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Fixed "switch without 'default' clause." issue
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@ -156,6 +156,9 @@ public class VaultWorldGenerator {
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map.setTileAt(floorTile, 1, worldSize / 2 - 1);
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map.setTileAt(floorTile, 1, worldSize / 2 - 1);
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roomCenters.add(new Point(1, worldSize / 2 - 1));
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roomCenters.add(new Point(1, worldSize / 2 - 1));
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break;
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break;
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default:
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break;
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}
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}
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}
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}
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