/** * Client-side keyboard buffer. It is overwritten by the server at the end of tick. */ class KeyboardBuffer extends DebugMessage { /** * Array of key codes. Updated on keypress * @type {Array} */ public keys: number[] = []; /** * @returns {string} Message written on the screen */ public getMessage(): string { let str = "KB: "; for (let i = 0; i < 16; i++) { if (this.keys[i] !== undefined) { str += this.keys[i].toString(16).toUpperCase() + " "; } else { str += "__ "; } } return str; } } /** * Listens for server messages */ interface MessageListener { handle (message): void; getListenedMessageType(): string } /** * Listens for object list */ class ObjectsListener implements MessageListener { getListenedMessageType(): string { return "object"; } handle(message): void { if (DEBUG) { console.log("[MAR] Received " + message.objects.length + " objects") } if (mar.world != undefined) { mar.world.handleObjectsUpdate(message.objects) } } } class TickListener implements MessageListener { getListenedMessageType() { return "tick"; } handle(message): void { mar.client.requestObjects(); //Update key buffer display if (message.keys !== undefined) { mar.client.keyboardBuffer.keys = message.keys; } //Update console screen if (message.c != undefined) { mar.client.consoleScreen.handleConsoleBufferUpdate(message.c, message.cm as ConsoleMode); if (DEBUG) { console.log("[MAR] Received " + message.c.length + " console message(s)") } } } } class UserInfoListener implements MessageListener { getListenedMessageType() { return "userInfo"; } handle(message) { if (DEBUG) { console.log("[MAR] Received user info message") } mar.client.worldX = message.worldX; mar.client.worldY = message.worldY; //Maximum Universe width mar.client.maxWidth = message.maxWidth; mar.client.requestTerrain(); } } class AuthListener implements MessageListener { getListenedMessageType() { return "auth"; } handle(message) { if (DEBUG) { console.log("[MAR] Received auth response") } if (message.m === "ok") { if (DEBUG) { console.log("[MAR] Auth successful"); } mar.client.requestUserInfo(); } else { alert("Authentication failed. Please make sure you are logged in and reload the page."); } } } class TerrainListener implements MessageListener { getListenedMessageType() { return "terrain"; } handle(message) { if (DEBUG) { console.log("[MAR] Received terrain"); } if (mar.world) { mar.world.removeBigMessage(); } if (message.ok) { let worldSize = message.size; if (worldSize == undefined) { worldSize = config.defaultWorldSize; } if (DEBUG) { console.log("[MAR] World is available"); } if (mar.world != null) { if (DEBUG) { console.log("[MAR] Updating World terrain"); } mar.world.updateTerrain(message.terrain, worldSize); } else { if (DEBUG) { console.log("[MAR] Creating new World"); } mar.world = new World(message.terrain, worldSize); } } else { if (DEBUG) { console.log("[MAR] World is not available"); } if (mar.world != null) { if (DEBUG) { console.log("[MAR] Updating World terrain"); } mar.world.updateTerrain([], config.defaultWorldSize); } else { if (DEBUG) { console.log("[MAR] Creating new World"); } mar.world = new World([], config.defaultWorldSize); } if (mar.world) { mar.world.setBigMessage("[Uncharted World]") } } } } class CodeListener implements MessageListener { getListenedMessageType(): string { return "code"; } handle(message): void { ace.edit("editor").setValue(message.code); } } class CodeResponseListener implements MessageListener { getListenedMessageType(): string { return "codeResponse"; } handle(message): void { alert("Uploaded and assembled " + message.bytes + " bytes (" + message.exceptions + " errors)"); } } class GameClient { keyboardBuffer: KeyboardBuffer; /** * Max width of the game universe, set by server */ public maxWidth: number; private listeners: MessageListener[] = []; private socket: WebSocket; public username: string; private tickLength: number; private serverName: string; public worldX: number; public worldY: number; public consoleScreen: PlainTextConsole; constructor() { this.getServerInfo(); this.consoleScreen = new PlainTextConsole(defaultText, "consoleText", "colorButton", "scrollButton", "resetButton", "widthDial"); } public requestUserInfo(): void { if (DEBUG) { console.log("[MAR] Requesting user info"); } this.socket.send(JSON.stringify({t: "userInfo"})); } public requestTerrain() { if (DEBUG) { console.log("[MAR] Requesting terrain for world (" + this.worldX + ", " + this.worldY + ")"); } this.socket.send(JSON.stringify({t: "terrain", x: this.worldX, y: this.worldY})); this.requestObjects(); } public uploadCode(code: string): void { if (DEBUG) { console.log("[MAR] Uploaded code"); } this.socket.send(JSON.stringify({t: "uploadCode", code: code})) } public reloadCode(): void { if (DEBUG) { console.log("[MAR] Reloading code"); } this.socket.send(JSON.stringify({t: "codeRequest"})) } public sendKeyPress(key: number): void { if (DEBUG) { console.log("[MAR] Sent KeyPress: " + key); } if (key !