2018-01-14 12:03:25 -05:00

347 lines
12 KiB
JavaScript

var __extends = (this && this.__extends) || (function () {
var extendStatics = Object.setPrototypeOf ||
({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||
function (d, b) { for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p]; };
return function (d, b) {
extendStatics(d, b);
function __() { this.constructor = d; }
d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
};
})();
/**
* Client-side keyboard buffer. It is overwritten by the server at the end of tick.
*/
var KeyboardBuffer = (function (_super) {
__extends(KeyboardBuffer, _super);
function KeyboardBuffer() {
var _this = _super !== null && _super.apply(this, arguments) || this;
/**
* Array of key codes. Updated on keypress
* @type {Array}
*/
_this.keys = [];
return _this;
}
/**
* @returns {string} Message written on the screen
*/
KeyboardBuffer.prototype.getMessage = function () {
var str = "KB: ";
for (var i = 0; i < 16; i++) {
if (this.keys[i] !== undefined) {
str += this.keys[i].toString(16).toUpperCase() + " ";
}
else {
str += "__ ";
}
}
return str;
};
return KeyboardBuffer;
}(DebugMessage));
/**
* Listens for object list
*/
var ObjectsListener = (function () {
function ObjectsListener() {
}
ObjectsListener.prototype.getListenedMessageType = function () {
return "object";
};
ObjectsListener.prototype.handle = function (message) {
if (DEBUG) {
console.log("[MAR] Received " + message.objects.length + " objects");
}
if (mar.world != undefined) {
mar.world.handleObjectsUpdate(message.objects);
}
};
return ObjectsListener;
}());
var TickListener = (function () {
function TickListener() {
}
TickListener.prototype.getListenedMessageType = function () {
return "tick";
};
TickListener.prototype.handle = function (message) {
mar.client.requestObjects();
//Update key buffer display
if (message.keys !== undefined) {
mar.client.keyboardBuffer.keys = message.keys;
}
};
return TickListener;
}());
var UserInfoListener = (function () {
function UserInfoListener() {
}
UserInfoListener.prototype.getListenedMessageType = function () {
return "userInfo";
};
UserInfoListener.prototype.handle = function (message) {
if (DEBUG) {
console.log("[MAR] Received user info message");
}
mar.client.worldX = message.worldX;
mar.client.worldY = message.worldY;
//Maximum Universe width
mar.client.maxWidth = message.maxWidth;
mar.client.requestTerrain();
};
return UserInfoListener;
}());
var AuthListener = (function () {
function AuthListener() {
}
AuthListener.prototype.getListenedMessageType = function () {
return "auth";
};
AuthListener.prototype.handle = function (message) {
if (DEBUG) {
console.log("[MAR] Received auth response");
}
if (message.m === "ok") {
console.log("[MAR] Auth successful");
mar.client.requestUserInfo();
}
else {
alert("Authentication failed. Please make sure you are logged in and reload the page.");
}
};
return AuthListener;
}());
var TerrainListener = (function () {
function TerrainListener() {
}
TerrainListener.prototype.getListenedMessageType = function () {
return "terrain";
};
TerrainListener.prototype.handle = function (message) {
if (DEBUG) {
console.log("[MAR] Received terrain");
}
if (mar.world) {
mar.world.removeBigMessage();
}
if (message.ok) {
var worldSize = message.size;
if (worldSize == undefined) {
worldSize = config.defaultWorldSize;
}
if (DEBUG) {
console.log("[MAR] World is available");
}
if (mar.world != null) {
if (DEBUG) {
console.log("[MAR] Updating World terrain");
}
mar.world.updateTerrain(message.terrain, worldSize);
}
else {
if (DEBUG) {
console.log("[MAR] Creating new World");
}
mar.world = new World(message.terrain, worldSize);
}
}
else {
if (DEBUG) {
console.log("[MAR] World is not available");
}
if (mar.world != null) {
if (DEBUG) {
console.log("[MAR] Updating World terrain");
}
mar.world.updateTerrain([], config.defaultWorldSize);
}
else {
if (DEBUG) {
console.log("[MAR] Creating new World");
}
mar.world = new World([], config.defaultWorldSize);
}
if (mar.world) {
mar.world.setBigMessage("[Uncharted World]");
}
}
};
return TerrainListener;
}());
var GameClient = (function () {
function GameClient() {
this.listeners = [];
this.getServerInfo();
}
GameClient.prototype.requestUserInfo = function () {
if (DEBUG) {
console.log("[MAR] Requesting user info");
}
this.socket.send(JSON.stringify({ t: "userInfo" }));
};
GameClient.prototype.requestTerrain = function () {
if (DEBUG) {
console.log("[MAR] Requesting terrain for world (" + this.worldX + ", " + this.worldY + ")");
