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	Bug fixes: maxShield is now set on user creation and vault objectId is set on world generation
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				| @ -463,4 +463,12 @@ public class Cubot extends GameObject implements Updatable, ControllableUnit, Pr | |||||||
| 
 | 
 | ||||||
|         return true; |         return true; | ||||||
|     } |     } | ||||||
|  | 
 | ||||||
|  |     public int getMaxShield() { | ||||||
|  |         return maxShield; | ||||||
|  |     } | ||||||
|  | 
 | ||||||
|  |     public void setMaxShield(int maxShield) { | ||||||
|  |         this.maxShield = maxShield; | ||||||
|  |     } | ||||||
| } | } | ||||||
|  | |||||||
| @ -50,6 +50,8 @@ public class UserCreationListener implements GameEventListener { | |||||||
|         cubot.setMaxEnergy(config.getInt("battery_max_energy")); |         cubot.setMaxEnergy(config.getInt("battery_max_energy")); | ||||||
| 
 | 
 | ||||||
|         cubot.setHp(config.getInt("cubot_max_hp")); |         cubot.setHp(config.getInt("cubot_max_hp")); | ||||||
|  |         cubot.setMaxHp(config.getInt("cubot_max_hp")); | ||||||
|  |         cubot.setMaxShield(config.getInt("cubot_max_hp")); | ||||||
| 
 | 
 | ||||||
|         cubot.setParent(user); |         cubot.setParent(user); | ||||||
|         user.setControlledUnit(cubot); |         user.setControlledUnit(cubot); | ||||||
|  | |||||||
| @ -123,6 +123,7 @@ public class WorldCreationListener implements GameEventListener { | |||||||
|                     } |                     } | ||||||
|                 } |                 } | ||||||
| 
 | 
 | ||||||
|  |                 vaultDoor.setObjectId(GameServer.INSTANCE.getGameUniverse().getNextObjectId()); | ||||||
|                 world.addObject(vaultDoor); |                 world.addObject(vaultDoor); | ||||||
|                 world.incUpdatable(); //In case the Factory & Radio Tower couldn't be spawned. |                 world.incUpdatable(); //In case the Factory & Radio Tower couldn't be spawned. | ||||||
|                 vaultDoor.setWorld(world); |                 vaultDoor.setWorld(world); | ||||||
|  | |||||||
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