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a3c4c33300 | ||
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f526f369c4 | ||
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e97770f860 |
@ -20,33 +20,25 @@ public class WorldUtils {
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int blobCount = random.nextInt(maxCount - minCount) + minCount;
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int blobCount = random.nextInt(maxCount - minCount) + minCount;
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ArrayList<BiomassBlob> biomassBlobs = new ArrayList<>(blobCount);
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ArrayList<BiomassBlob> biomassBlobs = new ArrayList<>(blobCount);
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//Count number of plain tiles. If there is less plain tiles than desired amount of blobs,
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// Count number of plain tiles. If there is less plain tiles than desired amount
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//set the desired amount of blobs to the plain tile count
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// of blobs,
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// set the desired amount of blobs to the plain tile count
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TileMap m = world.getTileMap();
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TileMap m = world.getTileMap();
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int plainCount = 0;
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int plainCount = world.getCount(TilePlain.ID);
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for (int y = 0; y < world.getWorldSize(); y++) {
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for (int x = 0; x < world.getWorldSize(); x++) {
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if (m.getTileIdAt(x, y) == TilePlain.ID) {
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plainCount++;
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}
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}
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}
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if (blobCount > plainCount) {
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if (blobCount > plainCount) {
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blobCount = plainCount;
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blobCount = plainCount;
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}
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}
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outerLoop:
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outerLoop: for (int i = 0; i < blobCount; i++) {
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for (int i = 0; i < blobCount; i++) {
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Point p = m.getRandomTile(TilePlain.ID);
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Point p = m.getRandomTile(TilePlain.ID);
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if (p != null) {
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if (p != null) {
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//Don't block worlds
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// Don't block worlds
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int counter = 0;
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int counter = 0;
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while (p.x == 0 || p.y == 0 || p.x == world.getWorldSize() - 1 || p.y == world.getWorldSize() - 1 ||
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while (p.x == 0 || p.y == 0 || p.x == world.getWorldSize() - 1 || p.y == world.getWorldSize() - 1
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world.getGameObjectsAt(p.x, p.y).size() != 0) {
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|| world.getGameObjectsAt(p.x, p.y).size() != 0) {
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p = m.getRandomTile(TilePlain.ID);
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p = m.getRandomTile(TilePlain.ID);
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counter++;
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counter++;
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@ -57,7 +49,7 @@ public class WorldUtils {
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for (BiomassBlob biomassBlob : biomassBlobs) {
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for (BiomassBlob biomassBlob : biomassBlobs) {
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if (biomassBlob.getX() == p.x && biomassBlob.getY() == p.y) {
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if (biomassBlob.getX() == p.x && biomassBlob.getY() == p.y) {
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//There is already a blob here
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// There is already a blob here
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continue outerLoop;
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continue outerLoop;
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}
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}
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}
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}
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@ -0,0 +1,176 @@
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package net.simon987.pluginradioactivecloud;
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import java.util.ArrayList;
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import org.bson.Document;
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import net.simon987.server.assembly.HardwareModule;
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import net.simon987.server.assembly.Status;
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import net.simon987.server.game.objects.ControllableUnit;
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import net.simon987.server.game.objects.GameObject;
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import net.simon987.server.game.objects.Radioactive;
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public class RadiationDetector extends HardwareModule {
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/**
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* Should be unique and same as HWID
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*/
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public static final int DEFAULT_ADDRESS = 0x000E;
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/**
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* Hardware ID (Should be unique)
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*/
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public static final char HWID = 0x000E;
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/**
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* Radiation Constants
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*/
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private static final int ALPHA_BLOCKED_VALUE = 5;
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private static final int BETA_BLOCKED_VALUE = 2;
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private static final int GAMMA_BLOCKED_VALUE = 1;
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/**
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* Helper class for getTiles
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*/
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||||||
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private class Tuple {
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public final int x;
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public final int y;
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||||||
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||||||
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public Tuple(int x, int y) {
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||||||
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this.x = x;
|
||||||
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this.y = y;
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||||||
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}
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||||||
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}
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||||||
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||||||
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/**
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* Finds the tiles between the two tiles located at the given coordinates. The
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* tiles located at the coordinates are not included in the list.
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*
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* @param x0 x-coordinate of first point
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* @param y0 y-coordinate of first point
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* @param x1 x-coordinate of second point
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* @param y1 y-coordinate of second point
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* @return List of tile coordinates. An empty list indicates tiles are next to
|
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* each other.
