2017-11-22 19:13:00 -05:00

827 lines
25 KiB
JavaScript

"use strict";
var MAR = {
RENDERER_BG: 0x282828,
currentLocX: 0,
currentLocY: 0,
effects: [],
tiles: [],
objects: []
};
if (fullscreen) {
MAR.RENDERER_WIDTH = window.innerWidth - 4;
MAR.RENDERER_HEIGHT = window.innerHeight - 4;
} else {
MAR.RENDERER_WIDTH = document.getElementById("game").clientWidth;
MAR.RENDERER_HEIGHT = (window.innerHeight / 1.25);
}
// --------------------------
// Load Sprites
PIXI.loader
.add("./mar/sprites/cubot.json")
.add("biomass", "./mar/sprites/biomass.png")
.add("rocket", "./mar/sprites/rocket.png")
.add("kiln", "./mar/sprites/kiln.png")
.add("digester", "./mar/sprites/digester.png")
.add("arrow_north", "./mar/sprites/arrow_north.png")
.add("arrow_north_s", "./mar/sprites/arrow_north_s.png")
.add("arrow_west", "./mar/sprites/arrow_west.png")
.add("arrow_west_s", "./mar/sprites/arrow_west_s.png")
.add("arrow_south", "./mar/sprites/arrow_south.png")
.add("arrow_south_s", "./mar/sprites/arrow_south_s.png")
.add("arrow_east", "./mar/sprites/arrow_east.png")
.add("arrow_east_s", "./mar/sprites/arrow_east_s.png")
.add("plain", "./mar/sprites/sample.png")
.add("tile_iron", "./mar/sprites/tile_iron.png")
.add("tile_copper", "./mar/sprites/tile_copper.png")
.add("plain_s", "./mar/sprites/Tile_iso_selected.png")
.add("wall", "./mar/sprites/Tile_iso _wall.png")
.add("wall_s", "./mar/sprites/Tile_iso _wall_s.png")
.add("GOURD_PLANT", "./mar/sprites/GOURD_PLANT.png")
.add("GOURD_PLANT_s", "./mar/sprites/GOURD_PLANT_s.png")
.add("LETTUCE_PLANT", "./mar/sprites/LETTUCE_PLANT.png")
.add("LETTUCE_PLANT_s", "./mar/sprites/LETTUCE_PLANT_s.png")
.add("OAK_TREE", "./mar/sprites/OAK_TREE.png")
.add("egg", "./mar/sprites/egg.png")
.add("plant1", "./mar/sprites/plant1.png")
.add("err_icon", "./mar/sprites/err_icon.png")
.add("warn_icon", "./mar/sprites/warn_icon.png")
.add("A_icon", "./mar/sprites/A_icon.png");
PIXI.loader
.on("progress", progressHandler)
.load(loaderCallback);
// --------------------------
// Handle progress change event
function progressHandler(loader, resource) {
//TODO - implement loading bar
}
// --------------------------
// Loader callback (Setup)
function loaderCallback() {
setupRenderer();
setupBackground();
// setupKeyBoard();
setupWorldLayer();
setupAutoUpdate();
setupDebugText();
setupCallback();
}
function addToWorldLayer(sprite) {
MAR.worldLayer.addChild(sprite);
MAR.worldLayer.children.sort(depthCompare);
}
// --------------------------
// Compare depth of two sprites based on their z property
function depthCompare(a, b) {
if (a.z < b.z) {
return -1;
}
if (a.z > b.z) {
return 1;
}
return 0;
}
function setupDebugText() {
MAR.textLayer = new PIXI.Container();
MAR.rootContainer.addChild(MAR.textLayer);
//Debug text
MAR.currentTileText = new PIXI.Text("", {fontSize: 12, fontFamily: "c64_mono", fill: "white"});
MAR.currentTileText.position.x = MAR.RENDERER_WIDTH - 100;
MAR.currentTileText.position.y = 10;
MAR.textLayer.addChild(MAR.currentTileText);
MAR.currentWorldText = new PIXI.Text("World 0,0", {fontSize: 12, fontFamily: "c64_mono", fill: "white"});
MAR.currentWorldText.position.x = MAR.RENDERER_WIDTH - 150;
MAR.currentWorldText.position.y = 100;
MAR.textLayer.addChild(MAR.currentWorldText);
MAR.timeText = new PIXI.Text("gameTime: 0", {fontSize: 12, fontFamily: "c64_mono", fill: "white"});
MAR.timeText.position.x = MAR.RENDERER_WIDTH - 200;
MAR.timeText.position.y = 70;
MAR.textLayer.addChild(MAR.timeText);
// Watermark
