FLOPPY_POLL equ 1 ; Cost: 0kJ
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; Get the status of the drive (READY = 0, NO_MEDIA=1)
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FLOPPY_READ_SECTOR equ 2 ; Cost: 1kJ
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; Reads sector X to CPU ram starting at address Y
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FLOPPY_WRITE_SECTOR equ 3 ; Cost: 1kJ
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; Writes sector X from CPU ram starting at Y
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; Additional Info
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; The players can upload their own binary data to a floppy disk or
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; download to a file using the floppy buttons in the editor.
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; Floppies contains 80 tracks with 18 sectors per track. That's
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; 1440 sectors of 512 words. (total 1,474,560 bytes / 737,280 words / 1.44MB)
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; Read and write operations are synchronous. Track seeking time is 2ms.*
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; *Seek time is added to the total execution time, which is not yet calculated as of v1.3a
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; Floppy Dist
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FLOPPY_POLL equ 1
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FLOPPY_READ_SECTOR equ 2
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FLOPPY_WRITE_SECTOR equ 3
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```
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</details>
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