mirror of
https://github.com/simon987/Much-Assembly-Required.git
synced 2025-12-13 14:49:03 +00:00
Started working on Vault worlds generation
This commit is contained in:
@@ -1,5 +1,11 @@
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package net.simon987.npcplugin;
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import net.simon987.server.GameServer;
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import net.simon987.server.game.Direction;
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import net.simon987.server.game.World;
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import java.util.ArrayList;
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public class VaultDimension {
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/**
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@@ -11,7 +17,18 @@ public class VaultDimension {
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name = "v" + vaultDoorId + "-";
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VaultWorldGenerator generator = new VaultWorldGenerator();
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ArrayList<Direction> openings = new ArrayList<>();
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openings.add(Direction.WEST);
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openings.add(Direction.SOUTH);
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openings.add(Direction.EAST);
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openings.add(Direction.NORTH);
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World vWorld = generator.generateVaultWorld(0x7FFF, 0x7FFF, openings, name);
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GameServer.INSTANCE.getGameUniverse().addWorld(vWorld);
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}
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}
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@@ -4,10 +4,7 @@ import com.mongodb.BasicDBObject;
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import com.mongodb.DBObject;
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import net.simon987.server.GameServer;
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import net.simon987.server.crypto.RandomStringGenerator;
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import net.simon987.server.game.Enterable;
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import net.simon987.server.game.GameObject;
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import net.simon987.server.game.Programmable;
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import net.simon987.server.game.Updatable;
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import net.simon987.server.game.*;
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import net.simon987.server.logging.LogManager;
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import org.json.simple.JSONObject;
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@@ -31,6 +28,7 @@ public class VaultDoor extends GameObject implements Programmable, Enterable, Up
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*/
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private boolean open = false;
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private World homeWorld;
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/**
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* Number of ticks to remain the door open
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@@ -40,11 +38,25 @@ public class VaultDoor extends GameObject implements Programmable, Enterable, Up
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private int openedTimer = 0;
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private int cypherId;
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public VaultDoor(int cypherId) {
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public VaultDoor(int cypherId, long objectId) {
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this.cypherId = cypherId;
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this.randomStringGenerator = new RandomStringGenerator();
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setObjectId(objectId);
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this.password = "12345678".toCharArray();
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//Get or generate vault world
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World world = GameServer.INSTANCE.getGameUniverse().getWorld(0x7FFF, 0x7FFF,
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false, "v" + getObjectId() + "-");
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if (world != null) {
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homeWorld = world;
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} else {
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VaultDimension vaultDimension = new VaultDimension(getObjectId());
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}
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}
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@@ -143,11 +155,10 @@ public class VaultDoor extends GameObject implements Programmable, Enterable, Up
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public static VaultDoor deserialize(DBObject obj) {
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VaultDoor vaultDoor = new VaultDoor(0); //cypherId ?
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vaultDoor.setObjectId((long) obj.get("i"));
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VaultDoor vaultDoor = new VaultDoor(0, (long) obj.get("i")); //cypherId ?
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vaultDoor.setX((int) obj.get("x"));
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vaultDoor.setY((int) obj.get("y"));
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// vaultDoor.password = (char[]) obj.get("pw");
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vaultDoor.password = ((String) obj.get("pw")).toCharArray();
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return vaultDoor;
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}
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@@ -1,15 +0,0 @@
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package net.simon987.npcplugin;
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import net.simon987.server.game.TileMap;
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import net.simon987.server.game.World;
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public class VaultWorld extends World {
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private String dimension;
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public VaultWorld(int x, int y, TileMap tileMap) {
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super(x, y, tileMap);
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}
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}
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@@ -1,9 +1,112 @@
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package net.simon987.npcplugin;
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import net.simon987.server.game.Direction;
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import net.simon987.server.game.TileMap;
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import net.simon987.server.game.World;
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import net.simon987.server.logging.LogManager;
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import java.awt.*;
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import java.util.ArrayList;
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public class VaultWorldGenerator {
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public VaultWorld generateVaultWorld() {
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return null;
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public World generateVaultWorld(int x, int y, ArrayList<Direction> openings, String dimension) {
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LogManager.LOGGER.info("Generating vault World");
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/*
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* Openings are always at the same spot (marked by '?')