MAR.watermark = new PIXI.Text("Much Assembly Required V3.0", {fontSize: 20, fontFamily: "c64_mono", fill: "grey"});
MAR.watermark.position.x = MAR.RENDERER_WIDTH - 450;
MAR.watermark.position.y = MAR.RENDERER_HEIGHT - 30;
MAR.textLayer.addChild(MAR.watermark)
}
function setupAutoUpdate() {
window.setInterval(function () {
getGameTime();
if (MAR.timeChanged) {
tick();
}
}, 334);
}
function setupWorldLayer() {
MAR.worldLayer = new PIXI.Container();
MAR.worldLayer.x = 736;
MAR.worldLayer.y = -32;
MAR.rootContainer.addChild(MAR.worldLayer);
//NORTH
var arrow_north = new PIXI.Sprite(PIXI.loader.resources["arrow_north"].texture);
arrow_north.x = 528;
arrow_north.y = 224;
arrow_north.interactive = true;
arrow_north.buttonMode = true;
arrow_north.on("pointerover", function () {
arrow_north.texture = PIXI.loader.resources["arrow_north_s"].texture;
});
arrow_north.on("pointerout", function () {
arrow_north.texture = PIXI.loader.resources["arrow_north"].texture;
});
arrow_north.on("pointerdown", function () {
clearWorldLayer();
MAR.currentLocY--;
getWorldTerrain();
getGameObjects();
updateCurrentWorldText();
});
MAR.worldLayer.addChild(arrow_north);
//EAST
var arrow_east = new PIXI.Sprite(PIXI.loader.resources["arrow_east"].texture);
arrow_east.x = 528;
arrow_east.y = 750;
arrow_east.interactive = true;
arrow_east.buttonMode = true;
arrow_east.on("pointerover", function () {
arrow_east.texture = PIXI.loader.resources["arrow_east_s"].texture;
});
arrow_east.on("pointerout", function () {
arrow_east.texture = PIXI.loader.resources["arrow_east"].texture;
});
arrow_east.on("pointerdown", function () {
clearWorldLayer();
MAR.currentLocX++;
getWorldTerrain();
getGameObjects();
updateCurrentWorldText();
});
MAR.worldLayer.addChild(arrow_east);
//SOUTH
var arrow_south = new PIXI.Sprite(PIXI.loader.resources["arrow_south"].texture);
arrow_south.x = -496;
arrow_south.y = 750;
arrow_south.interactive = true;
arrow_south.buttonMode = true;
arrow_south.on("pointerover", function () {
arrow_south.texture = PIXI.loader.resources["arrow_south_s"].texture;
});
arrow_south.on("pointerout", function () {
arrow_south.texture = PIXI.loader.resources["arrow_south"].texture;
});
arrow_south.on("pointerdown", function () {
clearWorldLayer();
MAR.currentLocY++;
getWorldTerrain();
getGameObjects();
updateCurrentWorldText();
});
MAR.worldLayer.addChild(arrow_south);
//WEST
var arrow_west = new PIXI.Sprite(PIXI.loader.resources["arrow_west"].texture);
arrow_west.x = -496;
arrow_west.y = 224;
arrow_west.interactive = true;
arrow_west.buttonMode = true;
arrow_west.on("pointerover", function () {
arrow_west.texture = PIXI.loader.resources["arrow_west_s"].texture;
});
arrow_west.on("pointerout", function () {
arrow_west.texture = PIXI.loader.resources["arrow_west"].texture;
});
arrow_west.on("pointerdown", function () {
clearWorldLayer();
MAR.currentLocX--;
getWorldTerrain();
getGameObjects();
updateCurrentWorldText();
});
MAR.worldLayer.addChild(arrow_west)
}
function clearWorldLayer() {
for (var i = 0; i < MAR.tiles.length; i++) {
MAR.worldLayer.removeChild(MAR.tiles[i].sprite);
}
for (var j = 0; j < MAR.objects.length; j++) {
MAR.worldLayer.removeChild(MAR.objects[j].sprite);
if (MAR.objects[j].indicator !== undefined) {
MAR.worldLayer.removeChild(MAR.objects[j].indicator.sprite);
}
//todo Remove inv indicator as well
}
MAR.objects = [];
MAR.tiles = [];
}
function updateCurrentWorldText() {
MAR.currentWorldText.text = MAR.currentLocX + "," + MAR.currentLocY;
}
function setupKeyBoard() {
//SETUP KEYBOARD LISTENERS
// var leftArrow = keyboard(37);
