10 Commits

Author SHA1 Message Date
Steven Robert Berdak
104b6ebde8 A different implementation of a zip based file management system.
Changes to the way save.json files are handled. They are now wrapped in
a zip and deleted at certain intervals based on config.properties
values.
2017-12-04 16:29:20 -08:00
Steven Berdak
f08b5632cc Added functionality to archive list of saves when the game server exits.
The number of saves that will be archived can be modified using
max_archive_size in config.properties. Added shutdown hook to Main.java
to handle dumping of zip files. Essential functions are in
ZipUtils.java.
2017-12-01 12:04:06 -08:00
simon
c703dec3cf CPU execution time costs energy #16 2017-11-15 12:24:01 -05:00
simon
a3fa3c4c09 Added Battery Hardware. #2 2017-11-12 10:27:07 -05:00
simon
e2ed744479 Added Random number generator 2017-11-11 14:34:33 -05:00
simon
f98e0701eb Updated readme & config 2017-11-11 10:28:07 -05:00
simon
98b0c480b9 Various bug fixes 2017-11-05 14:13:53 -05:00
simon
36d433fdce Unregistered users can login on the game server (read-only) 2017-11-04 14:37:33 -04:00
simon
cdfdab09f8 Newly registered users can now login on the game server, 2017-11-04 10:41:57 -04:00
simon
b76a1adea2 Initial commit 2017-11-02 21:51:22 -04:00