11 Commits

Author SHA1 Message Date
Simon
e848fd8b8a Updated Phaser to 2.11, Added magnetic tile sprite 2018-11-27 12:50:18 -05:00
Simon
1435d31d36 Implemented guest BLOCK and ALLOW options #25 2018-11-27 10:25:21 -05:00
Simon
6a9cfb3acb Cubot drill module now functional 2018-11-15 12:24:37 -05:00
Simon
a9cc9662f4 Changed unreliable sequential integer object id to BSON ObjectId #162 2018-06-04 14:53:20 -04:00
Simon
a7bdbd2513 I broke everything pt. 1: Moved helditem into CubotInventory, added debug commands for CubotInventory, Added vault complete GameEvent, moved CPU to Cubot, renamed CpuHardware to HardwareModule, moved HardwareModule to Cubot & added HardwareHost interface, removed getParent() in ControllableUnit, moved items to the Item class, started moving tiles to Tile classes, renamed Programmable to MessageReceiver 2018-05-31 22:13:07 -04:00
simon
4cd58c86a5 Refactor: changed the way game objects and cpu hardware are saved/loaded from the database #151 2018-05-12 15:32:42 -04:00
simon
9c41c16079 Added debug command to save the game 2018-05-11 10:25:40 -04:00
simon
2c856aae80 Editor upload & reload buttons are now working. Floppy upload & download working. 2018-04-29 14:00:50 -04:00
simon
315e33055e Reorganised css files, some work on the home page design, console screen is now in a resizable panel 2018-04-29 11:17:54 -04:00
simon
113aa50d87 Websocket auth up and running 2018-04-27 21:28:46 -04:00
simon
bd5f8573e8 Added web server and partly integrated frontend 2018-04-27 16:58:50 -04:00