Bug fixes: maxShield is now set on user creation and vault objectId is set on world generation

This commit is contained in:
simon 2018-03-11 16:06:15 -04:00
parent 1d780f7d9b
commit cbde2450fa
3 changed files with 12 additions and 1 deletions

View File

@ -463,4 +463,12 @@ public class Cubot extends GameObject implements Updatable, ControllableUnit, Pr
return true; return true;
} }
public int getMaxShield() {
return maxShield;
}
public void setMaxShield(int maxShield) {
this.maxShield = maxShield;
}
} }

View File

@ -50,6 +50,8 @@ public class UserCreationListener implements GameEventListener {
cubot.setMaxEnergy(config.getInt("battery_max_energy")); cubot.setMaxEnergy(config.getInt("battery_max_energy"));
cubot.setHp(config.getInt("cubot_max_hp")); cubot.setHp(config.getInt("cubot_max_hp"));
cubot.setMaxHp(config.getInt("cubot_max_hp"));
cubot.setMaxShield(config.getInt("cubot_max_hp"));
cubot.setParent(user); cubot.setParent(user);
user.setControlledUnit(cubot); user.setControlledUnit(cubot);

View File

@ -123,6 +123,7 @@ public class WorldCreationListener implements GameEventListener {
} }
} }
vaultDoor.setObjectId(GameServer.INSTANCE.getGameUniverse().getNextObjectId());
world.addObject(vaultDoor); world.addObject(vaultDoor);
world.incUpdatable(); //In case the Factory & Radio Tower couldn't be spawned. world.incUpdatable(); //In case the Factory & Radio Tower couldn't be spawned.
vaultDoor.setWorld(world); vaultDoor.setWorld(world);