384 lines
9.9 KiB
TypeScript

///<reference path="phaser.d.ts"/>
///<reference path="phaser.plugin.isometric.d.ts"/>
enum Direction {
NORTH,
EAST,
SOUTH,
WEST
}
enum TileType {
PLAIN,
WALL,
IRON,
COPPER
}
class Tile extends Phaser.Plugin.Isometric.IsoSprite {
/**
* Text displayed on the tile
*/
textSprite: Phaser.Text;
baseTint: number;
tileX: number;
tileY: number;
/**
* Displayed on the screen
*/
tileType: string;
/**
* Based z coordinate of the tile
*/
private baseZ: number;
public selected: boolean;
protected constructor(x: number, y: number, sprite: string, anchorY: number) {
super(mar.game, Util.getIsoX(x), Util.getIsoY(y), 0, 'sheet', sprite);
this.baseZ = 0; //Base height of the tile
this.tileX = x;
this.tileY = y;
this.anchor.set(0.5, anchorY);
}
/**
* Factory method to create a Tile
*/
public static createTile(type: TileType, x: number, y: number) {
switch (type) {
case TileType.WALL:
return new WallTile(x, y);
case TileType.IRON:
return new IronTile(x, y);
case TileType.COPPER:
return new CopperTile(x, y);
case TileType.PLAIN:
default:
return new PlainTile(x, y);
}
}
public onHover() {
this.tint = config.tileHoverTint;
mar.game.add.tween(this).to({isoZ: this.baseZ + 8}, 200, Phaser.Easing.Quadratic.InOut, true);
mar.tileIndicator.tileX = this.tileX;
mar.tileIndicator.tileY = this.tileY;
mar.tileIndicator.tileType = this.tileType;
}
public onExit() {
this.tint = this.baseTint;
mar.game.add.tween(this).to({isoZ: this.baseZ}, 200, Phaser.Easing.Quadratic.InOut, true);
}
public setText(text: string, fillColor: string): void {
//Remove previous text
if (this.textSprite !== undefined) {
this.textSprite.destroy();
}
this.textSprite = mar.game.make.text(0, 16, text, {
fontSize: 22,
fill: fillColor,
stroke: "#FFFFFF",
strokeThickness: 1,
font: "fixedsys"
});
this.textSprite.alpha = 0.6;
this.textSprite.anchor.set(0.5, 0);
this.addChild(this.textSprite);
}
}
class PlainTile extends Tile {
constructor(x: number, y: number) {
super(x, y, config.plainSprite, 0);
this.baseTint = config.tileTint;
this.tint = this.baseTint;
this.tileType = "plain";
}
}
class WallTile extends Tile {
constructor(x: number, y: number) {
super(x, y, config.wallSprite, 0.2);
this.baseTint = config.wallTint;
this.tint = this.baseTint;
this.tileType = "wall";
}
}
class IronTile extends Tile {
constructor(x: number, y: number) {
super(x, y, config.plainSprite, 0);
this.baseTint = config.oreTint;
this.tint = this.baseTint;
this.setText("Iron", config.textIron);
this.tileType = "iron";
}
}
class CopperTile extends Tile {
constructor(x: number, y: number) {
super(x, y, config.plainSprite, 0);
this.baseTint = config.oreTint;
this.tint = this.baseTint;
this.setText("Copper", config.textCopper);
this.tileType = "copper";
}
}
class World {
private tiles: Tile[] = [];
private objects: GameObject[] = [];
private northArrow: WorldArrow;
private eastArrow: WorldArrow;
private southArrow: WorldArrow;
private westArrow: WorldArrow;
/**
* Message displayed in the middle of the World
*/
private bigMessage: Phaser.Text;
constructor(terrain, size) {
//Setup World Arrows
this.northArrow = new WorldArrow(528, -10, "ui/arrow_north", Direction.NORTH);
mar.isoGroup.add(this.northArrow);
this.eastArrow = new WorldArrow(1115, 587, "ui/arrow_east", Direction.EAST);
mar.isoGroup.add(this.eastArrow);
this.southArrow = new WorldArrow(0, 0, "ui/arrow_south", Direction.SOUTH);
mar.isoGroup.add(this.southArrow);
this.westArrow = new WorldArrow(-60, 587, "ui/arrow_west", Direction.WEST);
mar.isoGroup.add(this.westArrow);
//Create tilemap
this.setTerrain(terrain, size);
}
/**
* Load terrain data from array and create Tiles
* @param terrain
* @param size Size of a side of the World
*/
private setTerrain(terrain: number[], size: number) {
if (DEBUG) {
console.log("[MAR] Creating tilemap of size " + size);
}
for (let x = 0; x < size; x++) {
for (let y = 0; y < size; y++) {
