Merge pull request #66 from jtara1/master

HarvesterNPC should spawn a biomass in-place after they die. Fixes #33
This commit is contained in:
Simon Fortier
2018-01-03 19:00:55 -05:00
committed by GitHub
6 changed files with 97 additions and 1 deletions

View File

@@ -0,0 +1,62 @@
package net.simon987.biomassplugin.event;
import net.simon987.server.GameServer;
import net.simon987.server.event.GameEvent;
import net.simon987.server.event.GameEventListener;
import net.simon987.server.event.ObjectDeathEvent;
import net.simon987.biomassplugin.BiomassBlob;
import net.simon987.server.game.GameObject;
import net.simon987.server.game.World;
import net.simon987.server.logging.LogManager;
import java.lang.Random;
/**
* Handles ObjectDeathEvent events
*/
public class ObjectDeathListener implements GameEventListener {
@Override
public Class getListenedEventType() {
return ObjectDeathEvent.getClass();
}
@Override
public void handle(GameEvent event) {
// a HarvesterNPC ObjectDeathEvent is received
// TODO: setup enum with all GameObject type IDs
if (((ObjectDeathEvent)event).getSourceObjectId().equals(10)) {
GameObject dyingHarvesterNPC = (GameObject)event.getSource();
// create a new biomass
BiomassBlob newBiomassBlob = createBiomassBlobAt(
dyingHarvesterNPC.getX(), dyingHarvesterNPC.getY(), dyingHarvesterNPC.getWorld());
// add it to the world game objects
dyingHarvesterNPC.getWorld().getGameObjects.add(newBiomassBlob);
LogManager.LOGGER.fine("Spawned biomass at (%d, %d)".format(
newBiomassBlob.getX(),newBiomassBlob.getY()));
}
}
/**
* Create and return a biomass at the given x, y coordinates and in the world
* @param x x coord of biomass location
* @param y y coord of biomass location
* @param world world in which the biomass will be created in
* @return the new BiomassBlob created
*/
private BiomassBlob createBiomassBlobAt(int x, int y, World world) {
Random random = new Random();
// random integer in range [2, 4]
int yield = random.nextInt(2) + 2;
BiomassBlob biomassBlob = new BiomassBlob();
biomassBlob.setObjectId(GameServer.INSTANCE.getGameUniverse().getNextObjectId());
// biomassBlob.setStyle(0); //TODO: set style depending on difficulty level? or random? from config?
biomassBlob.setBiomassCount(yield);
biomassBlob.setX(x);
biomassBlob.setY(y);
biomassBlob.setWorld(world);
return biomassBlob;
}
}