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*/
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public ArrayList<Tuple> getTiles(int x0, int y0, int x1, int y1) {
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ArrayList<Tuple> ret = new ArrayList<>();
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double slope;
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if (x1 > x0) {
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slope = (y1 - y0) / (double) (x1 - x0);
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||||||
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} else {
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slope = (y0 - y1) / (double) (x0 - x1);
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||||||
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||||||
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// Swap values so that x0 < x1. This preps the following code where y is
|
||||||
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// determined by adding a step value (1) to x0 till it reaches x1.
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||||||
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int tmp = x1;
|
||||||
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x1 = x0;
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||||||
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x0 = tmp;
|
||||||
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|
||||||
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tmp = y1;
|
||||||
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y1 = y0;
|
||||||
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y0 = tmp;
|
||||||
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}
|
||||||
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|
||||||
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// If slope is zero or undefined, return tiles directly along the
|
||||||
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// appropriate cardinal direction.
|
||||||
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if (x0 == x1) {
|
||||||
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int smaller = Math.min(y0, y1);
|
||||||
|
int larger = Math.max(y0, y1);
|
||||||
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System.out.printf("%d %d", smaller, larger);
|
||||||
|
for (int i = smaller + 1; i < larger; i++) {
|
||||||
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ret.add(new Tuple(x0, i));
|
||||||
|
}
|
||||||
|
} else if (y0 == y1) {
|
||||||
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int smaller = Math.min(x0, x1);
|
||||||
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int larger = Math.max(x0, x1);
|
||||||
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for (int i = smaller + 1; i < larger; i++) {
|
||||||
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ret.add(new Tuple(i, y0));
|
||||||
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}
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||||||
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} else {
|
||||||
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// Find all coordinates with 0.1 step
|
||||||
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int lastX = x0;
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||||||
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int lastY = y0;
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||||||
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for (int i = x0 * 10; i < x1 * 10; i += 1) {
|
||||||
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if (i / 10 != lastX || (int) (slope * i / 10) != lastY) {
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// Update last values
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lastX = i / 10;
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||||||
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lastY = (int) (slope * i / 10);
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||||||
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||||||
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// Add new values to array
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||||||
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ret.add(new Tuple(lastX, lastY));
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||||||
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}
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||||||
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}
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||||||
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}
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||||||
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||||||
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return ret;
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||||||
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}
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||||||
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||||||
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/**
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||||||
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* Finds the Euclidean Distance between two coordinates.
|
||||||
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*
