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Boolean result of ComPort actions are stored in B register
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@@ -68,6 +68,7 @@ public abstract class GameObject implements JSONSerialisable {
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newY = y;
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}
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//Check if out of World bounds / collision
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if (newX < 0) {
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//Move object to adjacent World (left)
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@@ -2,6 +2,6 @@ package net.simon987.server.game;
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public interface Programmable {
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void sendMessage(char[] message);
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boolean sendMessage(char[] message);
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}
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