2018-05-11 21:06:18 -04:00

219 lines
5.8 KiB
Java

package net.simon987.npcplugin;
import net.simon987.server.GameServer;
import net.simon987.server.game.GameObject;
import net.simon987.server.game.Updatable;
import org.bson.Document;
import org.json.simple.JSONObject;
import java.awt.*;
import java.util.ArrayList;
import java.util.List;
/**
* Game objects that regularly creates NonPlayerCharacters
*/
public class Factory extends GameObject implements Updatable {
private static final int MAP_INFO = 0x0200;
static final int ID = 3;
/**
* Maximum number of NonPlayerCharacters assigned to this Factory
*/
private static final int MAX_NPC_COUNT = GameServer.INSTANCE.getConfig().getInt("factory_max_npc_count");
/**
* Number of ticks to wait after creating a NonPlayerCharacter
*/
private static final int NPC_CREATION_COOLDOWN = NonPlayerCharacter.LIFETIME / MAX_NPC_COUNT;
/**
* List of associated NonPlayerCharacters
*/
private ArrayList<NonPlayerCharacter> npcs = new ArrayList<>();
/**
* Number of ticks to wait until the Factory can spawn a new NPC
*/
private int cooldown = 0;
/**
* Temporary NPC objectId array. The Factory links the NPCs to itself when initialised,
* at the first call of update().
*/
private Object[] tmpNpcArray = new Object[0];
/**
* Factory are uninitialised until the first update() call
*/
private boolean initialised = false;
@Override
public char getMapInfo() {
return MAP_INFO;
}
/**
* Called every tick
* <br>The fist time this is called, NPCs retrieved from the database are linked to the Factory
*/
@Override
public void update() {
if (!initialised) {
initialised = true;
for (Object id : tmpNpcArray) {
NonPlayerCharacter npc = (NonPlayerCharacter) GameServer.INSTANCE.getGameUniverse().getObject((int) (long) id);
if (npc != null) {
npc.setFactory(this);
npcs.add(npc);
}
}
tmpNpcArray = null;
} else {
if (cooldown == 0) {
if (npcs.size() < MAX_NPC_COUNT) {
Point p = getAdjacentTile();
if (p != null) {
NonPlayerCharacter npc = new HarvesterNPC();
npc.setWorld(getWorld());
npc.setObjectId(GameServer.INSTANCE.getGameUniverse().getNextObjectId());
npc.setX(p.x);
npc.setY(p.y);
getWorld().addObject(npc);
getWorld().incUpdatable();
npc.setFactory(this);
npcs.add(npc);
}
}
cooldown += NPC_CREATION_COOLDOWN;
} else {
cooldown--;
}
}
}
@Override
public boolean isAt(int x, int y) {
/*
* Object is 2x2 tiles, the (x,y) coordinates of the object being
* at top-left.
* # .
* . .
*/
return (x == getX() + 1 || x == getX()) && (y == getY() + 1 || y == getY());
}
@Override
public JSONObject serialise() {
JSONObject json = new JSONObject();
json.put("i", getObjectId());
json.put("x", getX());
json.put("y", getY());
json.put("t", ID);
return json;
}
@Override
public Document mongoSerialise() {
Document dbObject = new Document();
dbObject.put("i", getObjectId());
dbObject.put("x", getX());
dbObject.put("y", getY());
dbObject.put("t", ID);
List<Long> tmpNpcArray = new ArrayList<>(npcs.size());
for (NonPlayerCharacter npc : npcs) {
tmpNpcArray.add(npc.getObjectId());
}
dbObject.put("n", tmpNpcArray);
return dbObject;
}
public static Factory deserialise(Document obj) {
Factory factory = new Factory();
factory.setObjectId((long) obj.get("i"));
factory.setX((int) obj.get("x"));
factory.setY((int) obj.get("y"));
factory.tmpNpcArray = ((ArrayList) obj.get("tmpNpcArray")).toArray();
return factory;
}
/**
* Get the first non-blocked tile that is directly adjacent to the factory, starting from the north-east corner
* going clockwise.
*
* @return The coordinates of the first non-blocked tile, null otherwise.
*/
public Point getAdjacentTile() {
/*
* (2,0)
* (2,1)
* (1,2)
* (0,2)
* (-1,1)
* (-1,0)
* (0,-1)
* (1,-1)
*/
if (!getWorld().isTileBlocked(getX() + 2, getY())) {
return new Point(getX() + 2, getY());
} else if (!getWorld().isTileBlocked(getX() + 2, getY() + 1)) {
return new Point(getX() + 2, getY() + 1);
} else if (!getWorld().isTileBlocked(getX() + 1, getY() + 2)) {
return new Point(getX() + 1, getY() + 2);
} else if (!getWorld().isTileBlocked(getX(), getY() + 2)) {
return new Point(getX(), getY() + 2);
} else if (!getWorld().isTileBlocked(getX() + -1, getY() + 1)) {
return new Point(getX() + -1, getY() + 1);
} else if (!getWorld().isTileBlocked(getX() + -1, getY())) {
return new Point(getX() + -1, getY());
} else if (!getWorld().isTileBlocked(getX(), getY() + -1)) {
return new Point(getX(), getY() + -1);
} else if (!getWorld().isTileBlocked(getX() + 1, getY() + -1)) {
return new Point(getX() + 1, getY() + -1);
} else {
return null;
}
}
ArrayList<NonPlayerCharacter> getNpcs() {
return npcs;
}
}