mirror of
https://github.com/simon987/Much-Assembly-Required-Frontend.git
synced 2025-04-10 14:26:44 +00:00
1061 lines
24 KiB
TypeScript
1061 lines
24 KiB
TypeScript
// Type definitions for PIXI with Phaser Deviations.
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declare module PIXI {
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export var game: Phaser.Game;
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export var WEBGL_RENDERER: number;
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export var CANVAS_RENDERER: number;
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export var VERSION: string;
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export enum blendModes {
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NORMAL,
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ADD,
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MULTIPLY,
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SCREEN,
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OVERLAY,
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DARKEN,
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LIGHTEN,
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COLOR_DODGE,
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COLOR_BURN,
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HARD_LIGHT,
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SOFT_LIGHT,
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DIFFERENCE,
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EXCLUSION,
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HUE,
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SATURATION,
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COLOR,
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LUMINOSITY
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}
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export enum scaleModes {
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DEFAULT,
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LINEAR,
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NEAREST
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}
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export var glContexts: WebGLRenderingContext[];
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export var instances: any[];
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export var TextureSilentFail: boolean;
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export function canUseNewCanvasBlendModes(): boolean;
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export function CompileFragmentShader(gl: WebGLRenderingContext, shaderSrc: string[]): any;
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export interface IEventCallback {
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(e?: IEvent): void;
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}
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export interface IEvent {
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type: string;
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content: any;
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}
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export interface HitArea {
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contains(x: number, y: number): boolean;
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}
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export interface IInteractionDataCallback {
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(interactionData: InteractionData): void;
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}
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export interface PixiRenderer {
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autoResize: boolean;
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clearBeforeRender: boolean;
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height: number;
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resolution: number;
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transparent: boolean;
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type: number;
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view: HTMLCanvasElement;
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width: number;
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destroy(): void;
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render(stage: DisplayObjectContainer): void;
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resize(width: number, height: number): void;
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}
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export interface PixiRendererOptions {
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autoResize?: boolean;
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antialias?: boolean;
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clearBeforeRender?: boolean;
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preserveDrawingBuffer?: boolean;
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resolution?: number;
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transparent?: boolean;
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view?: HTMLCanvasElement;
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}
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export interface BitmapTextStyle {
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font?: string;
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align?: string;
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tint?: string;
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}
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export interface TextStyle {
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align?: string;
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dropShadow?: boolean;
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dropShadowColor?: string;
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dropShadowAngle?: number;
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dropShadowDistance?: number;
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fill?: string;
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font?: string;
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lineJoin?: string;
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stroke?: string;
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strokeThickness?: number;
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wordWrap?: boolean;
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wordWrapWidth?: number;
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}
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export interface Loader {
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load(): void;
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}
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export interface MaskData {
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alpha: number;
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worldTransform: number[];
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}
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export interface RenderSession {
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context: CanvasRenderingContext2D;