// var rightArrow = keyboard(39);
var downArrow = keyboard(40);
var upArrow = keyboard(38);
downArrow.press = function () {
MAR.worldLayer.scale.x -= 0.1;
MAR.worldLayer.scale.y -= 0.1;
};
upArrow.press = function () {
MAR.worldLayer.scale.x += 0.1;
MAR.worldLayer.scale.y += 0.1;
}
}
function setupBackground() {
//SETUP BACKGROUND LAYER & PANNING
MAR.bgLayer = new PIXI.Container();
MAR.rootContainer.addChild(MAR.bgLayer);
MAR.bg = new PIXI.Sprite();
MAR.bg.interactive = true;
MAR.bg.hitArea = new PIXI.Rectangle(0, 0, MAR.RENDERER_WIDTH, MAR.RENDERER_HEIGHT);
MAR.bg.on("pointerover", function () {
MAR.currentTileText.text = "-";
});
MAR.bg.on("pointerdown", function (e) {
MAR.pointerdown = true;
MAR.pointerFirstClick = e.data.getLocalPosition(MAR.rootContainer);
});
MAR.bg.on("pointerup", function () {
MAR.pointerdown = false;
MAR.pointerLastDrag = null;
});
MAR.bg.on("pointerupoutside", function () {
MAR.pointerdown = false;
MAR.pointerLastDrag = null;
});
MAR.bg.on("pointermove", function (e) {
if (MAR.pointerdown === true) {
var currentMouse = e.data.getLocalPosition(MAR.rootContainer);
if (MAR.pointerLastDrag != null) {
MAR.worldLayer.position.x += currentMouse.x - MAR.pointerLastDrag.x;
MAR.worldLayer.position.y += currentMouse.y - MAR.pointerLastDrag.y;
} else {
MAR.worldLayer.position.x += currentMouse.x - MAR.pointerFirstClick.x;
MAR.worldLayer.position.y += currentMouse.y - MAR.pointerFirstClick.y;
}
MAR.pointerLastDrag = currentMouse;
}
});
MAR.bgLayer.addChild(MAR.bg);
}
function setupRenderer() {
MAR.renderer = PIXI.autoDetectRenderer(256, 256);
document.getElementById("game").appendChild(MAR.renderer.view);
MAR.rootContainer = new PIXI.Container();
MAR.renderer.backgroundColor = MAR.RENDERER_BG;
MAR.renderer.resize(MAR.RENDERER_WIDTH, MAR.RENDERER_HEIGHT);
window.onresize = function (event) {
if (fullscreen) {
MAR.RENDERER_WIDTH = window.innerWidth - 4;
MAR.RENDERER_HEIGHT = window.innerHeight - 4;
} else {
MAR.RENDERER_WIDTH = document.getElementById("game").clientWidth;
MAR.RENDERER_HEIGHT = (window.innerHeight / 1.25);
}
MAR.renderer.resize(MAR.RENDERER_WIDTH, MAR.RENDERER_HEIGHT);
}
}
// --------------------------
//From https://github.com/kittykatattack/learningPixi#keyboard
function keyboard(keyCode) {
var key = {};
key.code = keyCode;
key.isDown = false;
key.isUp = true;
key.press = undefined;
key.release = undefined;
//The downHandler
key.downHandler = function (event) {
if (event.keyCode === key.code) {
if (key.isUp && key.press) key.press();
key.isDown = true;
key.isUp = false;
}
event.preventDefault();
};
//The upHandler
key.upHandler = function (event) {
if (event.keyCode === key.code) {
if (key.isDown && key.release) key.release();
key.isDown = false;
key.isUp = true;
}
event.preventDefault();
};
//Attach event listeners
window.addEventListener(
"keydown", key.downHandler.bind(key), false
);
window.addEventListener(
"keyup", key.upHandler.bind(key), false
);
return key;
}
// --------------------------
// Classes
// Particle effect
function ParticleEffect(x, y, bp) {
this.x = x;
this.y = y;
this.bluePrint = bp;
this.framesLeft = bp.framesCount;
}
ParticleEffect.prototype.graphics = new PIXI.Graphics();
ParticleEffect.prototype.particles = [];
ParticleEffect.prototype.update = function () {
this.graphics.clear();
this.framesLeft--;
//Add new particles
while (this.particles.length < this.bluePrint.particleCount && this.framesLeft > 0) {
this.particles.push(this.bluePrint.createParticle(this.x, this.y));
}
//Draw & update particles
for (var i = 0; i < this.particles.length; i++) {
