524 lines
12 KiB
TypeScript

/**
* Client-side keyboard buffer. It is overwritten by the server at the end of tick.
*/
class KeyboardBuffer extends DebugMessage {
/**
* Array of key codes. Updated on keypress
* @type {Array}
*/
public keys: number[] = [];
/**
* @returns {string} Message written on the screen
*/
public getMessage(): string {
let str = "KB: ";
for (let i = 0; i < 16; i++) {
if (this.keys[i] !== undefined) {
str += this.keys[i].toString(16).toUpperCase() + " ";
} else {
str += "__ ";
}
}
return str;
}
}
/**
* Listens for server messages
*/
interface MessageListener {
handle (message): void;
getListenedMessageType(): string
}
/**
* Listens for object list
*/
class ObjectsListener implements MessageListener {
getListenedMessageType(): string {
return "object";
}
handle(message): void {
if (DEBUG) {
console.log("[MAR] Received " + message.objects.length + " objects")
}
if (mar.world != undefined) {
mar.world.handleObjectsUpdate(message.objects)
}
}
}
class TickListener implements MessageListener {
getListenedMessageType() {
return "tick";
}
handle(message): void {
mar.client.requestObjects();
//Update key buffer display
if (message.keys !== undefined) {
mar.client.keyboardBuffer.keys = message.keys;
}
//Update console screen
if (message.c != undefined) {
mar.client.consoleScreen.handleConsoleBufferUpdate(message.c, message.cm as ConsoleMode);
if (DEBUG) {
console.log("[MAR] Received " + message.c.length + " console message(s)")
}
}
}
}
class UserInfoListener implements MessageListener {
getListenedMessageType() {
return "userInfo";
}
handle(message) {
if (DEBUG) {
console.log("[MAR] Received user info message")
}
mar.client.worldX = message.worldX;
mar.client.worldY = message.worldY;
mar.client.dimension = message.dimension;
//Maximum Universe width
mar.client.maxWidth = message.maxWidth;
mar.client.requestTerrain();
}
}
class AuthListener implements MessageListener {
getListenedMessageType() {
return "auth";
}
handle(message) {
if (DEBUG) {
console.log("[MAR] Received auth response")
}
if (message.m === "ok") {
if (DEBUG) {
console.log("[MAR] Auth successful");
}
mar.client.requestUserInfo();
} else {
alert("Authentication failed. Please make sure you are logged in and reload the page.");
}
}
}
class TerrainListener implements MessageListener {
getListenedMessageType() {
return "terrain";
}
handle(message) {
if (DEBUG) {
console.log("[MAR] Received terrain");
}
if (mar.world) {
mar.world.removeBigMessage();
}
if (message.ok) {
let worldSize = message.size;
if (worldSize == undefined) {
worldSize = config.defaultWorldSize;
}
if (DEBUG) {
console.log("[MAR] World is available");
}
if (mar.world != null) {
if (DEBUG) {
console.log("[MAR] Updating World terrain");
}
mar.world.updateTerrain(message.terrain, worldSize);
} else {
if (DEBUG) {
console.log("[MAR] Creating new World");
}
mar.world = new World(message.terrain, worldSize);
}
} else {
if (DEBUG) {
console.log("[MAR] World is not available");
}
if (mar.world != null) {
if (DEBUG) {
console.log("[MAR] Updating World terrain");
}
mar.world.updateTerrain([], config.defaultWorldSize);
} else {
if (DEBUG) {
console.log("[MAR] Creating new World");
}
mar.world = new World([], config.defaultWorldSize);
}
if (mar.world) {
mar.world.setBigMessage("[Uncharted World]")
}
}
}
}
class CodeListener implements MessageListener {
getListenedMessageType(): string {
return "code";
}
handle(message): void {
ace.edit("editor").setValue(message.code);
}
}
class CodeResponseListener implements MessageListener {
getListenedMessageType(): string {
return "codeResponse";
}
handle(message): void {
alert("Uploaded and assembled " + message.bytes + " bytes (" + message.exceptions + " errors)");
}
}
class DebugResponseListener implements MessageListener {
getListenedMessageType(): string {
return "debug";
}
handle(message): void {
console.log("> " + message.message)
}
}
class GameClient {
keyboardBuffer: KeyboardBuffer;
/**
* Max width of the game universe, set by server
*/
public maxWidth: number;
private listeners: MessageListener[] = [];
private socket: WebSocket;
public username: string;
private tickLength: number;
private serverName: string;
public worldX: number;
public worldY: number;
public dimension: string;
public consoleScreen: PlainTextConsole;
constructor() {
this.getServerInfo();
this.consoleScreen = new PlainTextConsole(defaultText, "consoleText", "colorButton", "scrollButton", "resetButton", "widthDial");
}
public requestUserInfo(): void {
if (DEBUG) {
console.log("[MAR] Requesting user info");
}
this.socket.send(JSON.stringify({t: "userInfo"}));
}
public requestTerrain() {
if (DEBUG) {
console.log("[MAR] Requesting terrain for world (" + this.worldX + ", " + this.worldY + ")");