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maskManager: CanvasMaskManager;
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scaleMode: scaleModes;
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smoothProperty: string;
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roundPixels: boolean;
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}
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export interface ShaderAttribute {
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// TODO: Find signature of shader attributes
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}
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export interface FilterBlock {
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visible: boolean;
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renderable: boolean;
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}
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// Phaser.Filter is used instead
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export class AbstractFilter {
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constructor(fragmentSrc: string | string[], uniforms: any);
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dirty: boolean;
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padding: number;
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uniforms: any;
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fragmentSrc: string | string[];
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apply(frameBuffer: WebGLFramebuffer): void;
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syncUniforms(): void;
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}
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export class BaseTexture implements Mixin {
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static fromCanvas(canvas: HTMLCanvasElement, scaleMode?: scaleModes): BaseTexture;
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constructor(source: HTMLImageElement, scaleMode: scaleModes);
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constructor(source: HTMLCanvasElement, scaleMode: scaleModes);
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height: number;
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hasLoaded: boolean;
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mipmap: boolean;
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premultipliedAlpha: boolean;
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resolution: number;
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scaleMode: scaleModes;
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skipRender: boolean;
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source: HTMLImageElement;
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textureIndex: number;
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width: number;
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listeners(eventName: string): Function[];
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emit(eventName: string, data?: any): boolean;
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dispatchEvent(eventName: string, data?: any): boolean;
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on(eventName: string, fn: Function): Function;
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addEventListener(eventName: string, fn: Function): Function;
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once(eventName: string, fn: Function): Function;
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off(eventName: string, fn: Function): Function;
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removeAllEventListeners(eventName: string): void;
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forceLoaded(width: number, height: number): void;
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destroy(): void;
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dirty(): void;
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unloadFromGPU(): void;
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}
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export class CanvasBuffer {
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constructor(width: number, height: number);
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canvas: HTMLCanvasElement;
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context: CanvasRenderingContext2D;
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height: number;
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width: number;
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destroy(): void;
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clear(): void;
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resize(width: number, height: number): void;
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}
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export class CanvasMaskManager {
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pushMask(maskData: MaskData, renderSession: RenderSession): void;
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popMask(renderSession: RenderSession): void;
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}
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export class CanvasRenderer implements PixiRenderer {
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constructor(game: Phaser.Game);
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game: Phaser.Game;
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type: number;
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resolution: number;
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clearBeforeRender: boolean;
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transparent: boolean;
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autoResize: boolean;
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width: number;
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height: number;
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view: HTMLCanvasElement;
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context: CanvasRenderingContext2D;
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refresh: boolean;
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count: number;
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maskManager: CanvasMaskManager;
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renderSession: RenderSession;
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render(stage: DisplayObjectContainer): void;
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resize(width: number, height: number): void;
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setTexturePriority(textureNameCollection: string[]): string[];
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destroy(removeView?: boolean): void;
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}
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export class CanvasTinter {
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static getTintedTexture(sprite: Sprite, color: number): HTMLCanvasElement;
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static tintWithMultiply(texture: Texture, color: number, canvas: HTMLCanvasElement): void;
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static tintWithOverlay(texture: Texture, color: number, canvas: HTMLCanvasElement): void;
