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https://github.com/simon987/Much-Assembly-Required.git
synced 2025-04-18 02:06:43 +00:00
Added jump/warp movement, animation needs changing
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@ -40,6 +40,8 @@ public class Cubot extends GameObject implements Updatable, ControllableUnit, Pr
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private int energy;
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private int maxEnergy;
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private int jumpDistance;
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private static final float SOLAR_PANEL_MULTIPLIER = 1;
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private static final int CONSOLE_BUFFER_MAX_SIZE = 40;
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@ -59,13 +61,22 @@ public class Cubot extends GameObject implements Updatable, ControllableUnit, Pr
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if (currentAction == Action.WALKING) {
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if (spendEnergy(100)) {
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if (!incrementLocation()) {
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if (!incrementLocation(1)) {
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//Couldn't walk
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currentAction = Action.IDLE;
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}
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} else {
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currentAction = Action.IDLE;
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}
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} else if (currentAction == Action.JUMPING) {
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if (spendEnergy(jumpDistance * 200)) {
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if (!incrementLocation(jumpDistance)) {
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//Couldn't jump
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currentAction = Action.IDLE;
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}
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} else {
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currentAction = Action.IDLE;
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}
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}
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/*
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@ -136,6 +147,10 @@ public class Cubot extends GameObject implements Updatable, ControllableUnit, Pr
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return heldItem;
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}
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public void setJumpDistance(int jumpDistance) {
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this.jumpDistance = jumpDistance;
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}
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@Override
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public void setKeyboardBuffer(ArrayList<Integer> kbBuffer) {
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keyboardBuffer = kbBuffer;
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@ -16,6 +16,7 @@ public class CubotLeg extends CpuHardware implements JSONSerialisable {
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private static final int LEGS_SET_DIR = 1;
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private static final int LEGS_SET_DIR_AND_WALK = 2;
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private static final int LEGS_JUMP = 3;
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/**
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* Hardware ID (Should be unique)
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@ -67,6 +68,12 @@ public class CubotLeg extends CpuHardware implements JSONSerialisable {
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cubot.setCurrentAction(Action.WALKING);
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}
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} else if (a == LEGS_JUMP) {
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// jump up to 3 spaces, each space costs 200
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if (b < 4 && cubot.getMaxEnergy() >= b * 200) {
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cubot.setJumpDistance(b);
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cubot.setCurrentAction(Action.JUMPING);
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}
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}
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}
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@ -90,7 +90,7 @@ public abstract class NonPlayerCharacter extends GameObject implements Updatable
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LogManager.LOGGER.severe("FIXME: moveTo:NonPlayerCharacter, Direction is null");
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}
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if (incrementLocation()) {
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if (incrementLocation(1)) {
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lastAction = Action.WALKING;
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return true;
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}
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@ -113,7 +113,7 @@ public abstract class NonPlayerCharacter extends GameObject implements Updatable
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getWorld().getX(), getWorld().getY() - 1) <= MAX_FACTORY_DISTANCE) {
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if (!moveTo(8, 0, 0)) {
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setDirection(Direction.NORTH);
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incrementLocation();
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incrementLocation(1);
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}
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return true;
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} else {
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@ -125,7 +125,7 @@ public abstract class NonPlayerCharacter extends GameObject implements Updatable
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getWorld().getX() + 1, getWorld().getY()) <= MAX_FACTORY_DISTANCE) {
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if (!moveTo(15, 7, 0)) {
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setDirection(Direction.EAST);
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incrementLocation();
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incrementLocation(1);
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}
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return true;
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} else {
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@ -136,7 +136,7 @@ public abstract class NonPlayerCharacter extends GameObject implements Updatable
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getWorld().getX(), getWorld().getY() + 1) <= MAX_FACTORY_DISTANCE) {
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if (!moveTo(8, 15, 0)) {
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setDirection(Direction.SOUTH);
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incrementLocation();
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incrementLocation(1);
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}
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return true;
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} else {
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@ -147,7 +147,7 @@ public abstract class NonPlayerCharacter extends GameObject implements Updatable
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getWorld().getX() - 1, getWorld().getY()) <= MAX_FACTORY_DISTANCE) {
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if (!moveTo(0, 7, 0)) {
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setDirection(Direction.WEST);
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incrementLocation();
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incrementLocation(1);
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}
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return true;
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} else {
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@ -6,6 +6,7 @@ public enum Action {
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WALKING,
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WITHDRAWING,
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DEPOSITING,
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LISTENING
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LISTENING,
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JUMPING
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}
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@ -47,24 +47,24 @@ public abstract class GameObject implements JSONSerialisable {
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* Increment the location of the game object by 1 tile
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* Collision checks happen here
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*/