var p = this.particles[i];
var g = this.graphics;
g.beginFill(p.color);
g.drawRect(p.x, p.y, p.size, p.size);
g.endFill();
p.y += p.dy;
p.x += p.dx;
p.ttl--;
}
//Delete dead particles
var particles_ = this.particles.slice(); //Copy array
for (var j = 0; j < particles_.length; j++) {
if (particles_[j].ttl <= 0) {
this.particles.splice(j, 1);
}
}
//Delete effect
if (this.particles.length <= 0) {
MAR.rootContainer.removeChild(this.graphics);
}
};
//Icon effect
function IconEffect(x, y, resourceName) {
this.framesLeft = 55;
this.sprite = new PIXI.Sprite(PIXI.loader.resources[resourceName].texture);
this.sprite.alpha = 0.9;
this.sprite.x = ((x - y) * 64) + 40;
this.sprite.y = ((x + y) * 32) - 45;
this.sprite.z = y + x + 0.2;
}
IconEffect.prototype.update = function () {
if (this.framesLeft < 30) {
this.sprite.alpha = (this.framesLeft / 40);
//Remove itself
if (this.framesLeft === 0) {
MAR.rootContainer.removeChild(this.sprite);
}
}
this.framesLeft--;
};
//Game object
function GameObject(objData) {
this.objectType = objData.t;
this.x = objData.x;
this.y = objData.y;
this.direction = objData.d;
this.id = objData.i;
this.animSpeed = 1;
this.waitTicks = this.animSpeed;
//Create sprite
if (this.objectType === 1) {
this.heldItem = objData.h;
this.action = objData.a;
//Tortoise
var sprite = null;
if (this.direction === 0) {
//North
sprite = new PIXI.Sprite(PIXI.Texture.fromFrame("walk_n/0001"));
} else if (this.direction === 1) {
//East
sprite = new PIXI.Sprite(PIXI.Texture.fromFrame("walk_n/0001"));
} else if (this.direction === 2) {
//South
sprite = new PIXI.Sprite(PIXI.Texture.fromFrame("walk_n/0001"));
} else if (this.direction === 3) {
//West
sprite = new PIXI.Sprite(PIXI.Texture.fromFrame("walk_n/0001"));
}
sprite.y = ((this.x + this.y) * 32) - 8;
sprite.x = (this.x - this.y) * 64;
sprite.z = this.y + this.x + 0.1;
this.sprite = sprite;
//Add inventory indicator
this.indicator = new InventoryIndicator(this);
this.indicator.sprite = new PIXI.Text("", {fontSize: 12, fontFamily: "c64_mono", fill: "white"});//Will be replace by a texture
this.indicator.updateIcon = function () {
if (this.parentObj.heldItem === 1) {
this.sprite.text = "Biomass";
} else if (this.parentObj.heldItem === 2) {
this.sprite.text = "CH3OH";
} else if (this.parentObj.heldItem === 3) {
this.sprite.text = "Fe";
} else if (this.parentObj.heldItem === 4) {
this.sprite.text = "Cu";
} else if (this.parentObj.heldItem === 5) {
this.sprite.text = "Fe pl8";
} else if (this.parentObj.heldItem === 6) {
this.sprite.text = "Cu pl8";
} else {
this.sprite.text = "";
}
};
this.indicator.updateIcon();
this.indicator.updatePos();
addToWorldLayer(this.indicator.sprite);
} else if (this.objectType === 2) {
//Plant
var sprite = new PIXI.Sprite(PIXI.loader.resources["plant1"].texture); //Todo handle different plant styles
sprite.x = (this.x - this.y) * 64 + 32;
sprite.y = ((this.x + this.y) * 32) - 26;
sprite.z = this.y + this.x + 0.1;
this.sprite = sprite;
//todo life bar thingy indicator
} else if (this.objectType === 3) {
//Kiln
this.qi = objData.qi; //Queued Iron
this.qc = objData.qc; //Queued Copper
this.ci = objData.ci; //Cooked Iron
this.cc = objData.cc; //Cooked Copper
this.f = objData.f; //fuel
var sprite = new PIXI.Sprite(PIXI.loader.resources["kiln"].texture);
sprite.x = ((this.x - this.y) * 64);
sprite.y = ((this.x + this.y) * 32) - 58;
sprite.z = this.y + this.x + 0.1;
this.sprite = sprite;
//Add inventory indicator
this.indicator = new InventoryIndicator(this);