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static tintWithPerPixel(texture: Texture, color: number, canvas: HTMLCanvasElement): void;
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static canUseMultiply: boolean;
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static tintMethod: any;
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}
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export class DisplayObject {
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alpha: number;
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buttonMode: boolean;
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cacheAsBitmap: boolean;
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defaultCursor: string;
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filterArea: Rectangle;
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filters: AbstractFilter[];
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hitArea: HitArea;
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interactive: boolean;
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mask: Phaser.Graphics;
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parent: DisplayObjectContainer;
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pivot: Point;
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position: Point;
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renderable: boolean;
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rotation: number;
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scale: Point;
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stage: DisplayObjectContainer;
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visible: boolean;
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worldAlpha: number;
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worldPosition: Point;
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worldScale: Point;
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worldTransform: Matrix;
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worldRotation: number;
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worldVisible: boolean;
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x: number;
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y: number;
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click(e: InteractionData): void;
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displayObjectUpdateTransform(parent?: DisplayObjectContainer): void;
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generateTexture(resolution?: number, scaleMode?: number, renderer?: PixiRenderer | number): Phaser.RenderTexture;
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mousedown(e: InteractionData): void;
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mouseout(e: InteractionData): void;
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mouseover(e: InteractionData): void;
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mouseup(e: InteractionData): void;
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mousemove(e: InteractionData): void;
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mouseupoutside(e: InteractionData): void;
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rightclick(e: InteractionData): void;
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rightdown(e: InteractionData): void;
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rightup(e: InteractionData): void;
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rightupoutside(e: InteractionData): void;
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setStageReference(stage: DisplayObjectContainer): void;
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tap(e: InteractionData): void;
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toGlobal(position: Point): Point;
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toLocal(position: Point, from: DisplayObject): Point;
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touchend(e: InteractionData): void;
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touchendoutside(e: InteractionData): void;
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touchstart(e: InteractionData): void;
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touchmove(e: InteractionData): void;
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updateTransform(parent?: DisplayObjectContainer): void;
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}
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export class DisplayObjectContainer extends DisplayObject {
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constructor();
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children: DisplayObject[];
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height: number;
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width: number;
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ignoreChildInput: boolean;
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addChild(child: DisplayObject): DisplayObject;
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addChildAt(child: DisplayObject, index: number): DisplayObject;
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getBounds(targetCoordinateSpace?: DisplayObject | Matrix): Rectangle;
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getChildAt(index: number): DisplayObject;
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getChildIndex(child: DisplayObject): number;
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getLocalBounds(): Rectangle;
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removeChild(child: DisplayObject): DisplayObject;
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removeChildAt(index: number): DisplayObject;
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removeChildren(beginIndex?: number, endIndex?: number): DisplayObject[];
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removeStageReference(): void;
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setChildIndex(child: DisplayObject, index: number): void;
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swapChildren(child: DisplayObject, child2: DisplayObject): void;
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contains(child: DisplayObject): boolean;
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}
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export class FilterTexture {
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constructor(gl: WebGLRenderingContext, width: number, height: number, scaleMode: scaleModes);
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fragmentSrc: string[];
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frameBuffer: WebGLFramebuffer;
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gl: WebGLRenderingContext;
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program: WebGLProgram;
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scaleMode: number;
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texture: WebGLTexture;
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clear(): void;
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resize(width: number, height: number): void;
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destroy(): void;
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}
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export class ImageLoader implements Mixin {
