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https://github.com/simon987/Much-Assembly-Required.git
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Merge pull request #110 from djsheehy/shield-hardware
Added Shield hardware
This commit is contained in:
commit
d1a3cf9307
3
.gitignore
vendored
3
.gitignore
vendored
@ -15,3 +15,6 @@ Server/Server.iml
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target/*
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target/*
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Server/Server.iml
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Server/Server.iml
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Server/src/main/java/META-INF/MANIFEST.MF
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Server/src/main/java/META-INF/MANIFEST.MF
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.settings
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.project
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.classpath
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@ -27,6 +27,8 @@ public class Cubot extends GameObject implements Updatable, ControllableUnit, Pr
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* Hit points
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* Hit points
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*/
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*/
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private int hp;
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private int hp;
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private int shield;
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private int maxShield;
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private int heldItem;
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private int heldItem;
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private Action currentAction = Action.IDLE;
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private Action currentAction = Action.IDLE;
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@ -102,6 +104,7 @@ public class Cubot extends GameObject implements Updatable, ControllableUnit, Pr
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json.put("direction", getDirection().ordinal());
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json.put("direction", getDirection().ordinal());
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json.put("heldItem", heldItem);
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json.put("heldItem", heldItem);
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json.put("hp", hp);
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json.put("hp", hp);
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json.put("shield", shield);
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json.put("action", lastAction.ordinal());
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json.put("action", lastAction.ordinal());
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json.put("holo", hologram);
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json.put("holo", hologram);
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json.put("holoStr", hologramString);
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json.put("holoStr", hologramString);
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@ -127,6 +130,7 @@ public class Cubot extends GameObject implements Updatable, ControllableUnit, Pr
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dbObject.put("direction", getDirection().ordinal());
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dbObject.put("direction", getDirection().ordinal());
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dbObject.put("heldItem", heldItem);
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dbObject.put("heldItem", heldItem);
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dbObject.put("hp", hp);
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dbObject.put("hp", hp);
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dbObject.put("shield", shield);
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dbObject.put("action", lastAction.ordinal());
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dbObject.put("action", lastAction.ordinal());
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dbObject.put("holo", hologram);
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dbObject.put("holo", hologram);
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dbObject.put("holoStr", hologramString);
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dbObject.put("holoStr", hologramString);
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@ -148,6 +152,8 @@ public class Cubot extends GameObject implements Updatable, ControllableUnit, Pr
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cubot.setX((int) obj.get("x"));
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cubot.setX((int) obj.get("x"));
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cubot.setY((int) obj.get("y"));
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cubot.setY((int) obj.get("y"));
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cubot.hp = (int) obj.get("hp");
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cubot.hp = (int) obj.get("hp");
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cubot.shield = (int) obj.get("shield");
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cubot.maxShield = GameServer.INSTANCE.getConfig().getInt("max_shield");
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cubot.setDirection(Direction.getDirection((int) obj.get("direction")));
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cubot.setDirection(Direction.getDirection((int) obj.get("direction")));
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cubot.heldItem = (int) obj.get("heldItem");
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cubot.heldItem = (int) obj.get("heldItem");
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cubot.energy = (int) obj.get("energy");
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cubot.energy = (int) obj.get("energy");
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@ -240,6 +246,42 @@ public class Cubot extends GameObject implements Updatable, ControllableUnit, Pr
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return maxEnergy;
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return maxEnergy;
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}
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}
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// shield methods are modeled after energy methods
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public int getShield() {
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return shield;
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}
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public void setShield(int shield) {
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this.shield = shield;
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}
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public boolean chargeShield(int qty) {
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qty = Math.min(qty, maxShield - shield);
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int cost = GameServer.INSTANCE.getConfig().getInt("shield_energy_cost");
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int energySpent = qty * cost;
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if(spendEnergy(energySpent)) {
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shield += qty;
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return true;
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} else {
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return false;
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}
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}
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/**
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* Damages shield by qty.
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*
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* Return damage that broke through the shield.
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*/
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public int damageShield(int qty) {
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int after = shield - qty;
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if(after < 0) {
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shield = 0;
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return -after;
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}
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shield = after;
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return 0;
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}
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@Override
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@Override
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public Memory getFloppyData() {
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public Memory getFloppyData() {
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@ -60,6 +60,8 @@ public class CubotPlugin extends ServerPlugin implements GameObjectDeserializer,
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return CubotFloppyDrive.deserialize(obj);
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return CubotFloppyDrive.deserialize(obj);
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case CubotComPort.HWID:
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case CubotComPort.HWID:
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return CubotComPort.deserialize(obj);
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return CubotComPort.deserialize(obj);
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case CubotShield.HWID:
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return CubotShield.deserialize(obj);
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}
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}
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return null;
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return null;
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@ -0,0 +1,51 @@
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package net.simon987.cubotplugin;
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import com.mongodb.BasicDBObject;
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import com.mongodb.DBObject;
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import net.simon987.server.GameServer;
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import net.simon987.server.assembly.CpuHardware;
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import net.simon987.server.assembly.Status;
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public class CubotShield extends CpuHardware {
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static final char HWID = 0x000E;
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private static final int SHIELD_CHARGE = 1;
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private static final int SHIELD_QUERY = 2;
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private Cubot cubot;
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public CubotShield(Cubot cubot) {
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this.cubot = cubot;
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}
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@Override
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public char getId() {
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return HWID;
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}
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@Override
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public BasicDBObject mongoSerialise() {
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BasicDBObject dbObject = new BasicDBObject();
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dbObject.put("hwid", HWID);
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dbObject.put("cubot", cubot.getObjectId());
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return dbObject;
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}
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@Override
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public void handleInterrupt(Status status) {
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int a = getCpu().getRegisterSet().getRegister("A").getValue();
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// b = amount to charge
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if(a == SHIELD_CHARGE) {
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int b = getCpu().getRegisterSet().getRegister("B").getValue();
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cubot.chargeShield(b);
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} else if(a == SHIELD_QUERY) {
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int shield = cubot.getShield();
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getCpu().getRegisterSet().getRegister("B").setValue(shield);
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}
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}
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public static CubotShield deserialize(DBObject obj) {
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return new CubotShield((Cubot) GameServer.INSTANCE.getGameUniverse().getObject((long) obj.get("cubot")));
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}
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}
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@ -48,6 +48,10 @@ maxBiomassRespawnCount=6
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biomassEnergyValue=4000
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biomassEnergyValue=4000
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# Maximum energy of the battery hardware in kJ
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# Maximum energy of the battery hardware in kJ
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battery_max_energy=60000
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battery_max_energy=60000
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# Maximum shield power
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max_shield=100
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# Energy cost per unit to charge shield
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shield_energy_cost=50
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# Time for biomass respawn in ticks
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# Time for biomass respawn in ticks
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biomassRespawnTime=64
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biomassRespawnTime=64
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# Respawn timer will start when biomass count is below this number
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# Respawn timer will start when biomass count is below this number
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