this.indicator.sprite = new PIXI.Text("", {fontSize: 12, fontFamily: "c64_mono", fill: "white"});//Will be replace by a texture
this.indicator.updateIcon = function () {
this.sprite.text = this.parentObj.qc + ":" + this.parentObj.qi + "\n" +
this.parentObj.cc + ":" + this.parentObj.ci + "\nf:" + this.parentObj.f;
};
this.indicator.updateIcon();
this.indicator.updatePos();
addToWorldLayer(this.indicator.sprite);
//todo life bar thingy indicator
} else if (this.objectType === 4) {
//Digester
var sprite = new PIXI.Sprite(PIXI.loader.resources["digester"].texture);
sprite.x = ((this.x - this.y) * 64) - 64;
sprite.y = ((this.x + this.y) * 32) - 64;
sprite.z = this.y + this.x + 11.1;
this.sprite = sprite;
//todo life bar thingy indicator
//todo inventory indicator
} else if (this.objectType === 5) {
//Rocket
var sprite = new PIXI.Sprite(PIXI.loader.resources["rocket"].texture);
sprite.x = (this.x - this.y) * 64;
sprite.y = ((this.x + this.y) * 32) - 128;
sprite.z = this.y + this.x + 0.1;
this.sprite = sprite;
//todo life bar thingy indicator
//todo progress indicator
}
}
GameObject.prototype.update = function () {
if (this.walking === undefined) {
this.walking = 0;
} else if (this.walking > 0) {
//The object has more walking frames to do
this.sprite.x += this.dx;
this.sprite.y += this.dy;
this.walking--;
if (this.walking === 0) {
//Finished walking cycle
if (this.recalculateZAfter) {
this.sprite.z = this.y + this.x + 0.1;
this.recalculateZAfter = false;
}
} else {
//Play 10 first frames then loop frames 10-30
if (this.frame === undefined) {
this.frame = 1;
} else if (this.frame === 30) {
this.frame = 10;
} else {
if (this.waitTicks === 0) {
this.frame++;
this.waitTicks = this.animSpeed;
} else {
this.waitTicks--;
}
}
}
}
if ((this.digging === undefined || isNaN(this.digging)) && this.action === 1) {
//Just started digging animation
console.log("started digging");
this.digging = 1;
this.action = 0;
} else {
//Continue digging animation
this.digging++;
if (this.digging === 41) {
//Reached end of animation
this.digging = undefined;
}
}
if (this.direction === 0) {
//North
if (this.walking !== 0) {
this.sprite.texture = PIXI.Texture.fromFrame("walk_n/" + ("0000" + this.frame).slice(-4));
} else if (this.digging > 0) {
//Digging
this.sprite.texture = PIXI.Texture.fromFrame("dig_n/" + ("0000" + this.digging).slice(-4));
} else {
this.sprite.texture = PIXI.Texture.fromFrame("walk_n/0001");
}
} else if (this.direction === 1) {
//East
if (this.walking !== 0) {
this.sprite.texture = PIXI.Texture.fromFrame("walk_e/" + ("0000" + this.frame).slice(-4));
} else if (this.digging > 0) {
//Digging
this.sprite.texture = PIXI.Texture.fromFrame("dig_e/" + ("0000" + this.digging).slice(-4));
} else {
this.sprite.texture = PIXI.Texture.fromFrame("walk_e/0001");
}
} else if (this.direction === 2) {
//South
if (this.walking !== 0) {
this.sprite.texture = PIXI.Texture.fromFrame("walk_s/" + ("0000" + this.frame).slice(-4));
} else if (this.digging > 0) {
//Digging
this.sprite.texture = PIXI.Texture.fromFrame("dig_s/" + ("0000" + this.digging).slice(-4));
} else {
this.sprite.texture = PIXI.Texture.fromFrame("walk_s/0001");
}
} else if (this.direction === 3) {
//West
if (this.walking !== 0) {
this.sprite.texture = PIXI.Texture.fromFrame("walk_w/" + ("0000" + this.frame).slice(-4));
} else if (this.digging > 0) {
//Digging
this.sprite.texture = PIXI.Texture.fromFrame("dig_w/" + ("0000" + this.digging).slice(-4));
} else {
this.sprite.texture = PIXI.Texture.fromFrame("walk_w/0001");
}
}
//Sync indicator icon location and z order
