Simon
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e848fd8b8a
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Updated Phaser to 2.11, Added magnetic tile sprite
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2018-11-27 12:50:18 -05:00 |
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Simon
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1435d31d36
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Implemented guest BLOCK and ALLOW options #25
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2018-11-27 10:25:21 -05:00 |
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Simon
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6a9cfb3acb
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Cubot drill module now functional
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2018-11-15 12:24:37 -05:00 |
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Simon
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a9cc9662f4
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Changed unreliable sequential integer object id to BSON ObjectId #162
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2018-06-04 14:53:20 -04:00 |
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Simon
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a7bdbd2513
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I broke everything pt. 1: Moved helditem into CubotInventory, added debug commands for CubotInventory, Added vault complete GameEvent, moved CPU to Cubot, renamed CpuHardware to HardwareModule, moved HardwareModule to Cubot & added HardwareHost interface, removed getParent() in ControllableUnit, moved items to the Item class, started moving tiles to Tile classes, renamed Programmable to MessageReceiver
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2018-05-31 22:13:07 -04:00 |
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simon
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4cd58c86a5
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Refactor: changed the way game objects and cpu hardware are saved/loaded from the database #151
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2018-05-12 15:32:42 -04:00 |
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simon
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9c41c16079
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Added debug command to save the game
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2018-05-11 10:25:40 -04:00 |
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simon
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2c856aae80
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Editor upload & reload buttons are now working. Floppy upload & download working.
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2018-04-29 14:00:50 -04:00 |
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simon
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315e33055e
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Reorganised css files, some work on the home page design, console screen is now in a resizable panel
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2018-04-29 11:17:54 -04:00 |
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simon
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113aa50d87
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Websocket auth up and running
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2018-04-27 21:28:46 -04:00 |
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simon
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bd5f8573e8
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Added web server and partly integrated frontend
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2018-04-27 16:58:50 -04:00 |
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