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||||||
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* @param x0 x-coordinate of first point
|
||||||
|
* @param y0 y-coordinate of first point
|
||||||
|
* @param x1 x-coordinate of second point
|
||||||
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* @param y1 y-coordinate of second point
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||||||
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* @return distance between two points
|
||||||
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*/
|
||||||
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public double getDistanceOfCoords(int x0, int y0, int x1, int y1) {
|
||||||
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return Math.sqrt(Math.pow(x1 - x0, 2) + Math.pow(y1 - y0, 2));
|
||||||
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}
|
||||||
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|
||||||
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public RadiationDetector(ControllableUnit unit) {
|
||||||
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super(null, unit);
|
||||||
|
}
|
||||||
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|
||||||
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public RadiationDetector(Document document, ControllableUnit cubot) {
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super(document, cubot);
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||||||
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}
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||||||
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|
||||||
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@Override
|
||||||
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public void handleInterrupt(Status status) {
|
||||||
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|
||||||
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// Find all game entities in world
|
||||||
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ArrayList<GameObject> entities = new ArrayList<>(unit.getWorld().getGameObjects());
|
||||||
|
|
||||||
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// Check for alpha particles by finding Radioactive entities
|
||||||
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int alphaParticles = 0;
|
||||||
|
int betaParticles = 0;
|
||||||
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int gammaParticles = 0;
|
||||||
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for (GameObject entity : entities) {
|
||||||
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if (entity instanceof Radioactive) {
|
||||||
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// Calculate distance between object and cubot
|
||||||
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double pathLength = getDistanceOfCoords(unit.getX(), unit.getY(), entity.getX(), entity.getY());
|
||||||
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alphaParticles += ((Radioactive) entity).getAlphaCounts(pathLength);
|
||||||
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betaParticles += ((Radioactive) entity).getBetaCounts(pathLength);
|
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gammaParticles += ((Radioactive) entity).getGammaCounts(pathLength);
|
||||||
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|
||||||
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// Get all tiles in between cubot and Radioactive entity
|
||||||
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ArrayList<Tuple> tiles = getTiles(unit.getX(), unit.getY(), entity.getX(), entity.getY());
|
||||||
|
for (Tuple tup : tiles) {
|
||||||
|
// If intermediary tile is blocked, reduce alphaParticles by 5
|
||||||
|
if (unit.getWorld().isTileBlocked(tup.x, tup.y)) {
|
||||||
|
alphaParticles -= ALPHA_BLOCKED_VALUE;
|
||||||
|
betaParticles -= BETA_BLOCKED_VALUE;
|
||||||
|
gammaParticles -= GAMMA_BLOCKED_VALUE;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Save Alpha Radioactive Particles to register A
|
||||||
|
getCpu().getRegisterSet().getRegister("A").setValue(alphaParticles);
|
||||||
|
|
||||||
|
// Save Beta Radioactive Particles to register B
|
||||||
|
getCpu().getRegisterSet().getRegister("B").setValue(betaParticles);
|
||||||
|
|
||||||
|
// Save Gamma Radioactive Particles to register C
|
||||||
|
getCpu().getRegisterSet().getRegister("C").setValue(gammaParticles);
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public char getId() {
|
||||||
|
return HWID;
|
||||||
|
}
|
||||||
|
|
||||||
|
}
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@ -0,0 +1,69 @@
|
|||||||
|
package net.simon987.pluginradioactivecloud;
|
||||||
|
|
||||||
|
import net.simon987.server.game.world.TileMap;
|
||||||
|
import net.simon987.server.game.world.TilePlain;
|
||||||
|
import net.simon987.server.game.world.World;
|
||||||
|
import org.bson.types.ObjectId;
|
||||||
|
|
||||||
|
import java.awt.*;
|
||||||
|
import java.util.ArrayList;
|
||||||
|
import java.util.Random;
|
||||||
|
|
||||||
|
public class RadioactiveWorldUtils {
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Generate a list of radioactive obstacles for a world
|
||||||
|
*/
|
||||||
|
public static ArrayList<RadioactiveObstacle> generateRadioactiveObstacles(World world, int minCount, int maxCount) {