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constructor(url: string, crossorigin?: boolean);
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texture: Texture;
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listeners(eventName: string): Function[];
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emit(eventName: string, data?: any): boolean;
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dispatchEvent(eventName: string, data?: any): boolean;
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on(eventName: string, fn: Function): Function;
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addEventListener(eventName: string, fn: Function): Function;
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once(eventName: string, fn: Function): Function;
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off(eventName: string, fn: Function): Function;
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removeAllEventListeners(eventName: string): void;
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load(): void;
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loadFramedSpriteSheet(frameWidth: number, frameHeight: number, textureName: string): void;
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}
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export class InteractionData {
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global: Point;
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target: Sprite;
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originalEvent: Event;
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getLocalPosition(displayObject: DisplayObject, point?: Point, globalPos?: Point): Point;
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}
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// Phaser.Matrix is used instead
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export class Matrix {
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a: number;
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b: number;
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c: number;
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d: number;
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tx: number;
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ty: number;
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append(matrix: Matrix): Matrix;
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apply(pos: Point, newPos: Point): Point;
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applyInverse(pos: Point, newPos: Point): Point;
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determineMatrixArrayType(): number[];
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identity(): Matrix;
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rotate(angle: number): Matrix;
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fromArray(array: number[]): void;
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translate(x: number, y: number): Matrix;
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toArray(transpose: boolean): number[];
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scale(x: number, y: number): Matrix;
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}
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export interface Mixin {
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listeners(eventName: string): Function[];
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emit(eventName: string, data?: any): boolean;
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dispatchEvent(eventName: string, data?: any): boolean;
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on(eventName: string, fn: Function): Function;
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addEventListener(eventName: string, fn: Function): Function;
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once(eventName: string, fn: Function): Function;
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off(eventName: string, fn: Function): Function;
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removeAllEventListeners(eventName: string): void;
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}
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export interface IPixiShader {
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fragmentSrc: string[];
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gl: WebGLRenderingContext;
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program: WebGLProgram;
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vertexSrc: string[];
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destroy(): void;
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init(): void;
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}
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export class PixiShader implements IPixiShader {
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constructor(gl: WebGLRenderingContext);
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attributes: ShaderAttribute[];
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defaultVertexSrc: string[];
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dirty: boolean;
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firstRun: boolean;
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textureCount: number;
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fragmentSrc: string[];
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gl: WebGLRenderingContext;
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program: WebGLProgram;
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vertexSrc: string[];
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initSampler2D(): void;
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initUniforms(): void;
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syncUniforms(): void;
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destroy(): void;
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init(): void;
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}
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export class PixiFastShader implements IPixiShader {
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constructor(gl: WebGLRenderingContext);
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textureCount: number;
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fragmentSrc: string[];
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gl: WebGLRenderingContext;
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program: WebGLProgram;
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vertexSrc: string[];
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destroy(): void;
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init(): void;
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}
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export class PrimitiveShader implements IPixiShader {
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constructor(gl: WebGLRenderingContext);
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fragmentSrc: string[];
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gl: WebGLRenderingContext;
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program: WebGLProgram;
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vertexSrc: string[];
