Updated Debugging (markdown)

Simon Fortier 2018-12-04 16:33:38 -05:00
parent 15cb230de4
commit 16cecc8266

@ -23,7 +23,7 @@ These commands can be ran from your browser's console
Debug.goTo(worldX, worldY, dimension)
//Navigate to the specified world (hex)
Debug.goTo(worldX, worldY, dimension)
Debug.goToHex(worldX, worldY, dimension)
```
### Moderator commands
@ -31,21 +31,38 @@ Debug.goTo(worldX, worldY, dimension)
Debug.setTileAt(x, y, newTile)
Debug.createWorld(x, y, dimension)
Debug.createWorldHex(x, y, dimension)
Debug.killAll(x, y)
Debug.objInfo(x, y)
Debug.userInfo(username)
Debug.moveObj(objectId, x, y)
Debug.tpObj(objectId, x, y, worldX, worldY, dimension)
Debug.tpObjHex(objectId, x, y, worldX, worldY, dimension)
Debug.spawnObj(data)
Debug.comPortMsg(objectId, message)
Debug.healObj(objectId, amount)
Debug.damageObj(objectId, amount)
Debug.chargeShield(objectId, amount)
Debug.setEnergy(objectId, amount)
Debug.saveGame()
Debug.popItem(objectId)
Debug.putItem(objectId, item)
Debug.setInventoryPosition(objectId, position)
```