}
this.socket.send(JSON.stringify({ t: "terrain", x: this.worldX, y: this.worldY }));
this.requestObjects();
};
GameClient.prototype.uploadCode = function (code) {
if (DEBUG) {
console.log("[MAR] Uploaded code");
}
this.socket.send(JSON.stringify({ t: "uploadCode", code: code }));
};
GameClient.prototype.reloadCode = function () {
if (DEBUG) {
console.log("[MAR] Reloading code");
}
this.socket.send(JSON.stringify({ t: "codeRequest" }));
};
GameClient.prototype.sendKeyPress = function (key) {
if (DEBUG) {
console.log("[MAR] Sent KeyPress: " + key);
}
if (key !== 0) {
this.socket.send(JSON.stringify({ t: "k", k: key }));
}
};
GameClient.prototype.requestFloppy = function () {
//Start loading animation
document.getElementById("floppyDown").innerHTML = "<i class=\"fa fa-cog fa-spin fa-fw\"></i>";
if (DEBUG) {
console.log("[MAR] Requesting floppy");
}
this.socket.send(JSON.stringify({ t: "floppyDown" }));
};
GameClient.prototype.notifyFloppyUp = function () {
if (DEBUG) {
console.log("[MAR] Notifying the game server of floppy upload");
}
this.socket.send(JSON.stringify({ t: "floppyUp" }));
};
GameClient.prototype.requestObjects = function () {
if (DEBUG) {
console.log("[MAR] Requesting game objects");
}
this.socket.send(JSON.stringify({ t: "object", x: this.worldX, y: this.worldY }));
};
/**
* Get server info from game website
*/
GameClient.prototype.getServerInfo = function () {
var self = this;
if (DEBUG) {
console.log("[MAR] Getting server info... ");
}
var xhr = new XMLHttpRequest();
xhr.open("GET", "./getServerInfo.php", true);
xhr.onreadystatechange = function () {
if (xhr.readyState === 4 && xhr.status === 200) {
if (DEBUG) {
console.log("[MAR] Received server info " + xhr.responseText);
}
setTimeout(self.connectToGameServer(JSON.parse(xhr.responseText)), 100);
}
};
xhr.send(null);
};
/**
* Connect to the game server
* @param info JSON fetched from /getServerInfo.php
*/
GameClient.prototype.connectToGameServer = function (info) {
var self = this;
if (DEBUG) {
console.log("[MAR] Connecting to " + info.address);
}
// info.address = "wss://muchassemblyrequired.com:443/socket";
this.socket = new WebSocket(info.address);
this.username = info.username;
this.tickLength = info.tickLength;
this.serverName = info.serverName;
this.socket.binaryType = 'arraybuffer';
this.socket.onopen = function () {
if (DEBUG) {
console.log("[MAR] Connected. Sent auth request");
}
//Send auth request
self.socket.send(info.token);
//todo Setup event listeners
self.listeners.push(new UserInfoListener());
self.listeners.push(new AuthListener());
self.listeners.push(new TickListener());
self.listeners.push(new TerrainListener());
self.listeners.push(new ObjectsListener());
self.socket.onmessage = function (received) {
var message;
try {
message = JSON.parse(received.data);
}
catch (e) {
if (DEBUG) {
console.log("[MAR] " + e);
}
//todo floppyListener(received);
}
if (DEBUG) {
console.log("[MAR] Received: " + received.data);
}
for (var i = 0; i < self.listeners.length; i++) {
if (self.listeners[i].getListenedMessageType() === message.t) {
self.listeners[i].handle(message);
}
}
};
//Reload code
//todo reloadCode();
};
this.socket.onerror = function (e) {
alert("Can't connect to game server at address " + info.address);
console.log(e);
};
this.socket.onclose = function (e) {
mar.world.setBigMessage("Disconnected from server :(");
console.log(e);
};
this.initGame();
};
/**
* Called after the connection has been made to the server
*/
GameClient.prototype.initGame = function () {
var self = this;
//Setup keyboard buffer display
//todo don't display if guest
this.keyboardBuffer = new KeyboardBuffer(config.kbBufferX, config.kbBufferY);
mar.addDebugMessage(this.keyboardBuffer);
//Handle keypresses
mar.game.input.keyboard.onDownCallback = function (event) {
//If the game has focus
if (document.activeElement === document.getElementById("game")) {
if ((event.keyCode >= 37 && event.keyCode <= 40) || event.keyCode === 116 || event.keyCode === 32) {
event.preventDefault();
}
if (self.username !== "guest" && self.keyboardBuffer.keys.length <= 16) {
self.sendKeyPress(event.keyCode);
//Locally update the buffer
self.keyboardBuffer.keys.push(event.keyCode);
}
}
};
};
/**
* Requests user info, which will trigger a terrain request with the world X,Y of
* the player's robot
*/
GameClient.prototype.findMyRobot = function () {
if (this.username === "guest") {
alert("You are not logged in!");
}
else {
this.requestUserInfo();
}
};
return GameClient;
}());