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https://github.com/simon987/Much-Assembly-Required.git
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Refactor: changed the way game objects and cpu hardware are saved/loaded from the database #151
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18
Server/src/main/resources/static/js/mar.js
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18
Server/src/main/resources/static/js/mar.js
vendored
@@ -785,15 +785,15 @@ var GameClient = (function () {
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}());
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var ObjectType;
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(function (ObjectType) {
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ObjectType[ObjectType["CUBOT"] = 1] = "CUBOT";
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ObjectType[ObjectType["BIOMASS"] = 2] = "BIOMASS";
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ObjectType[ObjectType["HARVESTER_NPC"] = 10] = "HARVESTER_NPC";
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ObjectType[ObjectType["FACTORY"] = 3] = "FACTORY";
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ObjectType[ObjectType["RADIO_TOWER"] = 4] = "RADIO_TOWER";
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ObjectType[ObjectType["VAULT_DOOR"] = 5] = "VAULT_DOOR";
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ObjectType[ObjectType["OBSTACLE"] = 6] = "OBSTACLE";
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ObjectType[ObjectType["ELECTRIC_BOX"] = 7] = "ELECTRIC_BOX";
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ObjectType[ObjectType["PORTAL"] = 8] = "PORTAL";
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ObjectType["CUBOT"] = "net.simon987.cubotplugin.Cubot";
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ObjectType["BIOMASS"] = "net.simon987.biomassplugin.BiomassBlob";
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ObjectType["HARVESTER_NPC"] = "net.simon987.npcplugin.HarvesterNPC";
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ObjectType["FACTORY"] = "net.simon987.npcplugin.Factory";
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ObjectType["RADIO_TOWER"] = "net.simon987.npcplugin.RadioTower";
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ObjectType["VAULT_DOOR"] = "net.simon987.npcplugin.VaultDoor";
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ObjectType["OBSTACLE"] = "net.simon987.npcplugin.Obstacle";
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ObjectType["ELECTRIC_BOX"] = "net.simon987.npcplugin.ElectricBox";
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ObjectType["PORTAL"] = "net.simon987.npcplugin.Portal";
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})(ObjectType || (ObjectType = {}));
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var ItemType;
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(function (ItemType) {
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