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https://github.com/simon987/Much-Assembly-Required.git
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[CodeFactor] Apply fixes
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Server/src/main/resources/static/js/mar.js
vendored
2
Server/src/main/resources/static/js/mar.js
vendored
@ -1328,7 +1328,7 @@ var Factory = (function (_super) {
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Factory.prototype.isAt = function (x, y) {
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return (this.tileX === x || this.tileX + 1 === x) && (this.tileY + 1 === y || this.tileY === y);
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};
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;
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return Factory;
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}(GameObject));
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var RadioTower = (function (_super) {
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@ -702,7 +702,7 @@ Phaser.Plugin.Isometric.Cube.intersects = function (a, b) {
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}
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return !(a.frontX < b.x || a.frontY < b.y || a.x > b.frontX || a.y > b.frontY || a.z > b.top || a.top < b.z);
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};
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;/**
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/**
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* @class Phaser.Plugin.Isometric.IsoSprite
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*
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* @classdesc
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@ -1056,7 +1056,7 @@ Phaser.Utils.Debug.prototype.isoSprite = function (sprite, color, filled) {
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this.stop();
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};
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;/**
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/**
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* Octree Constructor
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*
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* @class Phaser.Plugin.Isometric.Octree
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@ -1451,7 +1451,7 @@ Phaser.Utils.Debug.prototype.octree = function (octree, color) {
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this.stop();
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};
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;/**
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/**
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* @class Phaser.Plugin.Isometric.Point3
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*
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* @classdesc
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@ -1750,7 +1750,7 @@ Phaser.Plugin.Isometric.Point3.equals = function (a, b) {
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return (a.x === b.x && a.y === b.y && a.z === b.z);
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};
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;/**
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/**
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* @class Phaser.Plugin.Isometric.Projector
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*
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* @classdesc
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@ -1986,7 +1986,7 @@ Object.defineProperty(Phaser.Plugin.Isometric.Projector.prototype, "projectionAn
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}
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});
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;/**
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/**
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* @class Phaser.Plugin.Isometric.Body
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*
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* @classdesc
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@ -3126,7 +3126,7 @@ Phaser.Utils.Debug.prototype.bodyInfo = (function (_super) {
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};
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})(Phaser.Utils.Debug.prototype.bodyInfo);
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;/**
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/**
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* IsoArcade Physics constructor.
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*
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* @class Phaser.Plugin.Isometric.Arcade
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