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destroy(): void;
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init(): void;
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}
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export class ComplexPrimitiveShader implements IPixiShader {
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constructor(gl: WebGLRenderingContext);
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fragmentSrc: string[];
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gl: WebGLRenderingContext;
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program: WebGLProgram;
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vertexSrc: string[];
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destroy(): void;
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init(): void;
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}
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export class StripShader implements IPixiShader {
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constructor(gl: WebGLRenderingContext);
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fragmentSrc: string[];
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gl: WebGLRenderingContext;
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program: WebGLProgram;
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vertexSrc: string[];
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destroy(): void;
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init(): void;
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}
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// Overwritten by Phaser.Point
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export class Point {
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constructor(x?: number, y?: number);
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x: number;
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y: number;
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clone(): Point;
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set(x: number, y: number): void;
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}
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// Overwritten by Phaser.Rectangle
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export class Rectangle implements HitArea {
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constructor(x?: number, y?: number, width?: number, height?: number);
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x: number;
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y: number;
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width: number;
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height: number;
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clone(): Rectangle;
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contains(x: number, y: number): boolean;
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}
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export class Rope extends Strip {
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points: Point[];
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vertices: number[];
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constructor(texture: Texture, points: Point[]);
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refresh(): void;
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setTexture(texture: Texture): void;
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}
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export class Sprite extends DisplayObjectContainer {
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constructor(texture: Texture);
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anchor: Point;
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blendMode: blendModes;
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exists: boolean;
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shader: IPixiShader;
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texture: Texture;
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tint: number;
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static defaultAnchor: { x: number; y: number };
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setTexture(texture: Texture, destroyBase?: boolean): void;
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}
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export class SpriteBatch extends DisplayObjectContainer {
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constructor(texture?: Texture);
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ready: boolean;
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textureThing: Texture;
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initWebGL(gl: WebGLRenderingContext): void;
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}
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export class Strip extends DisplayObjectContainer {
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static DrawModes: {
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TRIANGLE_STRIP: number;
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TRIANGLES: number;
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};
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constructor(texture: Texture);
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blendMode: number;
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colors: number[];
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dirty: boolean;
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indices: number[];
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canvasPadding: number;
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texture: Texture;
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|
uvs: number[];
|
|
vertices: number[];
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|
|
|
getBounds(matrix?: Matrix): Rectangle;
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|
|
|
}
|
|
|
|
export class Texture implements Mixin {
|
|
|
|
static emptyTexture: Texture;
|
|
|
|
static fromCanvas(canvas: HTMLCanvasElement, scaleMode?: scaleModes): Texture;
|
|
|
|
constructor(baseTexture: BaseTexture, frame?: Rectangle, crop?: Rectangle, trim?: Rectangle);
|
|
|
|
baseTexture: BaseTexture;
|
|
crop: Rectangle;
|
|
frame: Rectangle;
|
|
height: number;
|
|
noFrame: boolean;
|
|
requiresUpdate: boolean;
|
|
trim: Point;
|
|
width: number;
|
|
scope: any;
|
|
valid: boolean;
|
|
rotated: boolean;
|
|
|
|
listeners(eventName: string): Function[];
|
|
|
|
emit(eventName: string, data?: any): boolean;
|
|
|
|
dispatchEvent(eventName: string, data?: any): boolean;
|
|
|
|
on(eventName: string, fn: Function): Function;
|
|
|
|
addEventListener(eventName: string, fn: Function): Function;
|
|
|
|
once(eventName: string, fn: Function): Function;
|
|
|
|
off(eventName: string, fn: Function): Function;
|
|
|
|
removeAllEventListeners(eventName: string): void;
|
|
|
|
destroy(destroyBase: boolean): void;
|
|
|
|
setFrame(frame: Rectangle): void;
|
|
|
|
}
|
|
|
|
export class TilingSprite extends Sprite {
|
|
|
|
constructor(texture: Texture, width: number, height: number);
|
|
|
|
canvasBuffer: PIXI.CanvasBuffer;
|
|
blendMode: number;
|
|
refreshTexture: boolean;
|
|
texture: Texture;
|
|
textureDebug: boolean;
|
|
tint: number;