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public boolean incrementLocation() {
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public boolean incrementLocation(int distance) {
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int newX = 0, newY = 0;
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if (direction == Direction.NORTH) {
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newX = x;
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newY = (y - 1);
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newY = (y - distance);
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} else if (direction == Direction.EAST) {
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newX = (x + 1);
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newX = (x + distance);
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newY = y;
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} else if (direction == Direction.SOUTH) {
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newX = x;
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newY = (y + 1);
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newY = (y + distance);
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} else if (direction == Direction.WEST) {
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newX = (x - 1);
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newX = (x - distance);
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newY = y;
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}
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@ -81,13 +81,17 @@ public abstract class GameObject implements JSONSerialisable {
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}
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if (leftWorld != null) {
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world.getGameObjects().remove(this);
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world.decUpdatable();
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leftWorld.getGameObjects().add(this);
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leftWorld.incUpdatable();
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setWorld(leftWorld);
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if(!leftWorld.isTileBlocked(World.WORLD_SIZE+newX, newY)) {
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world.getGameObjects().remove(this);
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world.decUpdatable();
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leftWorld.getGameObjects().add(this);
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leftWorld.incUpdatable();
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setWorld(leftWorld);
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x = World.WORLD_SIZE - 1;
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x = World.WORLD_SIZE + newX;
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} else if (distance > 1) {
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return incrementLocation(distance-1);
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}
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}
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} else if (newX >= World.WORLD_SIZE) {
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//Move object to adjacent World (right)
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@ -100,13 +104,17 @@ public abstract class GameObject implements JSONSerialisable {
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}
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if (rightWorld != null) {
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world.getGameObjects().remove(this);
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world.decUpdatable();
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rightWorld.getGameObjects().add(this);
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rightWorld.incUpdatable();
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setWorld(rightWorld);
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if(!rightWorld.isTileBlocked(newX-World.WORLD_SIZE, y)) {
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world.getGameObjects().remove(this);
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world.decUpdatable();
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rightWorld.getGameObjects().add(this);
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rightWorld.incUpdatable();
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setWorld(rightWorld);
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x = 0;
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x = newX - World.WORLD_SIZE;
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} else if (distance > 1) {
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return incrementLocation(distance-1);
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}
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}
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} else if (newY < 0) {
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//Move object to adjacent World (up)
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@ -120,13 +128,17 @@ public abstract class GameObject implements JSONSerialisable {
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}
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if (upWorld != null) {
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world.getGameObjects().remove(this);
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world.decUpdatable();
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upWorld.getGameObjects().add(this);
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upWorld.incUpdatable();
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setWorld(upWorld);
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if (!upWorld.isTileBlocked(x, World.WORLD_SIZE+newY)) {
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world.getGameObjects().remove(this);
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world.decUpdatable();
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upWorld.getGameObjects().add(this);
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upWorld.incUpdatable();
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setWorld(upWorld);
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y = World.WORLD_SIZE - 1;
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y = World.WORLD_SIZE + newY;
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} else if (distance > 1) {
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return incrementLocation(distance-1);
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}
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}
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} else if (newY >= World.WORLD_SIZE) {
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//Move object to adjacent World (down)
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@ -140,13 +152,17 @@ public abstract class GameObject implements JSONSerialisable {
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if (downWorld != null) {
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world.getGameObjects().remove(this);
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world.decUpdatable();
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downWorld.getGameObjects().add(this);
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downWorld.incUpdatable();
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setWorld(downWorld);
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if (!downWorld.isTileBlocked(x,newY-World.WORLD_SIZE)) {
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world.getGameObjects().remove(this);
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world.decUpdatable();
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downWorld.getGameObjects().add(this);
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downWorld.incUpdatable();
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setWorld(downWorld);
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y = 0;
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y = newY - World.WORLD_SIZE;
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} else if (distance > 1) {
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return incrementLocation(distance-1);
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}
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}
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}
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//Check collision
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@ -154,7 +170,9 @@ public abstract class GameObject implements JSONSerialisable {
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//Tile is passable
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x = newX;
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y = newY;
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} else {
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} else if (distance > 1) {
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return incrementLocation(distance-1);
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}else {
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return false;
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}
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