this.indicator.sprite.x = this.sprite.x;
this.indicator.sprite.y = this.sprite.y;
this.indicator.sprite.z = this.sprite.z + 0.1;
MAR.worldLayer.children.sort(depthCompare);
};
//Tile
function Tile(terrainType) {
if (terrainType === 0) {
this.sprite = new PIXI.Sprite(PIXI.loader.resources["plain"].texture);
this.sprite.x = 0;
this.sprite.y = 0;
this.sprite.z = 0;
this.sprite.hitArea = new PIXI.Polygon(
new PIXI.Point(64, 0),
new PIXI.Point(128, 32),
new PIXI.Point(64, 64),
new PIXI.Point(0, 32)
);
} else if (terrainType === 1) {
this.sprite = new PIXI.Sprite(PIXI.loader.resources["wall"].texture);
this.sprite.x = 0;
this.sprite.y = -40;
this.sprite.z = 0;
this.sprite.hitArea = new PIXI.Polygon(
new PIXI.Point(64, 0),
new PIXI.Point(128, 32),
new PIXI.Point(128, 72),
new PIXI.Point(64, 103),
new PIXI.Point(0, 72),
new PIXI.Point(0, 32)
);
this.wallHeight = 1;
} else if (terrainType === 2) {
this.sprite = new PIXI.Sprite(PIXI.loader.resources["tile_iron"].texture);
this.sprite.x = 0;
this.sprite.y = 0;
this.sprite.z = 0;
this.sprite.hitArea = new PIXI.Polygon(
new PIXI.Point(64, 0),
new PIXI.Point(128, 32),
new PIXI.Point(64, 64),
new PIXI.Point(0, 32)
);
} else if (terrainType === 3) {
this.sprite = new PIXI.Sprite(PIXI.loader.resources["tile_copper"].texture);
this.sprite.x = 0;
this.sprite.y = 0;
this.sprite.z = 0;
this.sprite.hitArea = new PIXI.Polygon(
new PIXI.Point(64, 0),
new PIXI.Point(128, 32),
new PIXI.Point(64, 64),
new PIXI.Point(0, 32)
);
}
this.sprite.tileId = terrainType;
//Assigning event to each tile inefficient?
this.sprite.interactive = true;
this.sprite.on("pointerover", function () {
var tileName = "null";
//Change tile texture to indicate hover state
if (this.tileId === 0) {
this.texture = PIXI.loader.resources["plain_s"].texture;
tileName = "plain";
} else if (this.tileId === 1) {
this.texture = PIXI.loader.resources["wall_s"].texture;
tileName = "wall";
}//todo add other tiles
//Change info text
//todo make this better
MAR.currentTileText.text = "(" + this.tileX + "," + this.tileY + "," + this.z + ")\n" + tileName;
});
this.sprite.on("pointerout", function () {
//Change tile texture to indicate hover state
if (this.tileId === 0) {
this.texture = PIXI.loader.resources["plain"].texture;
} else if (this.tileId === 1) {
this.texture = PIXI.loader.resources["wall"].texture;
}
});
//Behave like background when clicked
this.sprite.on("pointerdown", pointerDown);
this.sprite.on("pointerup", bgPointerUp);
this.sprite.on("pointerupoutside", bgPointerUp);
}
function pointerDown(e) {
MAR.pointerdown = true;
MAR.pointerFirstClick = e.data.getLocalPosition(MAR.rootContainer);
}
function bgPointerUp() {
MAR.pointerdown = false;
MAR.pointerLastDrag = null;
}
// --------------------------
// Get an object from the current World's object list
function getObject(id) {
for (var i = 0; i < MAR.objects.length; i++) {
if (MAR.objects[i].id === id) {
return MAR.objects[i];
}
}
return null;
}
// --------------------------
//Integer distance between 2 tiles
function distance(x1, y1, x2, y2) {
return Math.abs(x1 - x2) + Math.abs(y1 - y2)
}
//Inventory indicator
function InventoryIndicator(parentObj, sprite) {
this.parentObj = parentObj;
this.sprite = sprite;
}
InventoryIndicator.prototype.updatePos = function () {
this.sprite.x = this.parentObj.sprite.x; //todo add offSetX property
this.sprite.y = this.parentObj.sprite.y;
this.sprite.z = this.parentObj.sprite.z + 0.1;
};
InventoryIndicator.prototype.updateIcon = function () {
console.log("FIXME: forgot to define updateIcon");
};