// Typescript V2.4.1 let RENDERER_WIDTH = document.getElementById("game").clientWidth * window.devicePixelRatio; let RENDERER_HEIGHT = (window.innerHeight / 1.40) * window.devicePixelRatio; let DEBUG: boolean = true; let config = { tileTint: 0xFFFFFF, wallTint: 0xDDDDDD, oreTint: 0xF3F3F3, cubotHoverTint: 0x00FF00, cubotTint: 0xFFFFFF, textFill: "#FFFFFF", textStroke: "#9298a8", biomassTint: 0x63B85F, biomassHoverTint: 0x00FF00, tileHoverTint: 0x00FF00, itemIron: 0x434341, textIron: "#434341", itemCopper: 0xC87D38, textCopper: "#C87D38", hologramFill: "#0aced6", hologramStroke: "#12FFB0", copperFill: "#C87D38", plainSprite: "tiles/tile", wallSprite: "tiles/bigTile", walkDuration: 800, //walk animation duration in ms holoStyle: (fill) => { return { fontSize: 32, fill: fill ? fill : config.hologramFill, stroke: config.hologramStroke, strokeThickness: 1, font: "fixedsys" } }, kbBufferX: 225, ///Position of the keyboard buffer fill on screen kbBufferY: 20, arrowTextStyle: { fontSize: 32, fill: "#ffffff", stroke: "#9298a8", strokeThickness: 1, font: "fixedsys" }, lowEnergy: 100, //Low energy threshold to change color lowEnergyTint: 0xCC0000, bigMessageFill: "#ff803d", arrowTint: 0xFFFFFF, arrowHoverTint: 0x00FF00, selfUsernameColor: 0xFB4D0A, //Color of own Cubot's username. otherCubotAlpha: 0.6, defaultWorldSize: 16 //Will fallback to this when server does not provide world width }; class Util { //todo: find a more elegant way of doing this. Maybe this is related: https://github.com/lewster32/phaser-plugin-isometric/issues/7 static getIsoY(y: number) { return Util.getIsoX(y); } static getIsoX(x: number) { return (x * 71.5) } static getDeltaX(direction: Direction) { switch (direction) { case Direction.NORTH: case Direction.SOUTH: return 0; case Direction.EAST: return 1; case Direction.WEST: return -1; } } static getDeltaY(direction: Direction) { switch (direction) { case Direction.EAST: case Direction.WEST: return 0; case Direction.NORTH: return -1; case Direction.SOUTH: return 1; } } } let mar = new MarGame(); var myVarX = 0.46; var myVarY = 0.46;