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Added Passive energy source for Cubots #14
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@ -34,6 +34,8 @@ public class Cubot extends GameObject implements Updatable, ControllableUnit {
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private int energy;
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private int energy;
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private int maxEnergy;
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private int maxEnergy;
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private static final float SOLAR_PANEL_MULTIPLIER = 1;
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public Cubot() {
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public Cubot() {
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}
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}
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@ -46,6 +48,8 @@ public class Cubot extends GameObject implements Updatable, ControllableUnit {
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@Override
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@Override
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public void update() {
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public void update() {
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storeEnergy((int) (SOLAR_PANEL_MULTIPLIER * GameServer.INSTANCE.getDayNightCycle().getSunIntensity()));
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if (currentAction == Action.WALKING) {
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if (currentAction == Action.WALKING) {
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if (spendEnergy(100)) {
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if (spendEnergy(100)) {
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if (!incrementLocation()) {
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if (!incrementLocation()) {
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@ -170,7 +174,11 @@ public class Cubot extends GameObject implements Updatable, ControllableUnit {
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energy -= spent;
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energy -= spent;
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return true;
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return true;
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}
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}
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}
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public void storeEnergy(int qty) {
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energy = Math.min(energy + qty, maxEnergy);
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}
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}
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@ -5,7 +5,6 @@ import net.simon987.server.event.GameEvent;
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import net.simon987.server.event.WorldUpdateEvent;
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import net.simon987.server.event.WorldUpdateEvent;
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import net.simon987.server.game.pathfinding.Pathfinder;
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import net.simon987.server.game.pathfinding.Pathfinder;
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import net.simon987.server.io.JSONSerialisable;
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import net.simon987.server.io.JSONSerialisable;
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import net.simon987.server.logging.LogManager;
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import org.json.simple.JSONArray;
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import org.json.simple.JSONArray;
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import org.json.simple.JSONObject;
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import org.json.simple.JSONObject;
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@ -99,7 +98,7 @@ public class World implements JSONSerialisable {
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//Clean up dead objects
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//Clean up dead objects
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if (object.isDead()) {
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if (object.isDead()) {
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gameObjects.remove(object);
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gameObjects.remove(object);
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LogManager.LOGGER.fine("Removed object " + object + " id: " + object.getObjectId());
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//LogManager.LOGGER.fine("Removed object " + object + " id: " + object.getObjectId());
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} else if (object instanceof Updatable) {
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} else if (object instanceof Updatable) {
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((Updatable) object).update();
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((Updatable) object).update();
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}
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}
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