|
||||||
|
|
||||||
|
Random random = new Random();
|
||||||
|
int radioactiveObjCount = random.nextInt(maxCount - minCount) + minCount;
|
||||||
|
ArrayList<RadioactiveObstacle> radioactiveObstacles = new ArrayList<>(radioactiveObjCount);
|
||||||
|
|
||||||
|
// Count number of plain tiles. If there is less plain tiles than desired amount
|
||||||
|
// of radioactive objects, set the desired amount of radioactive objects to the
|
||||||
|
// plain tile count
|
||||||
|
TileMap m = world.getTileMap();
|
||||||
|
int plainCount = world.getCount(TilePlain.ID);
|
||||||
|
|
||||||
|
if (radioactiveObjCount > plainCount) {
|
||||||
|
radioactiveObjCount = plainCount;
|
||||||
|
}
|
||||||
|
|
||||||
|
outerLoop: for (int i = 0; i < radioactiveObjCount; i++) {
|
||||||
|
|
||||||
|
Point p = m.getRandomTile(TilePlain.ID);
|
||||||
|
if (p != null) {
|
||||||
|
|
||||||
|
// Don't block worlds
|
||||||
|
int counter = 0;
|
||||||
|
while (p.x == 0 || p.y == 0 || p.x == world.getWorldSize() - 1 || p.y == world.getWorldSize() - 1
|
||||||
|
|| world.getGameObjectsAt(p.x, p.y).size() != 0) {
|
||||||
|
p = m.getRandomTile(TilePlain.ID);
|
||||||
|
counter++;
|
||||||
|
|
||||||
|
if (counter > 25) {
|
||||||
|
continue outerLoop;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
for (RadioactiveObstacle radioactiveObstacle : radioactiveObstacles) {
|
||||||
|
if (radioactiveObstacle.getX() == p.x && radioactiveObstacle.getY() == p.y) {
|
||||||
|
// There is already a blob here
|
||||||
|
continue outerLoop;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
RadioactiveObstacle radioactiveObstacle = new RadioactiveObstacle();
|
||||||
|
radioactiveObstacle.setObjectId(new ObjectId());
|
||||||
|
radioactiveObstacle.setX(p.x);
|
||||||
|
radioactiveObstacle.setY(p.y);
|
||||||
|
radioactiveObstacle.setWorld(world);
|
||||||
|
|
||||||
|
radioactiveObstacles.add(radioactiveObstacle);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return radioactiveObstacles;
|
||||||
|
}
|
||||||
|
}
|
@ -0,0 +1,32 @@
|
|||||||
|
package net.simon987.pluginradioactivecloud.event;
|
||||||
|
|
||||||
|
import net.simon987.pluginradioactivecloud.RadioactiveObstacle;
|
||||||
|
import net.simon987.pluginradioactivecloud.RadioactiveWorldUtils;
|
||||||
|
import net.simon987.server.GameServer;
|
||||||
|
import net.simon987.server.event.GameEvent;
|
||||||
|
import net.simon987.server.event.GameEventListener;
|
||||||
|
import net.simon987.server.event.WorldGenerationEvent;
|
||||||
|
|
||||||
|
import java.util.ArrayList;
|
||||||
|
|
||||||
|
public class WorldCreationListener implements GameEventListener {
|
||||||
|
@Override
|
||||||
|
public Class getListenedEventType() {
|
||||||
|
return WorldGenerationEvent.class;
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void handle(GameEvent event) {
|
||||||
|
|
||||||
|
int minCount = GameServer.INSTANCE.getConfig().getInt("min_radioactive_obstacle_count");
|
||||||
|
int maxCount = GameServer.INSTANCE.getConfig().getInt("max_radioactive_obstacle_count");
|
||||||
|
|
||||||
|
ArrayList<RadioactiveObstacle> radioactiveObstacles = RadioactiveWorldUtils
|
||||||
|
.generateRadioactiveObstacles(((WorldGenerationEvent) event).getWorld(), minCount, maxCount);
|
||||||
|
|
||||||
|
for (RadioactiveObstacle radioactiveObstacle : radioactiveObstacles) {
|
||||||
|
((WorldGenerationEvent) event).getWorld().addObject(radioactiveObstacle);
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
@ -1,4 +1,4 @@
|
|||||||
### [Official website](https://muchassemblyrequired.com)
|
# Much-Assembly-Required
|
||||||
|
|
||||||
[](https://www.codefactor.io/repository/github/simon987/much-assembly-required)
|
[](https://www.codefactor.io/repository/github/simon987/much-assembly-required)
|
||||||
[](https://ci.simon987.net/job/Much-Assembly-Required/)
|
[](https://ci.simon987.net/job/Much-Assembly-Required/)
|
||||||
|
@ -6,5 +6,15 @@ package net.simon987.server.game.objects;
|
|||||||
|
|
||||||
public interface Radioactive {
|
public interface Radioactive {
|
||||||
|
|
||||||
|
public default int getAlphaCounts(double distance) {
|
||||||
|
return (int) (1000 * 1.0 / (distance * distance));
|
||||||
|
}
|
||||||
|
|
||||||
|
public default int getBetaCounts(double distance) {
|
||||||
|
return (int) (2000 * 1.0 / (distance * distance));
|
||||||
|
}
|
||||||
|
|
||||||
|
public default int getGammaCounts(double distance) {
|
||||||
|
return (int) (5000 * 1.0 / (distance * distance));
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
@ -61,7 +61,8 @@ public class World implements MongoSerializable {
|
|||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Check if a tile is blocked, either by a game object or an impassable tile type
|
* Check if a tile is blocked, either by a game object or an impassable tile
|
||||||
|
* type
|
||||||
*/
|
*/
|
||||||
public boolean isTileBlocked(int x, int y) {
|
public boolean isTileBlocked(int x, int y) {
|
||||||
return getGameObjectsBlockingAt(x, y).size() > 0 || tileMap.getTileAt(x, y).isBlocked();
|
return getGameObjectsBlockingAt(x, y).size() > 0 || tileMap.getTileAt(x, y).isBlocked();
|
||||||
@ -70,8 +71,8 @@ public class World implements MongoSerializable {
|
|||||||
/**
|
/**
|
||||||
* Computes the world's unique id from its coordinates.
|
* Computes the world's unique id from its coordinates.