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* 1. Rectangles of random size are generated
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* 2. They are connected with tunnels from bottom to top,
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* by their roomCenter, alternating between horizontal first
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* tunnels and vertical first
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* 3. Tiles adjacent to floor tiles are set to wall tiles
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* Example map:
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*
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* # # # # # # # - - - # ? ? # - - - - - - - - - -
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* # o o o o o # - - - # ? ? # - - - - - - - - - -
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* # o o o o o # # # # # # o # - - - - - - - - - -
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* # o o o o o o o o o o o o # - - - - - - - - - -
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* # o o o o o # # # # # # # # # # # - - - - - - -
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* # o o o o o # - - - - # o o o o # - - - - - - -
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* # o o o o o # # # # # # o o o o # - - - - - - -
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* # # o o o o o o o o o o o o o o # - - - - - - -
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* - # o # # # # # # # # # o o o o # - - - - - - -
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* - # o # - - - - - - - # # # # # # - - - - - - -
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* # # o # - - - - - - - - - - - - - - - - - # # #
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* ? ? o # # # # # # # # # # # # # # # # # # # ? ?
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* ? ? o o o o o o o o o o o o o o o o o o o o ? ?
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* # # # # # # # # # # # # # # # # # # o # # # # #
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* - - - - - - - - - - - - - - - - - # o # - - - -
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* - # # # # # # # # # - - - - - - - # o # - - - -
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* - # o o o o o o o # - - - # # # # # o # # # # -
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* - # o o o o o o o # # # # # o o o o o o o o # -
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* - # o o o o o o o o o o o # o o o o o o o o # -
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* - # o o o o o o o # # # o # o o o o o o o o # -
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* - # o o o o o o o # - # o # # # # # # # # # # -
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* - # o o o o o o o # # # o # - - - - - - - - - -
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* - # # # # # # # # # # ? ? # - - - - - - - - - -
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* - - - - - - - - - - # ? ? # - - - - - - - - - -
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*/
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int worldSize = 20;
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int floorTile = 4;
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int wallTile = 5;
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int minRoomCount = 3;
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int maxRoomCount = 6;
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int minRoomWidth = 4;
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int minRoomHeight = 4;
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int maxRoomWidth = 8;
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int maxRoomHeight = 8;
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ArrayList<Point> roomCenters = new ArrayList<>();
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World world = new World(x, y, new TileMap(worldSize, worldSize), dimension);
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TileMap map = world.getTileMap();
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//Create openings
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for (Direction opening : openings) {
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switch (opening) {
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case NORTH:
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map.setTileAt(floorTile, worldSize / 2, 0);
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map.setTileAt(floorTile, worldSize / 2, 1);
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map.setTileAt(floorTile, worldSize / 2 - 1, 0);
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map.setTileAt(floorTile, worldSize / 2 - 1, 1);
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roomCenters.add(new Point(worldSize / 2, 1));
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break;
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case EAST:
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map.setTileAt(floorTile, worldSize - 1, worldSize / 2);
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map.setTileAt(floorTile, worldSize - 1, worldSize / 2 - 1);
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map.setTileAt(floorTile, worldSize - 2, worldSize / 2);
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map.setTileAt(floorTile, worldSize - 2, worldSize / 2 - 1);
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roomCenters.add(new Point(worldSize - 1, worldSize / 2 - 1));
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break;
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case SOUTH:
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map.setTileAt(floorTile, worldSize / 2, worldSize - 1);
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map.setTileAt(floorTile, worldSize / 2, worldSize - 2);
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map.setTileAt(floorTile, worldSize / 2 - 1, worldSize - 1);
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map.setTileAt(floorTile, worldSize / 2 - 1, worldSize - 2);
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roomCenters.add(new Point(worldSize / 2, worldSize - 2));
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break;
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case WEST:
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map.setTileAt(floorTile, 0, worldSize / 2);
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map.setTileAt(floorTile, 0, worldSize / 2 - 1);
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map.setTileAt(floorTile, 1, worldSize / 2);
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map.setTileAt(floorTile, 1, worldSize / 2 - 1);
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roomCenters.add(new Point(0, worldSize / 2 - 1));
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break;
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}
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}
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//Generate rectangles of random size
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return world;
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}
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}
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@@ -99,10 +99,9 @@ public class WorldCreationListener implements GameEventListener {
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p = world.getRandomPassableTile();
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if (p != null) {
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VaultDoor vaultDoor = new VaultDoor(0); //todo cypherId ?
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VaultDoor vaultDoor = new VaultDoor(0, GameServer.INSTANCE.getGameUniverse().getNextObjectId()); //todo cypherId ?
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vaultDoor.setWorld(world);
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vaultDoor.setObjectId(GameServer.INSTANCE.getGameUniverse().getNextObjectId());
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vaultDoor.setX(p.x);
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vaultDoor.setY(p.y);
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