|
|
tilePosition: Point;
|
|
tilePattern: PIXI.Texture;
|
|
tileScale: Point;
|
|
tileScaleOffset: Point;
|
|
|
|
destroy(): void;
|
|
|
|
generateTilingTexture(forcePowerOfTwo?: boolean): void;
|
|
|
|
setTexture(texture: Texture): void;
|
|
|
|
}
|
|
|
|
export class VideoTexture extends BaseTexture {
|
|
|
|
static baseTextureFromVideo(video: HTMLVideoElement, scaleMode: number): BaseTexture;
|
|
|
|
static textureFromVideo(video: HTMLVideoElement, scaleMode: number): Texture;
|
|
|
|
static fromUrl(videoSrc: string, scaleMode?: number, autoPlay?: boolean, type?: string, loop?: boolean): Texture;
|
|
|
|
controls: boolean;
|
|
autoUpdate: boolean;
|
|
type: string;
|
|
|
|
changeSource(src: string, type: string, loop: boolean): void;
|
|
|
|
play(): void;
|
|
|
|
stop(): void;
|
|
|
|
destroy(): void;
|
|
|
|
updateBound(): void;
|
|
|
|
onPlayStart: () => void;
|
|
onPlayStop: () => void;
|
|
onCanPlay: (event: any) => void;
|
|
|
|
}
|
|
|
|
export class WebGLBlendModeManager {
|
|
|
|
currentBlendMode: number;
|
|
|
|
destroy(): void;
|
|
|
|
setBlendMode(blendMode: number): boolean;
|
|
|
|
setContext(gl: WebGLRenderingContext): void;
|
|
|
|
}
|
|
|
|
export class WebGLFastSpriteBatch {
|
|
|
|
constructor(gl: CanvasRenderingContext2D);
|
|
|
|
currentBatchSize: number;
|
|
currentBaseTexture: BaseTexture;
|
|
currentBlendMode: number;
|
|
renderSession: RenderSession;
|
|
drawing: boolean;
|
|
indexBuffer: any;
|
|
indices: number[];
|
|
lastIndexCount: number;
|
|
matrix: Matrix;
|
|
maxSize: number;
|
|
shader: IPixiShader;
|
|
size: number;
|
|
vertexBuffer: any;
|
|
vertices: number[];
|
|
vertSize: number;
|
|
|
|
end(): void;
|
|
|
|
begin(spriteBatch: SpriteBatch, renderSession: RenderSession): void;
|
|
|
|
destroy(removeView?: boolean): void;
|
|
|
|
flush(): void;
|
|
|
|
render(spriteBatch: SpriteBatch): void;
|
|
|
|
renderSprite(sprite: Sprite): void;
|
|
|
|
setContext(gl: WebGLRenderingContext): void;
|
|
|
|
start(): void;
|
|
|
|
stop(): void;
|
|
|
|
}
|
|
|
|
export class WebGLFilterManager {
|
|
|
|
filterStack: AbstractFilter[];
|
|
transparent: boolean;
|
|
offsetX: number;
|
|
offsetY: number;
|
|
|
|
applyFilterPass(filter: AbstractFilter, filterArea: Texture, width: number, height: number): void;
|
|
|
|
begin(renderSession: RenderSession, buffer: ArrayBuffer): void;
|
|
|
|
destroy(): void;
|
|
|
|
initShaderBuffers(): void;
|
|
|
|
popFilter(): void;
|
|
|
|
pushFilter(filterBlock: FilterBlock): void;
|
|
|
|
setContext(gl: WebGLRenderingContext): void;
|
|
|
|
}
|
|
|
|
export class WebGLGraphics {
|
|
|
|
static graphicsDataPool: any[];
|
|
|
|
static renderGraphics(graphics: Phaser.Graphics, renderRession: RenderSession): void;
|
|
|
|
static updateGraphics(graphics: Phaser.Graphics, gl: WebGLRenderingContext): void;
|
|
|
|
static switchMode(webGL: WebGLRenderingContext, type: number): any;
|
|
|
|
static buildRectangle(graphicsData: Phaser.GraphicsData, webGLData: any): void;
|
|
|
|
static buildRoundedRectangle(graphicsData: Phaser.GraphicsData, webGLData: any): void;
|
|
|
|
static quadraticBezierCurve(fromX: number, fromY: number, cpX: number, cpY: number, toX: number, toY: number): number[];
|
|
|
|
static buildCircle(graphicsData: Phaser.GraphicsData, webGLData: any): void;
|
|
|
|
static buildLine(graphicsData: Phaser.GraphicsData, webGLData: any): void;
|
|
|
|
static buildComplexPoly(graphicsData: Phaser.GraphicsData, webGLData: any): void;
|
|
|
|
static buildPoly(graphicsData: Phaser.GraphicsData, webGLData: any): boolean;
|
|
|
|
reset(): void;
|
|
|
|
upload(): void;
|
|
|
|
}
|
|
|
|
export class WebGLGraphicsData {
|
|
|
|
constructor(gl: WebGLRenderingContext);
|
|
|
|
gl: WebGLRenderingContext;
|
|
glPoints: any[];
|
|
color: number[];
|
|
points: any[];
|
|
indices: any[];
|
|
buffer: WebGLBuffer;
|
|
indexBuffer: WebGLBuffer;
|
|
mode: number;
|
|
alpha: number;
|
|
dirty: boolean;
|
|
|
|
reset(): void;
|
|
|
|
upload(): void;
|
|
|
|
}
|
|
|
|
export class WebGLMaskManager {
|
|
|
|
destroy(): void;
|
|
|
|
popMask(renderSession: RenderSession): void;
|
|
|
|
pushMask(maskData: any[], renderSession: RenderSession): void;
|
|
|
|
setContext(gl: WebGLRenderingContext): void;
|
|
|
|
}
|
|
|
|
export class WebGLRenderer implements PixiRenderer {
|
|
|
|
static createWebGLTexture(texture: Texture, gl: WebGLRenderingContext): void;
|
|
|
|
constructor(game: Phaser.Game);
|
|
|
|
game: Phaser.Game;
|
|
type: number;
|
|
resolution: number;
|
|
transparent: boolean;
|
|
autoResize: boolean;
|
|
preserveDrawingBuffer: boolean;
|
|
clearBeforeRender: boolean;
|
|
width: number;
|
|
height: number;
|
|
currentBatchedTextures: string[];
|
|
view: HTMLCanvasElement;
|
|
projection: Point;
|
|
offset: Point;
|
|
shaderManager: WebGLShaderManager;
|
|
spriteBatch: WebGLSpriteBatch;
|
|
maskManager: WebGLMaskManager;
|
|
filterManager: WebGLFilterManager;
|
|
stencilManager: WebGLStencilManager;
|
|
blendModeManager: WebGLBlendModeManager;
|
|
renderSession: RenderSession;
|
|
|
|
initContext(): void;
|
|
|
|
render(stage: DisplayObjectContainer): void;
|
|
|
|
renderDisplayObject(displayObject: DisplayObject, projection: Point, buffer: WebGLBuffer): void;
|
|
|
|
resize(width: number, height: number): void;
|
|
|
|
updateTexture(texture: Texture): void;
|
|
|
|
destroy(): void;
|
|
|
|
mapBlendModes(): void;
|
|
|
|
setTexturePriority(textureNameCollection: string[]): string[];
|
|
|
|
}
|
|
|
|
export class WebGLShaderManager {
|
|
|
|
maxAttibs: number;
|
|
attribState: any[];
|
|
stack: any[];
|
|
tempAttribState: any[];
|
|
|
|
destroy(): void;
|
|
|
|
setAttribs(attribs: ShaderAttribute[]): void;
|
|
|
|
setContext(gl: WebGLRenderingContext): void;
|
|
|
|
setShader(shader: IPixiShader): boolean;
|
|
|
|
}
|
|
|
|
export class WebGLStencilManager {
|
|
|
|
stencilStack: any[];
|
|
reverse: boolean;
|
|
count: number;
|
|
|
|
bindGraphics(graphics: Phaser.Graphics, webGLData: any[], renderSession: RenderSession): void;
|
|
|
|
destroy(): void;
|
|
|
|
popStencil(graphics: Phaser.Graphics, webGLData: any[], renderSession: RenderSession): void;
|
|
|
|
pushStencil(graphics: Phaser.Graphics, webGLData: any[], renderSession: RenderSession): void;
|
|
|
|
setContext(gl: WebGLRenderingContext): void;
|
|
|
|
}
|
|
|
|
export class WebGLSpriteBatch {
|
|
|
|
blendModes: number[];
|
|
colors: number[];
|
|
currentBatchSize: number;
|
|
currentBaseTexture: Texture;
|
|
defaultShader: AbstractFilter;
|
|
dirty: boolean;
|
|
drawing: boolean;
|
|
indices: number[];
|
|
lastIndexCount: number;
|
|
positions: number[];
|
|
textures: Texture[];
|
|
shaders: IPixiShader[];
|
|
size: number;
|
|
sprites: any[];
|
|
vertices: number[];
|
|
vertSize: number;
|
|
|
|
begin(renderSession: RenderSession): void;
|
|
|
|
destroy(): void;
|
|
|
|
end(): void;
|
|
|
|
flush(shader?: IPixiShader): void;
|
|
|
|
render(sprite: Sprite): void;
|
|
|
|
renderBatch(texture: Texture, size: number, startIndex: number): void;
|
|
|
|
renderTilingSprite(sprite: TilingSprite): void;
|
|
|
|
setBlendMode(blendMode: blendModes): void;
|
|
|
|
setContext(gl: WebGLRenderingContext): void;
|
|
|
|
start(): void;
|
|
|
|
stop(): void;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
declare function requestAnimFrame(callback: Function): void;
|
|
|
|
declare module PIXI.PolyK {
|
|
export function Triangulate(p: number[]): number[];
|
|
}
|