simon 94b8ef5395 NPC Plugin rewrite.
Plugin-level data can be stored in DB
2018-12-21 14:00:18 -05:00

79 lines
2.0 KiB
Java

package net.simon987.npcplugin;
import net.simon987.server.GameServer;
import net.simon987.server.game.objects.Structure;
import net.simon987.server.game.objects.Updatable;
import org.bson.Document;
import org.bson.types.ObjectId;
import java.awt.*;
/**
* Game objects that regularly creates NonPlayerCharacters
*/
public class Factory extends Structure implements Updatable {
private static final int MAP_INFO = 0x0401;
/**
* Maximum number of NonPlayerCharacters assigned to this Factory
*/
private static final int MAX_NPC_COUNT = GameServer.INSTANCE.getConfig().getInt("factory_max_npc_count");
/**
* Number of ticks to wait after creating a NonPlayerCharacter
*/
private static final int NPC_CREATION_COOLDOWN = NonPlayerCharacter.LIFETIME / MAX_NPC_COUNT;
/**
* Number of ticks to wait until the Factory can spawn a new NPC
*/
private int cooldown = 0;
public Factory() {
super(2, 2);
}
public Factory(Document document) {
super(document, 2, 2);
}
@Override
public char getMapInfo() {
return MAP_INFO;
}
/**
* Called every tick
* <br>The fist time this is called, NPCs retrieved from the database are linked to the Factory
*/
@Override
public void update() {
Settlement settlement = NpcPlugin.settlementMap.get(getWorld().getId());
if (cooldown == 0) {
if (settlement.getNpcs().size() < MAX_NPC_COUNT) {
Point p = getAdjacentTile();
if (p != null) {
NonPlayerCharacter npc = new HarvesterNPC();
npc.setWorld(getWorld());
npc.setObjectId(new ObjectId());
npc.setX(p.x);
npc.setY(p.y);
getWorld().addObject(npc);
getWorld().incUpdatable();
settlement.addNpc(npc);
}
}
cooldown += NPC_CREATION_COOLDOWN;
} else {
cooldown--;
}
}
}