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https://github.com/simon987/Much-Assembly-Required.git
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Merge 3b12e2aeca394c1c6b182d09c746ea41aa40669e into ac374f5b525615da3ecb36b08cc5fc53ab73dc96
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package net.simon987.pluginradioactivecloud;
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import java.util.ArrayList;
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import org.bson.Document;
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import net.simon987.server.assembly.HardwareModule;
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import net.simon987.server.assembly.Status;
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import net.simon987.server.game.objects.ControllableUnit;
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import net.simon987.server.game.objects.GameObject;
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import net.simon987.server.game.objects.Radioactive;
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public class RadiationDetector extends HardwareModule {
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/**
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* Should be unique and same as HWID
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*/
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public static final int DEFAULT_ADDRESS = 0x000E;
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/**
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* Hardware ID (Should be unique)
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*/
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public static final char HWID = 0x000E;
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/**
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* Radiation Constants
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*/
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private static final int ALPHA_BLOCKED_VALUE = 5;
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private static final int BETA_BLOCKED_VALUE = 2;
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private static final int GAMMA_BLOCKED_VALUE = 1;
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/**
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* Helper class for getTiles
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*/
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private class Tuple {
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public final int x;
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public final int y;
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public Tuple(int x, int y) {
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this.x = x;
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this.y = y;
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}
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}
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/**
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* Finds the tiles between the two tiles located at the given coordinates. The
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* tiles located at the coordinates are not included in the list.
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*
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* @param x0 x-coordinate of first point
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* @param y0 y-coordinate of first point
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* @param x1 x-coordinate of second point
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* @param y1 y-coordinate of second point
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* @return List of tile coordinates. An empty list indicates tiles are next to
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* each other.
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*/
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public ArrayList<Tuple> getTiles(int x0, int y0, int x1, int y1) {
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ArrayList<Tuple> ret = new ArrayList<>();
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double slope;
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if (x1 > x0) {
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slope = (y1 - y0) / (double) (x1 - x0);
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} else {
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slope = (y0 - y1) / (double) (x0 - x1);
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// Swap values so that x0 < x1. This preps the following code where y is
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// determined by adding a step value (1) to x0 till it reaches x1.
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int tmp = x1;
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x1 = x0;
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x0 = tmp;
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tmp = y1;
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y1 = y0;
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y0 = tmp;
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}
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// If slope is zero or undefined, return tiles directly along the
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// appropriate cardinal direction.
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if (x0 == x1) {
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int smaller = Math.min(y0, y1);
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int larger = Math.max(y0, y1);
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System.out.printf("%d %d", smaller, larger);
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for (int i = smaller + 1; i < larger; i++) {
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ret.add(new Tuple(x0, i));
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}
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} else if (y0 == y1) {
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int smaller = Math.min(x0, x1);
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int larger = Math.max(x0, x1);
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for (int i = smaller + 1; i < larger; i++) {
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ret.add(new Tuple(i, y0));
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}
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} else {
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// Find all coordinates with 0.1 step
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int lastX = x0;
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int lastY = y0;
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for (int i = x0 * 10; i < x1 * 10; i += 1) {
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if (i / 10 != lastX || (int) (slope * i / 10) != lastY) {
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// Update last values
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lastX = i / 10;
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lastY = (int) (slope * i / 10);
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// Add new values to array
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ret.add(new Tuple(lastX, lastY));
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}
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}
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}
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return ret;
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}
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/**
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* Finds the Euclidean Distance between two coordinates.
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*
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* @param x0 x-coordinate of first point
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* @param y0 y-coordinate of first point
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* @param x1 x-coordinate of second point
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* @param y1 y-coordinate of second point
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* @return distance between two points
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*/
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public double getDistanceOfCoords(int x0, int y0, int x1, int y1) {
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return Math.sqrt(Math.pow(x1 - x0, 2) + Math.pow(y1 - y0, 2));
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}
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public RadiationDetector(ControllableUnit unit) {
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super(null, unit);
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}
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public RadiationDetector(Document document, ControllableUnit cubot) {
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super(document, cubot);
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}
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@Override
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public void handleInterrupt(Status status) {
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// Find all game entities in world
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ArrayList<GameObject> entities = new ArrayList<>(unit.getWorld().getGameObjects());
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// Check for alpha particles by finding Radioactive entities
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int alphaParticles = 0;
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int betaParticles = 0;
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int gammaParticles = 0;
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for (GameObject entity : entities) {
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if (entity instanceof Radioactive) {
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// Calculate distance between object and cubot
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double pathLength = getDistanceOfCoords(unit.getX(), unit.getY(), entity.getX(), entity.getY());
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alphaParticles += ((Radioactive) entity).getAlphaCounts(pathLength);
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betaParticles += ((Radioactive) entity).getBetaCounts(pathLength);
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gammaParticles += ((Radioactive) entity).getGammaCounts(pathLength);
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// Get all tiles in between cubot and Radioactive entity
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ArrayList<Tuple> tiles = getTiles(unit.getX(), unit.getY(), entity.getX(), entity.getY());
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for (Tuple tup : tiles) {
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// If intermediary tile is blocked, reduce alphaParticles by 5
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if (unit.getWorld().isTileBlocked(tup.x, tup.y)) {
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alphaParticles -= ALPHA_BLOCKED_VALUE;
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betaParticles -= BETA_BLOCKED_VALUE;
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gammaParticles -= GAMMA_BLOCKED_VALUE;
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}
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}
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}
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}
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// Save Alpha Radioactive Particles to register A
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getCpu().getRegisterSet().getRegister("A").setValue(alphaParticles);
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// Save Beta Radioactive Particles to register B
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getCpu().getRegisterSet().getRegister("B").setValue(betaParticles);
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// Save Gamma Radioactive Particles to register C
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getCpu().getRegisterSet().getRegister("C").setValue(gammaParticles);
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}
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@Override
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public char getId() {
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return HWID;
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}
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}
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@ -6,5 +6,15 @@ package net.simon987.server.game.objects;
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public interface Radioactive {
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public interface Radioactive {
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public default int getAlphaCounts(double distance) {
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return (int) (1000 * 1.0 / (distance * distance));
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}
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public default int getBetaCounts(double distance) {
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return (int) (2000 * 1.0 / (distance * distance));
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}
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public default int getGammaCounts(double distance) {
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return (int) (5000 * 1.0 / (distance * distance));
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}
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}
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}
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