}
this.socket.send(JSON.stringify({t: "terrain", x: this.worldX, y: this.worldY, dimension: this.dimension}));
this.requestObjects();
}
public uploadCode(code: string): void {
if (DEBUG) {
console.log("[MAR] Uploaded code");
}
this.socket.send(JSON.stringify({t: "uploadCode", code: code}))
}
public reloadCode(): void {
if (DEBUG) {
console.log("[MAR] Reloading code");
}
this.socket.send(JSON.stringify({t: "codeRequest"}))
}
public sendKeyPress(key: number): void {
if (DEBUG) {
console.log("[MAR] Sent KeyPress: " + key);
}
if (key !== 0) {
this.socket.send(JSON.stringify({t: "k", k: key}));
}
}
public requestFloppy(): void {
//Start loading animation
document.getElementById("floppyDown").innerHTML = "<i class=\"fa fa-cog fa-spin fa-fw\"></i>";
if (DEBUG) {
console.log("[MAR] Requesting floppy");
}
this.socket.send(JSON.stringify({t: "floppyDown"}));
}
public notifyFloppyUp(): void {
if (DEBUG) {
console.log("[MAR] Notifying the game server of floppy upload");
}
this.socket.send(JSON.stringify({t: "floppyUp"}));
}
public requestObjects(): void {
if (DEBUG) {
console.log("[MAR] Requesting game objects");
}
this.socket.send(JSON.stringify({t: "object", x: this.worldX, y: this.worldY, dimension: this.dimension}));
}
public sendDebugCommand(json): void {
this.socket.send(JSON.stringify(json));
}
/**
* Get server info from game website
*/
private getServerInfo() {
let self = this;
if (DEBUG) {
console.log("[MAR] Getting server info... ");
}
let xhr = new XMLHttpRequest();
xhr.open("GET", "./getServerInfo.php", true);
xhr.onreadystatechange = function () {
if (xhr.readyState === 4 && xhr.status === 200) {
if (DEBUG) {
console.log("[MAR] Received server info " + xhr.responseText);
}
setTimeout(self.connectToGameServer(JSON.parse(xhr.responseText)), 100);
}
};
xhr.send(null);
}
/**
* Connect to the game server
* @param info JSON fetched from /getServerInfo.php
*/
private connectToGameServer(info: any) {
let self = this;
if (DEBUG) {
console.log("[MAR] Connecting to " + info.address);
}
this.socket = new WebSocket(info.address);
this.username = info.username;
this.tickLength = info.tickLength;
this.serverName = info.serverName;
this.socket.binaryType = 'arraybuffer';
this.socket.onopen = function () {
if (DEBUG) {
console.log("[MAR] Connected. Sent auth request");
}
//Send auth request
self.socket.send(info.token);
self.listeners.push(new UserInfoListener());
self.listeners.push(new AuthListener());
self.listeners.push(new TickListener());
self.listeners.push(new TerrainListener());
self.listeners.push(new ObjectsListener());
self.listeners.push(new CodeResponseListener());
self.listeners.push(new CodeListener());
self.listeners.push(new DebugResponseListener());
self.socket.onmessage = function (received) {
let message;
try {
message = JSON.parse(received.data);
if (DEBUG) {
console.log("[MAR] Received: " + received.data)
}
for (let i = 0; i < self.listeners.length; i++) {
if (self.listeners[i].getListenedMessageType() === message.t) {
self.listeners[i].handle(message)
}
}
} catch (e) {
if (DEBUG) {
console.log("[MAR] Received invalid message, assuming floppy data");
}
document.getElementById("floppyDown").innerHTML = "<i class=\"fa fa-long-arrow-down\" aria-hidden=\"true\"></i> <i class=\"fa fa-floppy-o\" aria-hidden=\"true\"></i>";
let blob = new Blob([received.data], {type: "application/octet-stream"});
saveAs(blob, "floppy.bin");
}
};
self.reloadCode();
};
this.socket.onerror = function (e) {
alert("Can't connect to game server at address " + info.address);
console.log(e);
};
this.socket.onclose = function (e) {
mar.world.setBigMessage("Disconnected from server :(");
console.log(e);
};
this.initGame();
}
/**
* Called after the connection has been made to the server
*/
public initGame() {
//Setup keyboard buffer display, don't if guest
if (this.username != "guest") {
let self = this;
this.keyboardBuffer = new KeyboardBuffer(config.kbBufferX, config.kbBufferY);
mar.addDebugMessage(this.keyboardBuffer);
//Handle keypresses
mar.game.input.keyboard.onDownCallback = function (event) {
//If the game has focus
if (document.activeElement === document.getElementById("game")) {
if ((event.keyCode >= 37 && event.keyCode <= 40) || event.keyCode === 116 || event.keyCode === 32) {
event.preventDefault();
}
if (self.username !== "guest" && self.keyboardBuffer.keys.length <= 16) {
self.sendKeyPress(event.keyCode);
//Locally update the buffer
self.keyboardBuffer.keys.push(event.keyCode);
}
}
};
}
}
/**
* Requests user info, which will trigger a terrain request with the world X,Y of
* the player's robot
*/
public findMyRobot() {
if (this.username == "guest") {
alert("You are not logged in!");
} else {
this.requestUserInfo()
}
}
}