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https://github.com/simon987/Much-Assembly-Required.git
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Bug fixes: maxShield is now set on user creation and vault objectId is set on world generation
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@ -463,4 +463,12 @@ public class Cubot extends GameObject implements Updatable, ControllableUnit, Pr
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return true;
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return true;
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}
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}
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public int getMaxShield() {
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return maxShield;
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}
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public void setMaxShield(int maxShield) {
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this.maxShield = maxShield;
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}
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}
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}
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@ -50,6 +50,8 @@ public class UserCreationListener implements GameEventListener {
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cubot.setMaxEnergy(config.getInt("battery_max_energy"));
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cubot.setMaxEnergy(config.getInt("battery_max_energy"));
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cubot.setHp(config.getInt("cubot_max_hp"));
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cubot.setHp(config.getInt("cubot_max_hp"));
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cubot.setMaxHp(config.getInt("cubot_max_hp"));
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cubot.setMaxShield(config.getInt("cubot_max_hp"));
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cubot.setParent(user);
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cubot.setParent(user);
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user.setControlledUnit(cubot);
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user.setControlledUnit(cubot);
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@ -123,6 +123,7 @@ public class WorldCreationListener implements GameEventListener {
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}
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}
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}
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}
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vaultDoor.setObjectId(GameServer.INSTANCE.getGameUniverse().getNextObjectId());
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world.addObject(vaultDoor);
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world.addObject(vaultDoor);
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world.incUpdatable(); //In case the Factory & Radio Tower couldn't be spawned.
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world.incUpdatable(); //In case the Factory & Radio Tower couldn't be spawned.
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vaultDoor.setWorld(world);
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vaultDoor.setWorld(world);
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