== 0) { this.socket.send(JSON.stringify({t: "k", k: key})); } } public requestFloppy(): void { //Start loading animation document.getElementById("floppyDown").innerHTML = ""; if (DEBUG) { console.log("[MAR] Requesting floppy"); } this.socket.send(JSON.stringify({t: "floppyDown"})); } public notifyFloppyUp(): void { if (DEBUG) { console.log("[MAR] Notifying the game server of floppy upload"); } this.socket.send(JSON.stringify({t: "floppyUp"})); } public requestObjects(): void { if (DEBUG) { console.log("[MAR] Requesting game objects"); } this.socket.send(JSON.stringify({t: "object", x: this.worldX, y: this.worldY})); } /** * Get server info from game website */ private getServerInfo() { let self = this; if (DEBUG) { console.log("[MAR] Getting server info... "); } let xhr = new XMLHttpRequest(); xhr.open("GET", "./getServerInfo.php", true); xhr.onreadystatechange = function () { if (xhr.readyState === 4 && xhr.status === 200) { if (DEBUG) { console.log("[MAR] Received server info " + xhr.responseText); } setTimeout(self.connectToGameServer(JSON.parse(xhr.responseText)), 100); } }; xhr.send(null); } /** * Connect to the game server * @param info JSON fetched from /getServerInfo.php */ private connectToGameServer(info: any) { let self = this; if (DEBUG) { console.log("[MAR] Connecting to " + info.address); } this.socket = new WebSocket(info.address); this.username = info.username; this.tickLength = info.tickLength; this.serverName = info.serverName; this.socket.binaryType = 'arraybuffer'; this.socket.onopen = function () { if (DEBUG) { console.log("[MAR] Connected. Sent auth request"); } //Send auth request self.socket.send(info.token); self.listeners.push(new UserInfoListener()); self.listeners.push(new AuthListener()); self.listeners.push(new TickListener()); self.listeners.push(new TerrainListener()); self.listeners.push(new ObjectsListener()); self.listeners.push(new CodeResponseListener()); self.listeners.push(new CodeListener()); self.socket.onmessage = function (received) { let message; try { message = JSON.parse(received.data); if (DEBUG) { console.log("[MAR] Received: " + received.data) } for (let i = 0; i < self.listeners.length; i++) { if (self.listeners[i].getListenedMessageType() === message.t) { self.listeners[i].handle(message) } } } catch (e) { if (DEBUG) { console.log("[MAR] Received invalid message, assuming floppy data"); document.getElementById("floppyDown").innerHTML = " "; let blob = new Blob([received.data], {type: "application/octet-stream"}); saveAs(blob, "floppy.bin"); } } }; self.reloadCode(); }; this.socket.onerror = function (e) { alert("Can't connect to game server at address " + info.address); console.log(e); }; this.socket.onclose = function (e) { mar.world.setBigMessage("Disconnected from server :("); console.log(e); }; this.initGame(); } /** * Called after the connection has been made to the server */ public initGame() { //Setup keyboard buffer display, don't if guest if (this.username != "guest") { let self = this; this.keyboardBuffer = new KeyboardBuffer(config.kbBufferX, config.kbBufferY); mar.addDebugMessage(this.keyboardBuffer); //Handle keypresses mar.game.input.keyboard.onDownCallback = function (event) { //If the game has focus if (document.activeElement === document.getElementById("game")) { if ((event.keyCode >= 37 && event.keyCode <= 40) || event.keyCode === 116 || event.keyCode === 32) { event.preventDefault(); } if (self.username !== "guest" && self.keyboardBuffer.keys.length <= 16) { self.sendKeyPress(event.keyCode); //Locally update the buffer self.keyboardBuffer.keys.push(event.keyCode); } } }; } } /** * Requests user info, which will trigger a terrain request with the world X,Y of * the player's robot */ public findMyRobot() { if (this.username == "guest") { alert("You are not logged in!"); } else { this.requestUserInfo() } } }