|
||||||
*
|
*
|
||||||
* @param x the x coordinate of the world
|
* @param x the x coordinate of the world
|
||||||
* @param y the y coordinate of the world
|
* @param y the y coordinate of the world
|
||||||
*
|
*
|
||||||
* @return long
|
* @return long
|
||||||
*/
|
*/
|
||||||
@ -84,7 +85,7 @@ public class World implements MongoSerializable {
|
|||||||
*
|
*
|
||||||
* @return long
|
* @return long
|
||||||
*/
|
*/
|
||||||
public String getId(){
|
public String getId() {
|
||||||
return World.idFromCoordinates(x, y, dimension);
|
return World.idFromCoordinates(x, y, dimension);
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -136,22 +137,22 @@ public class World implements MongoSerializable {
|
|||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Update this World and its GameObjects
|
* Update this World and its GameObjects <br>
|
||||||
* <br>
|
|
||||||
* The update is handled by plugins first
|
* The update is handled by plugins first
|
||||||
*/
|
*/
|
||||||
public void update() {
|
public void update() {
|
||||||
|
|
||||||
//Dispatch update event
|
// Dispatch update event
|
||||||
GameEvent event = new WorldUpdateEvent(this);
|
GameEvent event = new WorldUpdateEvent(this);
|
||||||
GameServer.INSTANCE.getEventDispatcher().dispatch(event); //Ignore cancellation
|
GameServer.INSTANCE.getEventDispatcher().dispatch(event); // Ignore cancellation
|
||||||
|
|
||||||
for (GameObject object : gameObjects.values()) {
|
for (GameObject object : gameObjects.values()) {
|
||||||
//Clean up dead objects
|
// Clean up dead objects
|
||||||
if (object.isDead()) {
|
if (object.isDead()) {
|
||||||
if (!object.onDeadCallback()) {
|
if (!object.onDeadCallback()) {
|
||||||
removeObject(object);
|
removeObject(object);
|
||||||
//LogManager.LOGGER.fine("Removed object " + object + " id: " + object.getObjectId());
|
// LogManager.LOGGER.fine("Removed object " + object + " id: " +
|
||||||
|
// object.getObjectId());
|
||||||
} else if (object instanceof Updatable) {
|
} else if (object instanceof Updatable) {
|
||||||
((Updatable) object).update();
|
((Updatable) object).update();
|
||||||
}
|
}
|
||||||
@ -182,7 +183,7 @@ public class World implements MongoSerializable {
|
|||||||
dbObject.put("size", worldSize);
|
dbObject.put("size", worldSize);
|
||||||
|
|
||||||
dbObject.put("updatable", updatable);
|
dbObject.put("updatable", updatable);
|
||||||
dbObject.put("shouldUpdate",shouldUpdate());
|
dbObject.put("shouldUpdate", shouldUpdate());
|
||||||
|
|
||||||
return dbObject;
|
return dbObject;
|
||||||
}
|
}
|
||||||
@ -231,17 +232,17 @@ public class World implements MongoSerializable {
|
|||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Get a binary representation of the map as an array of 16-bit bit fields, one word for each
|
* Get a binary representation of the map as an array of 16-bit bit fields, one
|
||||||
* tile.
|
* word for each tile.