let tile: Tile = Tile.createTile(terrain[y * size + x], x, y);
this.tiles.push(tile);
mar.isoGroup.add(tile);
}
}
//Update World arrows location
this.eastArrow.isoY = 32 * (size + 2);
this.eastArrow.isoX = 72.5 * (size) - 20;
this.southArrow.isoX = 32 * (size + 1);
this.southArrow.isoY = 72.5 * (size) + 20;
//Update Phaser World size
mar.game.world.width = (size + 2) * 128;
mar.game.world.height = (size + 2) * 64;
}
public setBigMessage(msg: string) {
this.bigMessage = mar.game.add.text(908, 450, msg, {
fontSize: 46,
fill: config.bigMessageFill,
stroke: config.textStroke,
strokeThickness: 2,
font: "fixedsys"
}, mar.textGroup);
}
public removeBigMessage() {
if (this.bigMessage != undefined) {
this.bigMessage.destroy();
if (DEBUG) {
console.log("[MAR] Destroyed big message")
}
}
}
/**
* Get object by id
*/
private getObject(id: number): GameObject {
for (let i = 0; i < this.objects.length; i++) {
if (this.objects[i].id === id) {
return this.objects[i];
}
}
return null;
}
/**
* Update, create or delete the current objects based on a list received from the server
* @param objects json list of objects
*/
public handleObjectsUpdate(objects: any) {
//Mark objects as not updated
for (let i = 0; i < this.objects.length; i++) {
this.objects[i].updated = false;
}
for (let i = 0; i < objects.length; i++) {
//Update/Create the object
let existingObject = this.getObject(objects[i].i);
if (existingObject !== null) {
//Object already exists
existingObject.updated = true;
existingObject.updateObject(objects[i]);
} else {
//Object is new
let newObj = GameObject.createObject(objects[i]);
if (newObj != null) {
newObj.updated = true;
this.objects.push(newObj);
mar.isoGroup.add(newObj);
} else {
if (DEBUG) {
console.log("Couldn't create object with objType " + objects[i].t)
}
}
}
}
//Delete not updated objects (see above comments)
for (let i = 0; i < this.objects.length; i++) {
if (!this.objects[i].updated) {
//Check if the object we are removing is our controlledUnit, if so, follow it
if (mar.client.username !== "guest") {
if (this.objects[i] instanceof Cubot && (this.objects[i] as Cubot).username === mar.client.username) {
mar.client.findMyRobot();
if (DEBUG) {
console.log("[MAR] Following Cubot " + mar.client.username)
}
}
}
this.objects[i].destroy();
this.objects.splice(i, 1);
}
}
}
/**
* Delete current ojects and tiles and replace them with provided terrain
* @param terrain
* @param size
*/
public updateTerrain(terrain: number[], size: number) {
for (let i = 0; i < this.objects.length; i++) {
this.objects[i].destroy();
}
for (let i = 0; i < this.tiles.length; i++) {
this.tiles[i].destroy();
}
this.objects = [];
this.tiles = [];
this.setTerrain(terrain, size);
mar.game.iso.topologicalSort(mar.isoGroup);
}
}
/**
* Represents a 'button' sprite that changes world in a direction
*/
class WorldArrow extends Phaser.Plugin.Isometric.IsoSprite {
private hoverText: Phaser.Text;
constructor(x: number, y: number, frame: string, direction: Direction) {
super(mar.game, x, y, 10, "sheet", frame);
let self = this;
this.hoverText = mar.game.make.text(10, 10, Direction[direction], config.arrowTextStyle);
this.addChild(this.hoverText);
this.hoverText.visible = false;
this.hoverText.anchor.set(0, 0);
this.inputEnabled = true;
this.events.onInputDown.add(function () {
let newX = mar.client.worldX + Util.getDeltaX(direction);
let newY = mar.client.worldY + Util.getDeltaY(direction);
//Wrapping coordinates around cyclically
mar.client.worldX = newX % mar.client.maxWidth;
mar.client.worldY = newY % mar.client.maxWidth;
mar.client.requestTerrain();
});
this.events.onInputOver.add(function () {
self.tint = config.arrowHoverTint;
self.hoverText.visible = true;
document.body.style.cursor = "pointer";
});
this.events.onInputOut.add(function () {
self.tint = config.arrowTint;
self.hoverText.visible = false;
document.body.style.cursor = "default";
});
}
}