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Added getCount() method to World
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@ -24,15 +24,7 @@ public class WorldUtils {
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// of blobs,
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// set the desired amount of blobs to the plain tile count
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TileMap m = world.getTileMap();
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int plainCount = 0;
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for (int y = 0; y < world.getWorldSize(); y++) {
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for (int x = 0; x < world.getWorldSize(); x++) {
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if (m.getTileIdAt(x, y) == TilePlain.ID) {
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plainCount++;
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}
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}
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}
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int plainCount = world.getCount(TilePlain.ID);
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if (blobCount > plainCount) {
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blobCount = plainCount;
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@ -12,7 +12,7 @@ import java.util.Random;
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public class RadioactiveWorldUtils {
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/**
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* Generate a list of biomass blobs for a world
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* Generate a list of radioactive obstacles for a world
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*/
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public static ArrayList<RadioactiveObstacle> generateRadioactiveObstacles(World world, int minCount, int maxCount) {
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@ -24,15 +24,7 @@ public class RadioactiveWorldUtils {
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// of radioactive objects, set the desired amount of radioactive objects to the
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// plain tile count
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TileMap m = world.getTileMap();
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int plainCount = 0;
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for (int y = 0; y < world.getWorldSize(); y++) {
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for (int x = 0; x < world.getWorldSize(); x++) {
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if (m.getTileIdAt(x, y) == TilePlain.ID) {
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plainCount++;
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}
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}
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}
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int plainCount = world.getCount(TilePlain.ID);
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if (radioactiveObjCount > plainCount) {
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radioactiveObjCount = plainCount;
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@ -61,7 +61,8 @@ public class World implements MongoSerializable {
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}
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/**
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* Check if a tile is blocked, either by a game object or an impassable tile type
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* Check if a tile is blocked, either by a game object or an impassable tile
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* type
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*/
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public boolean isTileBlocked(int x, int y) {
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return getGameObjectsBlockingAt(x, y).size() > 0 || tileMap.getTileAt(x, y).isBlocked();
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@ -136,8 +137,7 @@ public class World implements MongoSerializable {
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}
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/**
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* Update this World and its GameObjects
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* <br>
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* Update this World and its GameObjects <br>
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* The update is handled by plugins first
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*/
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public void update() {
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@ -151,7 +151,8 @@ public class World implements MongoSerializable {
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if (object.isDead()) {
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if (!object.onDeadCallback()) {
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removeObject(object);
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//LogManager.LOGGER.fine("Removed object " + object + " id: " + object.getObjectId());
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// LogManager.LOGGER.fine("Removed object " + object + " id: " +
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// object.getObjectId());
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} else if (object instanceof Updatable) {
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((Updatable) object).update();
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}
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@ -231,11 +232,11 @@ public class World implements MongoSerializable {
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}
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/**
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* Get a binary representation of the map as an array of 16-bit bit fields, one word for each
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* tile.
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* Get a binary representation of the map as an array of 16-bit bit fields, one
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* word for each tile.
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* <p>
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* Each tile is represented as such: <code>OOOOOOOOTTTTTTTB</code> where O is the object,
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* T the tile and B if the tile is blocked or not
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* Each tile is represented as such: <code>OOOOOOOOTTTTTTTB</code> where O is
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* the object, T the tile and B if the tile is blocked or not
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*/
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public char[][] getMapInfo() {
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@ -252,7 +253,8 @@ public class World implements MongoSerializable {
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}
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for (GameObject obj : gameObjects.values()) {
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//Overwrite, only the last object on a tile is considered but the blocked bit is kept
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// Overwrite, only the last object on a tile is considered but the blocked bit
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// is kept
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mapInfo[obj.getX()][obj.getY()] &= 0x00FE;
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mapInfo[obj.getX()][obj.getY()] |= obj.getMapInfo();
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}
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@ -261,12 +263,11 @@ public class World implements MongoSerializable {
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}
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/**
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* Get a random tile that is empty and passable
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* The function ensures that a object spawned there will not be trapped
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* and will be able to leave the World
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* Get a random tile that is empty and passable The function ensures that a
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* object spawned there will not be trapped and will be able to leave the World
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* <br>
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* Note: This function is quite expensive and shouldn't be used
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* by some HardwareModule in its current state
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* Note: This function is quite expensive and shouldn't be used by some
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* HardwareModule in its current state
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*
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* @return random non-blocked tile
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*/
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@ -318,10 +319,9 @@ public class World implements MongoSerializable {
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}
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/**
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* Get the list of game objects that are exactly at a given location
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* <br>
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* Note: Objects like the Factory that are more than 1x1 tiles wide will only be returned
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* when their exact coordinates are specified
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* Get the list of game objects that are exactly at a given location <br>
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* Note: Objects like the Factory that are more than 1x1 tiles wide will only be
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* returned when their exact coordinates are specified
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*
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* @param x X coordinate on the World
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* @param y Y coordinate on the World
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@ -355,7 +355,6 @@ public class World implements MongoSerializable {
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return worldSize;
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}
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private GameUniverse universe = null;
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public void setUniverse(GameUniverse universe) {
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@ -403,6 +402,24 @@ public class World implements MongoSerializable {
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return gameObjects.values();
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}
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/**
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* Find the number of tiles of a given type on the world.
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*
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* @param tileId id of tile
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* @return number of occurrences
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*/
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public int getCount(int tileId) {
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int tileCount = 0;
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for (int y = 0; y < getWorldSize(); y++) {
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for (int x = 0; x < getWorldSize(); x++) {
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if (tileMap.getTileIdAt(x, y) == tileId) {
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tileCount++;
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}
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}
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}
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return tileCount;
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}
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/**
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* Get a random tile with N adjacent non-blocked tile
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@ -428,7 +445,8 @@ public class World implements MongoSerializable {
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int adjacentTiles = 0;
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for (int idx = 0; idx < xPositions.length; idx++) {
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if (tileMap.isInBounds(rTile.x + xPositions[idx], rTile.y + yPositions[idx]) && !isTileBlocked(rTile.x + xPositions[idx], rTile.y + yPositions[idx])) {
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if (tileMap.isInBounds(rTile.x + xPositions[idx], rTile.y + yPositions[idx])
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&& !isTileBlocked(rTile.x + xPositions[idx], rTile.y + yPositions[idx])) {
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adjacentTiles++;
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}
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}
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