|
||||||
* <p>
|
* <p>
|
||||||
* Each tile is represented as such: <code>OOOOOOOOTTTTTTTB</code> where O is the object,
|
* Each tile is represented as such: <code>OOOOOOOOTTTTTTTB</code> where O is
|
||||||
* T the tile and B if the tile is blocked or not
|
* the object, T the tile and B if the tile is blocked or not
|
||||||
*/
|
*/
|
||||||
public char[][] getMapInfo() {
|
public char[][] getMapInfo() {
|
||||||
|
|
||||||
char[][] mapInfo = new char[worldSize][worldSize];
|
char[][] mapInfo = new char[worldSize][worldSize];
|
||||||
|
|
||||||
//Tile
|
// Tile
|
||||||
for (int x = 0; x < worldSize; x++) {
|
for (int x = 0; x < worldSize; x++) {
|
||||||
for (int y = 0; y < worldSize; y++) {
|
for (int y = 0; y < worldSize; y++) {
|
||||||
Tile tile = tileMap.getTileAt(x, y);
|
Tile tile = tileMap.getTileAt(x, y);
|
||||||
@ -252,7 +253,8 @@ public class World implements MongoSerializable {
|
|||||||
}
|
}
|
||||||
|
|
||||||
for (GameObject obj : gameObjects.values()) {
|
for (GameObject obj : gameObjects.values()) {
|
||||||
//Overwrite, only the last object on a tile is considered but the blocked bit is kept
|
// Overwrite, only the last object on a tile is considered but the blocked bit
|
||||||
|
// is kept
|
||||||
mapInfo[obj.getX()][obj.getY()] &= 0x00FE;
|
mapInfo[obj.getX()][obj.getY()] &= 0x00FE;
|
||||||
mapInfo[obj.getX()][obj.getY()] |= obj.getMapInfo();
|
mapInfo[obj.getX()][obj.getY()] |= obj.getMapInfo();
|
||||||
}
|
}
|
||||||
@ -261,12 +263,11 @@ public class World implements MongoSerializable {
|
|||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Get a random tile that is empty and passable
|
* Get a random tile that is empty and passable The function ensures that a
|
||||||
* The function ensures that a object spawned there will not be trapped
|
* object spawned there will not be trapped and will be able to leave the World
|
||||||
* and will be able to leave the World
|
|
||||||
* <br>
|
* <br>
|
||||||
* Note: This function is quite expensive and shouldn't be used
|
* Note: This function is quite expensive and shouldn't be used by some
|
||||||
* by some HardwareModule in its current state
|
* HardwareModule in its current state
|
||||||
*
|
*
|
||||||
* @return random non-blocked tile
|
* @return random non-blocked tile
|
||||||
*/
|
*/
|
||||||
@ -277,7 +278,7 @@ public class World implements MongoSerializable {
|
|||||||
while (true) {
|
while (true) {
|
||||||
counter++;
|
counter++;
|
||||||
|
|
||||||
//Prevent infinite loop
|
// Prevent infinite loop
|
||||||
if (counter >= 1000) {
|
if (counter >= 1000) {
|
||||||
return null;
|
return null;
|
||||||
}
|
}
|
||||||
@ -318,10 +319,9 @@ public class World implements MongoSerializable {
|
|||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Get the list of game objects that are exactly at a given location
|
* Get the list of game objects that are exactly at a given location <br>
|
||||||
* <br>
|
* Note: Objects like the Factory that are more than 1x1 tiles wide will only be
|
||||||
* Note: Objects like the Factory that are more than 1x1 tiles wide will only be returned
|
* returned when their exact coordinates are specified
|
||||||
* when their exact coordinates are specified
|
|
||||||
*
|
*
|
||||||
* @param x X coordinate on the World
|
* @param x X coordinate on the World
|
||||||
* @param y Y coordinate on the World
|
* @param y Y coordinate on the World
|
||||||
@ -355,29 +355,28 @@ public class World implements MongoSerializable {
|
|||||||
return worldSize;
|
return worldSize;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
private GameUniverse universe = null;
|
private GameUniverse universe = null;
|
||||||
|
|
||||||
public void setUniverse(GameUniverse universe){
|
public void setUniverse(GameUniverse universe) {
|
||||||
this.universe = universe;
|
this.universe = universe;
|
||||||
}
|
}
|
||||||
|
|
||||||
private ArrayList<World> getNeighbouringLoadedWorlds() {
|
private ArrayList<World> getNeighbouringLoadedWorlds() {
|
||||||
ArrayList<World> neighbouringWorlds = new ArrayList<>();
|
ArrayList<World> neighbouringWorlds = new ArrayList<>();
|
||||||
|
|
||||||
if (universe == null){
|
if (universe == null) {
|
||||||
return neighbouringWorlds;
|
return neighbouringWorlds;
|
||||||
}
|
}
|
||||||
|
|
||||||
for (int dx=-1; dx<=+1; dx+=2){
|
for (int dx = -1; dx <= +1; dx += 2) {
|
||||||
World nw = universe.getLoadedWorld(x + dx, y, dimension);
|
World nw = universe.getLoadedWorld(x + dx, y, dimension);
|
||||||
if (nw != null){
|
if (nw != null) {
|
||||||
neighbouringWorlds.add(nw);
|
neighbouringWorlds.add(nw);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
for (int dy=-1; dy<=+1; dy+=2){
|
for (int dy = -1; dy <= +1; dy += 2) {
|
||||||
World nw = universe.getLoadedWorld(x, y + dy, dimension);
|
World nw = universe.getLoadedWorld(x, y + dy, dimension);
|
||||||
if (nw != null){
|
if (nw != null) {
|
||||||
neighbouringWorlds.add(nw);
|
neighbouringWorlds.add(nw);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -385,14 +384,14 @@ public class World implements MongoSerializable {
|
|||||||
return neighbouringWorlds;
|
return neighbouringWorlds;
|
||||||
}
|
}
|
||||||
|
|
||||||
public boolean canUnload(){
|
public boolean canUnload() {
|
||||||
return updatable==0;
|
return updatable == 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
public boolean shouldUnload(){
|
public boolean shouldUnload() {
|
||||||
boolean res = canUnload();
|
boolean res = canUnload();
|
||||||
|
|
||||||
for (World nw : getNeighbouringLoadedWorlds() ){
|
for (World nw : getNeighbouringLoadedWorlds()) {
|
||||||
res &= nw.canUnload();
|
res &= nw.canUnload();
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -403,6 +402,24 @@ public class World implements MongoSerializable {
|
|||||||
return gameObjects.values();
|
return gameObjects.values();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Find the number of tiles of a given type on the world.
|
||||||
|
*
|
||||||
|
* @param tileId id of tile
|
||||||
|
* @return number of occurrences
|
||||||
|
*/
|
||||||
|
public int getCount(int tileId) {
|
||||||
|
int tileCount = 0;
|
||||||
|
for (int y = 0; y < getWorldSize(); y++) {
|
||||||
|
for (int x = 0; x < getWorldSize(); x++) {
|
||||||
|
if (tileMap.getTileIdAt(x, y) == tileId) {
|
||||||
|
tileCount++;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return tileCount;
|
||||||
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Get a random tile with N adjacent non-blocked tile
|
* Get a random tile with N adjacent non-blocked tile
|
||||||
@ -412,12 +429,12 @@ public class World implements MongoSerializable {
|
|||||||
*/
|
*/
|
||||||
public Point getRandomTileWithAdjacent(int n, int tile) {
|
public Point getRandomTileWithAdjacent(int n, int tile) {
|
||||||
int counter = 0;
|
int counter = 0;
|
||||||
int[] xPositions = {1, 0, -1, 0, 1, -1, 1, -1};
|
int[] xPositions = { 1, 0, -1, 0, 1, -1, 1, -1 };
|
||||||
int[] yPositions = {0, 1, 0, -1, 1, 1, -1, -1};
|
int[] yPositions = { 0, 1, 0, -1, 1, 1, -1, -1 };
|
||||||
while (true) {
|
while (true) {
|
||||||
counter++;
|
counter++;
|
||||||
|
|
||||||
//Prevent infinite loop
|
// Prevent infinite loop
|
||||||
if (counter >= 2500) {
|
if (counter >= 2500) {
|
||||||
return null;
|
return null;
|
||||||
}
|
}
|
||||||
@ -428,7 +445,8 @@ public class World implements MongoSerializable {
|
|||||||
int adjacentTiles = 0;
|
int adjacentTiles = 0;
|
||||||
|
|
||||||
for (int idx = 0; idx < xPositions.length; idx++) {
|
for (int idx = 0; idx < xPositions.length; idx++) {
|
||||||
if (tileMap.isInBounds(rTile.x + xPositions[idx], rTile.y + yPositions[idx]) && !isTileBlocked(rTile.x + xPositions[idx], rTile.y + yPositions[idx])) {
|
if (tileMap.isInBounds(rTile.x + xPositions[idx], rTile.y + yPositions[idx])
|
||||||
|
&& !isTileBlocked(rTile.x + xPositions[idx], rTile.y + yPositions[idx])) {
|
||||||
adjacentTiles++;
|
adjacentTiles++;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -94,6 +94,8 @@ electric_box_energy_given=70
|
|||||||
#RadioactiveObstacle
|
#RadioactiveObstacle
|
||||||
radioactive_obstacle_corruption_block_size=10
|
radioactive_obstacle_corruption_block_size=10
|
||||||
radioactive_cloud_corruption_block_size=40
|
radioactive_cloud_corruption_block_size=40
|
||||||
|
min_radioactive_obstacle_count=0
|
||||||
|
max_radioactive_obstacle_count=1
|
||||||
|
|
||||||
#SecretKey
|
#SecretKey
|
||||||
secret_key=<your_secret_key>
|
secret_key=<your_secret_key>
|
||||||
|
Loading…
x
Reference in New Issue
Block a user